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Knights of Tezoth

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#11944
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Better to deal with the turn issue first, and then Stefania's movement.

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#11945
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kcfgogbfalgfl
Count Orlov

-- For this, there is no need to write how everything under the sun lives and dies, and how the world itself will one day burst like an overripe watermelon, taking everyone with it into oblivion. Perhaps sooner than we can imagine.

- Evil should not outlive the time allotted to it by justice. Friend Ambrose, would you care to join me?
The Knight of Retribution tells his comrade about a certain woman who, long ago, made a wealthy entrepreneur from Izolla fall in love with her, tricked him into transferring all his property to her name, and then successfully accused him of fabricated sexual harassment, as a result of which this man's life was completely destroyed. During this explanation, the Knight of Hegemony learns that in order to return the Knight of Retribution to the ranks of Kanamia's figures, someone must, on their faction's turn, spend an action and embark on a secret mission to eliminate Azarta Rulbek - the battle will be fought only against the unit of which she is a part.

/ F*ck him and his retribution. Now we're supposed to strengthen Revnland tenfold because of one knight. /

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

In reply to Ple-Sen
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#11946
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Ple-Sen

In short, here's a manual for you:

1) First and foremost, factions need armies. Without armies, a faction cannot recruit units, defend its territories, or conquer those of others. Creating one is a faction "action" and does not consume the actions of cities or characters. To attack foreign territories, an army must be led by a figure with an attack action. An army may contain more than one figure. Figures with a defense action but no attack action can be part of an army. Figures with neither defense nor attack actions cannot be part of an army. An army without a figure with an attack action at its head can only move across the faction's territories and take defensive actions. The army limit is determined by the cities under control. On the turn of their creation, armies cannot spend their first action (but the figures that are part of them can). If a fresh army has two or more actions, it may use its second and subsequent ones by the normal rules. An army can be created at any point controlled by the faction. There is no limit on the maximum number of units or figures an army may contain. An army may contain any type of faction unit, without any restrictions.

2) Units are recruited in cities by spending their action. To hire a unit, a template must be set up in the city. A template is created by the same rules as ordinary non-Knight characters, using standard equipment. With the exception of Kanamia, a template must use the city's origin bonus and the faction's regional bonus. For example, if Revnland captures Justia and creates a unit template, that unit will not have protection against loss or destruction of equipment (Lorelei's regional bonus), but will have access to the Stealth skill (Revnland's regional bonus). When a template is changed, all units previously recruited under it are disbanded.

3) The cost of recruiting a unit is determined by its specifications. If a unit uses a mount, gold equal to the mount's cost is spent to create the unit. For each piece of equipment, including one-time consumables and mount armor, the unit consumes one unit of equipment. If equipment is insufficient, the unit cannot be created. Each recruited unit spends 0.4 * number of skills gold per turn. Units are recruited directly into any of the created armies, regardless of territorial location. The unit limit is determined by the cities under control.

4) With a couple of exceptions, there is no passive income in the game. To obtain gold or equipment, a faction must spend a city's or character's action.

5) Figures have their own actions. Unless stated otherwise, an action can only be performed at the figure's current location or an adjacent one. Figures outside of armies cannot move across the faction's territories and remain in its capital. By default, a figure can perform only one standard action per turn. The defense action is an exception: it does not spend the character's turn, automatically activates upon an enemy attack, and can be used any number of times per turn.

Some figures have passive properties listed in their descriptions. For example, Lois Ephereal gives Florenzan 300 gold per turn without needing to spend any actions on it, and Grimban Odolerus, while alive, allows the faction to recruit units without spending equipment.

6) To attack, an army must be on a cell adjacent to the target point. All enemy armies located in the location and in adjacent locations connected by a road participate in its defense. For example, when Lorelei attacks Lesszen, Lesszen will receive reinforcements from Windhell and Duskwing, but not from Grimgale or Blacksol (since Duskwing lies between Lesszen and either of those two locations).

7) Captured cities become incapacitated for five turns. They cannot take any actions, but their passive effects (bonuses for defenders, increasing unit and army limits) continue to apply.

