Skip to content

Posts from "ПОЛНЫЙ RANDOM - VI"

No ratings yet — be the first to rate!
Announcement
User Avatar
5 years ago
Auto-translated
TOURNAMENT "FULL RANDOM - VI"
This tournament is an official rated tournament.

Tournament schedule, based on 1 (one) game per 7 (Seven) calendar days:
- group stage 24.01.-28.02.2021
- playoff stage
  quarterfinals 01.-21.03.2021
  semifinals 22.03.-11.04.2021
  final 12.04.-02.05.2021.

Please report any difficulties or delays immediately in this thread.

Map generation is done using
IRMG version 1.8.3  
Templates for IRMG as of August 2019.
Template Schemes
 
Settings for IRMG:
1."Show Advanced" - enabled. 
In the menu that appears, set the values for 
"Zones Compatibility Factor" = 1.5, for "Monster Strength Factor" = 1.0, for "Random seed" = 0. 
"New banks generate" - enabled, 
"Portal Connection Only" - disabled (i.e., the button is not pressed) 
"No obstacles On Map" - disabled 
"Single Faction Guard" - disabled 
"Selected Faction guard only" - disabled 
2."Different Faction" - enabled 
3."Disable Instant Travel" - disabled 
4."Chaos week" - disabled 
5.Template size "Huge" 


Game Settings: 

Turn time limit 10 minutes. 
Animation speed 5. 
Quick combat enabled. 
Simultaneous turns enabled. 
Dynamic combat disabled. 
Ghost mode disabled. 
Autosave enabled.
Game difficulty: Hero.


Reasons for a player being excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification of the tournament judge;
- proven violation of the prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player substitution during the tournament is not allowed.

1. Games are played on the latest official version of the game. Currently HoMM V: Tribes of the East 3.1. This tournament uses the mod Tournament Edition version TE_6.8_test3
The game can be played via programs such as Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin, and similar.
Skill wheel for viewing directly in the game
2. Since the game has an autosave - it is recommended to save every 3 days.
3. The tournament is held in 2 stages:
- group stage;
- playoff stage.

COLOR SELECTION: one of the following options:
- by mutual agreement of the players;
- by drawing lots;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION: random. List of templates for map generation: crown, летос, м3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION: random

Group Stage.
Groups are formed randomly based on an equal number of players in each group (or +1 in one of the groups) via a draw. To form the groups, tournament participants are divided by skill into 2 baskets equal in number of participants.

1st basket: dmitrik, ekzekut, Will, sir_moz Dexterwar , s_e_r_e_g_a
2nd basket: Bradiaga , vovan112013, KIR9XMI, BOLIVAR, TwisteR, a_s_s_a.

The draw for each basket is conducted separately: first the first basket, then the second basket. Each player must play one game with each player in their group. Games can be played ahead of schedule if opponents are available.
Those who finish in 1st to 4th place in each group after the group stage advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed and no points are awarded for them.

Playoff Stage.
The 1st place in Group A plays in the quarterfinals against the 4th place in Group B, the 2nd place in Group A plays in the quarterfinals against the 3rd place in Group B, the 3rd place in Group A plays in the quarterfinals against the 2nd place in Group B, the 4th place in Group A plays in the quarterfinals against the 1st place in Group B.
Further pairs are formed according to the published bracket. The finalists are determined by the results of the semifinals. Games throughout the playoff stage are played according to the bO3 scheme.

At any stage of the tournament: if the game has not been played by the Saturday of the current week, then the judges must set a date and time for the Official default date (hereinafter ODD). The ODD date must be within the Saturday or Sunday of the current round. This game is played in one sitting without being rescheduled to another date. In case of a no-show within 1 hour from the appointed ODD time by one/both players, a technical loss/losses will be awarded to him/them accordingly. 

If the opponents were unable to finish the game (I.E., THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge, based on the information about the game received from the opponents, will make a decision on the outcome of this game.

4. The use of undocumented features, cheat codes, as well as the following game bugs is prohibited:
4.1. A hero of the Stronghold faction is forbidden from dropping any level of the "Education" skill.
4.2. It is forbidden to reuse the spells "Summon Elementals", "Summon Phoenix" in battle against an opponent's hero while applying the "Spiritual Bond" combat ability to the initially summoned elemental or phoenix unit.
 
