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Knights are ready!
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4 files attached • Total size: 9.4 MB
New here? I'm Roha — want a quick tour?
Simple and tasteful! Can I use them for S.T.A.L.K.E.R.?
The creatures look great! Respect!
Some of the blood bonuses seem overpowered. We shouldn't forget that blood points reduce incoming damage.
Perhaps the damage reduction needs to be lowered, or the bonuses slightly reduced.
But this is assuming that the creatures of other races will be as strong as in the vanilla version.
If all the other races are stronger, then everything is fine 😉
IT'S DONE! I'VE ASSEMBLED AN ENTIRE FACTION AND COMBINED EVERYTHING INTO ONE LARGE FILE
>>>DOWNLOAD<<<
This file contains all the Cultist units, but without the Blood Wrath changes – you need to download that separately. I simply decided to separate the major changes to the game mechanics from the visuals to avoid confusion, as was the case in the old RTF.
In addition to the unit models, the mod includes a modified hero appearance (the Black Guard hero model), with new icons and names (biographies are not yet available), and a hero replacing Krag has the abilities of Gotay.
If you find any bugs, please let me know.
THE CASTLE IS STILL THE OLD ONE – I plan to use a repainted Human town as the basis for the Cultist town. I will do this only after I replace Haven with Orcs.
REGARDING THE NCF – yes, I will move these units to the NCF, but later – right now, I'm focused on creating new units.