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Hello, forum users! I'm currently working on mods to replace all creatures in the factions with creatures from the seventh installment. However, I've encountered some difficulty with the Dark Elf faction, as there are too many candidates for it, and I've decided to conduct a vote here on what you think is the best composition from several that I've come up with.
1. Children of Malassa (the one that is currently present)
1. Hunter (archer, armor-piercing shot)
2. Assassin (invisibility, poison)
3. Troglodyte (regeneration, teleport, immunity to earth and blindness)
4. Deep Spider (animal poison, bite)
5. Minotaur (bravery, crushing blow)
6. Medusa (spellcaster (hypnosis, ice ring, stone skin), no penalty in melee)
7. Black Dragon (immunity to magic, breath)
For the most part, this lineup almost repeats the original lineup of creatures from the Dungeon, but it also differs significantly in the abilities of the units. (Also, it eliminates the need to change the abilities of heroes specializing in lizard bite and witch shot.)
2. Servants of Darkness
1. Hunter (archer, armor-piercing shot)
2. Assassin (invisibility, poison)
3. Troglodyte (regeneration, teleport, immunity to earth and blindness)
4. Soulless (enchanted armor, magnetism, mechanism)
5. Faceless (strike and return, teleport)
6. Nightmare (fear, aura of fear, teleport)
7. Black Dragon (immunity to magic, breath, flies)
I like this lineup because it allows you to field all of Malassa's dark creatures on the battlefield, her children – the Faceless, their creations – the Striders, and the unicorns that have absorbed Malassa's darkness – the Nightmares. Similar to the warlock's army from parts 1 and 2, most of the troops fly.
3. Legion of Shadows
1. Harpy (strike and return, no retaliation, flies)
2. Eyestalk (archer, curse)
3. Troglodyte (regeneration, teleport, immunity to earth and blindness)
4. Medusa (archer, spellcaster (stone skin, ice bolt), no penalty in melee)
5. Minotaur (bravery, crushing blow)
6. Manticore (flies, paralysis)
7. Black Dragon (flies, immunity to magic, breath)
The lineup from number three? Why not? Fortunately, the set of creatures allows this to be implemented. And judging by Chess Royal, the Harpy has come under Malassa's dominion, so there are no lore problems.
(Crazy options)
4. Creations of Lord Alamar
1. Gargoyle
2. Centaur
3. Griffin
4. Minotaur
5. Sorcerer
6. Hydra
7. Dragon
More of a humorous set =) However, I can't help but say that the dual warlock is my favorite.
5. Terror of the Seas
1. Bandit
2. Medusa
3. Minotaur
4. Ifrit
5. Nightmare
6. Hydra
7. Black Dragon
Also a humorous option =) The Terror of the Axoth Seas – Captain Balfour would definitely vote for it.
As you can see, the Dungeon is literally bursting at the seams due to the number of candidates, but I've highlighted the ones I like the most. Let the majority decide what to choose!
Added 4 minutes ago
1. Children of Malassa (the one that is currently present)
1. Hunter (archer, armor-piercing shot)
2. Assassin (invisibility, poison)
3. Troglodyte (regeneration, teleport, immunity to earth and blindness)
4. Deep Spider (animal poison, bite)
5. Minotaur (bravery, crushing blow)
6. Medusa (spellcaster (hypnosis, ice ring, stone skin), no penalty in melee)
7. Black Dragon (immunity to magic, breath)
For the most part, this lineup almost repeats the original lineup of creatures from the Dungeon, but it also differs significantly in the abilities of the units. (Also, it eliminates the need to change the abilities of heroes specializing in lizard bite and witch shot.)
2. Servants of Darkness
1. Hunter (archer, armor-piercing shot)
2. Assassin (invisibility, poison)
3. Troglodyte (regeneration, teleport, immunity to earth and blindness)
4. Soulless (enchanted armor, magnetism, mechanism)
5. Faceless (strike and return, teleport)
6. Nightmare (fear, aura of fear, teleport)
7. Black Dragon (immunity to magic, breath, flies)
I like this lineup because it allows you to field all of Malassa's dark creatures on the battlefield, her children – the Faceless, their creations – the Striders, and the unicorns that have absorbed Malassa's darkness – the Nightmares. Similar to the warlock's army from parts 1 and 2, most of the troops fly.
3. Legion of Shadows
1. Harpy (strike and return, no retaliation, flies)
2. Eyestalk (archer, curse)
3. Troglodyte (regeneration, teleport, immunity to earth and blindness)
4. Medusa (archer, spellcaster (stone skin, ice bolt), no penalty in melee)
5. Minotaur (bravery, crushing blow)
6. Manticore (flies, paralysis)
7. Black Dragon (flies, immunity to magic, breath)
The lineup from number three? Why not? Fortunately, the set of creatures allows this to be implemented. And judging by Chess Royal, the Harpy has come under Malassa's dominion, so there are no lore problems.
(Crazy options)
4. Creations of Lord Alamar
1. Gargoyle
2. Centaur
3. Griffin
4. Minotaur
5. Sorcerer
6. Hydra
7. Dragon
More of a humorous set =) However, I can't help but say that the dual warlock is my favorite.
5. Terror of the Seas
1. Bandit
2. Medusa
3. Minotaur
4. Ifrit
5. Nightmare
6. Hydra
7. Black Dragon
Also a humorous option =) The Terror of the Axoth Seas – Captain Balfour would definitely vote for it.
As you can see, the Dungeon is literally bursting at the seams due to the number of candidates, but I've highlighted the ones I like the most. Let the majority decide what to choose!
Added 4 minutes ago