Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
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Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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Simple and tasteful! Can I use them for S.T.A.L.K.E.R.?
The creatures look great! Respect!
Some of the blood bonuses seem overpowered. We shouldn't forget that blood points reduce incoming damage.
Perhaps the damage reduction needs to be lowered, or the bonuses slightly reduced.
But this is assuming that the creatures of other races will be as strong as in the vanilla version.
If all the other races are stronger, then everything is fine 😉
Regarding blood, it's worth noting that it's very difficult to accumulate enough blood points for a high level without education and basic summoning skills + Blood Call, but again, you'll have to spend the hero's turns, and you could cast Horde Fury or scare someone, and the opponent will also reduce the rage with their attacks... tests of all races will decide! And in general, the theme of blood rage was not fully explored in the vanilla version - the bonuses are quite insignificant; I only noticed once that something was wrong when my Warmonger started throwing enemies around with infinite retaliation, and I thought that this was the peak of his power, but no! At its peak, he loses this useful ability and gains 15 defense.... I was a little disappointed.
We need to see how rage reduces damage; perhaps damage reduction and loss of rage points are directly related. Then it might turn out that both the reduction and the loss of points will occur, which means it will be easier to level up to the overpowered abilities. It will be easier to increase the required blood rage level by 1.5 times to 300, 750, 1500, BUT only if the faction is very imbalanced.
Added 2 minutes ago
By the way, you understood very accurately how I selected some of the abilities - I was just thinking, "How can I turn this unit into an overpowered one? Maybe add a knightly strike with a lot of speed to the charge attack?"
IT'S DONE! I'VE ASSEMBLED AN ENTIRE FACTION AND COMBINED EVERYTHING INTO ONE LARGE FILE
>>>DOWNLOAD<<<
This file contains all the Cultist units, but without the Blood Wrath changes – you need to download that separately. I simply decided to separate the major changes to the game mechanics from the visuals to avoid confusion, as was the case in the old RTF.
In addition to the unit models, the mod includes a modified hero appearance (the Black Guard hero model), with new icons and names (biographies are not yet available), and a hero replacing Krag has the abilities of Gotay.
If you find any bugs, please let me know.
THE CASTLE IS STILL THE OLD ONE – I plan to use a repainted Human town as the basis for the Cultist town. I will do this only after I replace Haven with Orcs.
REGARDING THE NCF – yes, I will move these units to the NCF, but later – right now, I'm focused on creating new units.
so, I'm making Orcs instead of Humans (right after Humans, instead of Orcs, lol)
the Orcs will be green; in NCF, they will be presented as a new generation of Orcs created by chimera mages on the Aegina peninsula
there will be 5 Orcish units (for retraining), a huge War Golem, and a dragon.
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Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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