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So. I remember correctly that Turning Point gives the entire team a double turn? Does this extra turn happen immediately upon activation, or does the ally simply take two turns on their own initiative, meaning they could still be taken out before that? If it's immediately upon activation, does initiative play a role, or can allies act in any order?
"Thank you, it was a pleasure for me to imagine myself in the shoes of the peoples, to feel how things work for them, and to share some of my ideas. Great indeed is our kingdom. As for the calling — an interesting thought, but I would have to work very hard on myself," the knight chuckled. "Those sharks have ten cunning jokers up each sleeve, so I need to stock up on... loaded dice! And face them on their own turf and by their own rules."
"After the celebration at Her Majesty's, there will undoubtedly be new assignments for each of us, so such preparations will not be superfluous."
so what can the Heroist do? how do you fight against him..
wait for him to come closer or run
Strike with a precise blow and pray you hit. Then finish him off. Because on the first turn, they'll guaranteed kill your horse, and then they'll hit your morale. Without missing. And kite.