Changes in the patch:
- Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:
- Batu's Totem
- Assassin's Blade
- Will of Urgash - Adding 4 new Multiplayer Maps and the map "Bridge too far" not present in version 1.0:
- Brimstone’s Gold o Feuding Duchies
- Fortress of Honour
- Silence of the Ancestors - Optimized memory usage
- Several AI tweaks:
- Build order improvements
- AI resource management improvements
- AI does not convert captured towns if it can not be protected
- AI does not build buildings in captured towns if it can not be protected
- Improved decision making between building and unit purchase
- Fixed marketplace usage
- Tuning on skill path choices for primary and secondary heroes
- Improved cooperation among primary and secondary heroes
- AI captures mines faster
- Increased efficiency for AI town defense
- "Town Portal" usage improvements - Balance and General Changes:
- Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
- Defend action gives +10 Might and Magic defense (instead of +15)
- The "Stand Your Ground" spell and its mass version give +7/+9/+12 and +5/+6/+7 Might and Magic defense respectively
- Heal and Regeneration require 20 mana to cast instead of 15
- Arcane Exaltation III gives +3 Magic Power instead of +2
- Arcane Ward III gives +3 Magic Defense instead of +2
- Assailant III gives +3 Might Attack instead of +2
- Defender III gives +3 Might Defense instead of +2
- Charismatic Leader III gives +3 Leadership instead of +2
- Destiny's Chosen III gives +3 Destiny instead of +2
- Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
- Resilience bonus changed to +5/+6/+7 Might Defense and +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense and +3%/+6%/+9% Health)
- Counterstrike I, II and III durations reduced to 1/2/3 turns instead of 2/3/4 turns
- Archery III ranged penalty reduction reduced to -25%/-30%/-35% instead of -50%/-75%/-100%
- Idol of Storms damage increased by 25%
- Frenzy can now be cast more than once per combat. The spell has a 4-turn cooldown, and its bonus is increased to 10/30/50% from 5/15/30%.
Also, the Collector's Edition from Buka may be missing the DLC code. If you have run into this problem, go here.