4.3. It is forbidden to use the spell "Phantom Creation" in battle against an opponent's hero while applying the "Spiritual Bond" combat ability to it.
The use of unofficial programs and modifications is prohibited, except for the TE mod itself (and programs that create virtual networks). 
The use of interface mods that do not change the game mechanics is allowed. 
5. In case of a connection loss or game crash, the last autosave of the game is loaded. Players must exactly repeat all their moves up to the moment of the connection loss or game crash. In case of a connection loss or crash on the first day of the game, new random heroes are generated. 
6. In battles between players, a deadlock situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then if a deadlock situation occurs, the battle should be finished in AutoCombat mode. 
7. Each participant, for each game against each opponent, has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of a day is considered pressing the "end turn" button, regardless of whether the opponent has completed their current turn or not. Generating all 3 three maps before the start of the game is not mandatory. You can generate the first map, and then each subsequent one only after each subsequent player restart.
7.1. Simultaneous turn desync or disconnect in week 1 - technical restart (except when both players are ready to continue the game). 
7.2. Simultaneous turn desync or disconnect in week 2 or later - the game continues (except when both players are ready to start the game over). 
8. Any player may request a technical restart if a map bug affecting the game is discovered during the game. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges to decide on the validity of the restart request. 
9. "Red rush" is prohibited, i.e., attacking as red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth). 
10. Joining neutrals is prohibited. As an exception, joiners can be taken to sacrifice in a pit or sell on the market, but not to field in battle. Goblins that join the army after "Treachery" triggers can be kept in the army. 
11. Using the travel spell "Astral Gate" is prohibited:
11.1. to jump from any zone into the opponent's starting zone if the portal/garrison connecting them is not breached.
11.2. to jump into the opponent's adjacent zone and on the same turn run into the opponent's starting zone. 
11.3. to jump from any zone into a treasure zone if the portal/garrison connecting them is not breached.
11.4. to jump from any zone into a treasure zone using a map generation bug. With this map bug, the wall between the zone (where the player's hero is located) and the treasure zone has "holes". Through these holes, the player's hero can reach the treasure zone in several jumps.
12. Pressing wait on Crag Hack's first strike in battles against opponent heroes is prohibited; against neutrals it is allowed. 
13. One point is awarded for a win in each individual game, 0.5 points for a draw. 
14. When determining a player's position in the tournament table in case of a tie in points, the following criteria come into effect:
- Berger coefficient (a score of 1-0 is equated to a score of 2-0/2-1);
- result of the head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is played between the opponents according to the general rules of the tournament.
COLOR SELECTION: one of the following options:
- by mutual agreement of the players;
- by drawing lots;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION: random. List of templates for map generation: crown, летос, м3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION: random.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: mutual agreement on the number of loads is reached by both players. If, despite an agreement on the number of loads, disagreements arise between players about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game. 
16. The player who achieves a win in each individual game is obliged to publish a report about that game in this tournament thread no later than 12 hours from the moment the specified game ends. To do this, on the first page of the tournament thread, find the "Write a report" button: select the color, faction, starting hero, main hero, game result, template, game duration in month-week-day format, description of key moments in the game. Press the "send" button.
The opponent of the player in that game is obliged to confirm this report no later than 12 hours from the moment the report is published. To do this, find the required report on the first page of the tournament in the list of reports, press the "confirm" button. Or find the required report in the messages of the tournament thread and press the "confirm" button, provide a description of key moments in the game, press the "send" button.
17. Submit an application for registration in the tournament using the automated system by pressing the "register for tournament" button. In the message, be sure to indicate the data for all communication methods available to the player that he deems necessary to specify:
- Discord - primary mode of communication!
- Viber, WhatsApp, and similar - I.C.Q., qip, Miranda, and similar; 
- personal messages on HeroesWorld; 
- email address.
After that, send the automatically created message. 
WARNING: a player who has not provided information about their Discord account (#000NickName) will not be allowed to participate in the tournament!!
A special channel "FULL RANDOM - VI" will be created on the HeroesWorldТЕ server HeroesWorldТЕ on the Discord program. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
REGISTRATION FOR THE TOURNAMENT IS OPEN until the end of the day 23.01.2021 Moscow time.

In reply to KillAndAction
5 years ago
Auto-translated
Dwell 4, started with Haven, didn't choose Chaos. I took Haven with the Summoning skill, the upgrade went well, and soon I got Storm and Mist. On day 131, I went to the Treasury on the grass, took a couple of artifacts, and decided to attack a town for the relics, as it was the closest portal, so I wouldn't lose tempo. The Human player disappeared somewhere. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
маска / mask
Game Length
133 days
Game Date
2/13/2021
Reported
2/13/2021 8:25 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/14/2021 11:19 AM

In reply to BOLIVAR
5 years ago
Auto-translated
My opponent died somewhere, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Таланар / Talanar
Map Template
лабиринт / maze
Game Length
123 days
Game Date
2/14/2021
Reported
2/14/2021 6:46 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/14/2021 7:45 AM