8) Ships can carry only one army, require an action to board, are produced only in ports, and can only attack other ports. The closest ports to each other are located one cell apart.

9) Land armies can only move along roads. One turn = one cell. For example, Sanbornia cannot attack Olivier, since there is no road connecting those two points.

10) Diplomacy with other factions requires a figure to perform a diplomatic action. Diplomacy is conducted with the faction's highest authority. At the moment of diplomacy, the figure is on the neighbor's territory, with all the associated risks.

11) During a faction's turn, events may occur, such as the arrival of a mysterious painting merchant. These events require spending an action of any of the faction's figures. Some events may change a figure's location.

12) The faction's goals and policies are determined by its ruler, whether a player or an NPC.

13) The health, spirit, and AP of units and figures are restored at the start of their turn. For example, if Axel Himmel spends all his AP on indecent drawings with Carnea and then comes under attack from Revnland, he will have no AP left for combat.

So that's about it. Did I forget anything? Is everything clear?

In short, some of this I understood before, some I understood here. But I still didn't get everything. So, can I generate templates for 10 hats right now, but will only be able to hire units under them next turn?

Графомания путешественника

Хроники сражений, эссе, Иказкан

In reply to Нэйко
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#11948
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Neiko

Anyway, I figured out some things before this, and some things here. But I still haven't figured out everything. So, I can now generate templates for 10 huts, but I'll only be able to hire units from them next turn?

In theory, you could hire even this turn, but:

1) You need equipment

2) You need to spend an action

Only Roderick can refresh town actions, at the cost of his own, but he's already visited Malik. Therefore, in practice, you won't be able to hire anyone this turn.

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#11949
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I should just give myself faction quests, then complete them myself and award myself prestige


Whatever
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#11953
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Ple-Sen

How the GM wants an alliance between Florenzan and Revnland...

Hey, I didn't come to a proper region just to "ally" with the crazies... :smile51:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#11954
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Simply put, if I can say "let's gear up" and write templates along the way while other factions take their turns, then I'll do it right now — I'll just pick mining, since I've learned about the neighboring towns, but I can't remember who belongs to whom anymore.


Wrathful Plague
Ple-Sen

How the GM wants an alliance between Florenzan and Ravnland...

Hey, I didn't come to a normal region just to "ally" with the deranged... :smile51:

Well, if Alex goes to kill Azart, then cooperating with the deusyats will become "deranged" for your faction too...

Графомания путешественника

Хроники сражений, эссе, Иказкан

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#11955
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Just say the Revnlanders killed them as usual, and no one will ask any questions.


Whatever
In reply to Нэйко
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#11956
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Neiko

So do I need to spend my city action on a template or on gear? Or can I do both at once?

Regarding Stefania, I reread the post and realized, yes, more time is needed for everything...

One action is needed for that, and another for the other. And for recruiting too. Even for gold. You pick just one. Created a template? Gear can no longer be produced unless you somehow refresh the city action, and you no longer have that option. So your cities are just making templates right now, unless you decide to neglect some of them and, instead, spend the action on gear.

In reply to Злобный Ящур
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#11957
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Wrathful Blight
Ple-Sen

How the Mage Guild wants an alliance between Florensan and Rehnland...

Hey, I didn't come to a proper region just to "ally" with the deranged... :smile51:

You didn't. But for the others, like Gitgood himself, this could become living proof of Lyon's words. Since his Knights were attacked, the Estellians could have been too. Not necessarily leading to an alliance with Rehnland, of course, but he did intend to send a diplomat (Loys) there.

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#11958
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- Only on innocent souls? What an outrage! This cannot be allowed in our city! And for many years at that! - the knight grew angry and struck his fist into his palm. - But it is not night now, - he shared an important observation. - It seems that the general situation has also affected the state of the suspect. Hmm, - clasping his hands behind his back, he paced thoughtfully back and forth. - If only we could find another virgin here and use them as bait - that would be the most effective approach. But where would one find such a person in our times? Mine was probably one of the last... And were you able to decipher the writings on the evidence, my lord?

My sword, my trusted ally, unphased by my aspect.