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Posts from Might & Magic: Heroes 6 Official Game Release

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#1
Today, as promised, the game officially became available for download from online stores and for purchase in boxed versions. And Ubisoft has already pleased us with a patch. You can download the patch for the boxed (Russian) version of Heroes VI here, and here for the digital (also Russian) one.
Changes in the patch:
  • Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:
    - Batu's Totem
    - Assassin's Blade
    - Will of Urgash
  • Adding 4 new Multiplayer Maps and the map "Bridge too far" not present in version 1.0:
    - Brimstone’s Gold o Feuding Duchies
    - Fortress of Honour
    - Silence of the Ancestors
  • Optimized memory usage
  • Several AI tweaks:
    - Build order improvements
    - AI resource management improvements
    - AI does not convert captured towns if it can not be protected
    - AI does not build buildings in captured towns if it can not be protected
    - Improved decision making between building and unit purchase
    - Fixed marketplace usage
    - Tuning on skill path choices for primary and secondary heroes
    - Improved cooperation among primary and secondary heroes
    - AI captures mines faster
    - Increased efficiency for AI town defense
    - "Town Portal" usage improvements
  • Balance and General Changes:
    - Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
    - Defend action gives +10 Might and Magic defense (instead of +15)
    - The "Stand Your Ground" spell and its mass version give +7/+9/+12 and +5/+6/+7 Might and Magic defense respectively
    - Heal and Regeneration require 20 mana to cast instead of 15
    - Arcane Exaltation III gives +3 Magic Power instead of +2
    - Arcane Ward III gives +3 Magic Defense instead of +2
    - Assailant III gives +3 Might Attack instead of +2
    - Defender III gives +3 Might Defense instead of +2
    - Charismatic Leader III gives +3 Leadership instead of +2
    - Destiny's Chosen III gives +3 Destiny instead of +2
    - Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
    - Resilience bonus changed to +5/+6/+7 Might Defense and +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense and +3%/+6%/+9% Health)
    - Counterstrike I, II and III durations reduced to 1/2/3 turns instead of 2/3/4 turns
    - Archery III ranged penalty reduction reduced to -25%/-30%/-35% instead of -50%/-75%/-100%
    - Idol of Storms damage increased by 25%
    - Frenzy can now be cast more than once per combat. The spell has a 4-turn cooldown, and its bonus is increased to 10/30/50% from 5/15/30%.

Also, the Collector's Edition from Buka may be missing the DLC code. If you have run into this problem, go here.