In reply to Bradiaga
5 years ago
Auto-translated
What can I say? I lost 3 games playing as the Elves; there's nothing more to add. They are my weakest faction... Thanks for the game.
In reply to s_e_r_e_g_a
5 years ago
Auto-translated
s_e_r_e_g_a
Dwell 4, started with oracle, chaos wasn't offered, took light with summoning, leveling went fine, soon caught storm and fog, went to treasure zone on grass at 131, grabbed a couple of artifacts and decided to break into town for spells, since this was the first nearest portal, I wouldn't fall behind in tempo, human conceded somewhere along the way.
Thanks for the game.
Rutger survived to level 17 without machines, the leveling was skewed. Birds helped, but not much, Dugal also let me down — didn't show up in the tavern on the second week. Was catastrophically short on gold — both adjacent zones are extremely poor. Barely scraped together enough for angels, and then decided to suicide against neutrals to not torture the poor Knight. Thanks
In reply to Bradiaga
5 years ago
Auto-translated
Dwell 2.
Jezza came on the second day and immediately caught the machines. Out of the heroes available at that time, it was the best choice. By the end of the week, Grok caught the machines, and both of them set off. At the start of the second week, he began hitting portals to the centers, but the first two were impassable from the reverse side, so he had to run to another adjacent zone. At the end of the week, he exited into the center; the portals were compactly located, and the third one in a row led to a treasure zone. He cleared for a week and then through ГО to the gnome. The battle in the castle, the gnome wasn't ready yet.

Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Map Template
радуга / rainbow
Game Length
146 days
Game Date
2/17/2021
Reported
2/17/2021 8:19 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/17/2021 8:39 AM

In reply to dmitrik
User Avatar
5 years ago
Auto-translated
dmitrik
Dwell 2.
Jezza came on the second day and immediately captured the machines. At that point, among the heroes, she was the best option. By the end of the week, Grok captured the machines, and both of them set out. At the start of the second week, he began opening portals to the centers, but the first two were impassable from the other side, so he had to run to another adjacent zone. At the end of the week, he emerged into the center; the portals were compactly located, and the third one in a row led to the treasure zone. For a week, he cleared it and then via ГО to the dwarf. The battle at the castle, the dwarf wasn't ready yet.

Thanks for the game.

It was.
Thanks for the game.
In reply to KillAndAction
5 years ago
Auto-translated
The gameplay was mediocre; everywhere there was snow and deserts. The resource route was stretched out for a week until I reached the portal. I finally arrived on the 3rd week and was about to break through the second entrance to the Treasury when my opponent surrendered after encountering black dragons. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Map Template
паук / spider
Game Length
135 days
Game Date
2/19/2021
Reported
2/19/2021 11:04 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/19/2021 11:31 PM

In reply to ekzekut
5 years ago
Auto-translated
ekzekut
It was a tough game; the lands were mostly snow and deserts. The resource node was located very far away, about a week's journey to the portal. I finally reached it on the 3rd week and was trying to break through the second tier of the Treasury when my opponent surrendered after encountering black dragons. Thanks for the game.
It happened; everything was very far away, up to 30 portals, a week's journey for a poor mage without logistics. I couldn't break through my Treasury, so I set up a mono-stack of dragons, including two stacks of black, immune dragons, and decided not to prolong the game. Thanks for the game.
In reply to KillAndAction
5 years ago
Auto-translated
Dwellings 2, 3, 4. First, Lucretia appeared, and I went with her, took vampires, quickly cleared the adjacent zones, found two meat huts and also an outpost of Necropolis. In the middle of the second week, I broke through the center, took a couple of treasure vaults, an external dwelling of goblins, and started opening portals; in the penultimate one, there turned out to be a passage to the treasure zone, where I found more dwellings. In the magic guild, I caught Phoenix, then a shield, cleared the treasure zone, and in the middle of week 4, I defeated the hero in the castle; there was a ton of meat. I broke through ГО, then started running around the stat-boosting structures and grabbed a couple of trees, and at that moment my opponent surrendered somewhere... It seems Dmitrik got too many stats into attack. Thanks for the game...
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Лукреция / Lucretia
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Map Template
корона / crown
Game Length
146 days
Game Date
2/20/2021
Reported
2/20/2021 4:07 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/21/2021 11:51 AM

In reply to TwisteR
5 years ago
Auto-translated
TwisteR
Dwellings 2,3,4. Lucretia showed up first, so I went with her, took the vampires, quickly cleared the adjacent zones, found two meat huts, and also a Necropolis outpost. In the middle of week two, I broke through the center, took a couple of treasure zones, an external dwelling of goblins, and started opening portals; in the second-to-last one, there was a passage to the treasure zone, where I found more dwellings. In the magic pool, I caught Pheonix, then a shield, cleared the treasure zone, and in the middle of week 4, I defeated the hero in the castle; there was a ton of meat. I broke through the GO, then started running around stat booster huts and grabbed a couple of trees, and at that moment my opponent conceded somewhere... Dmitrik's stats must have gone heavily into attack. Thanks for the game...
It was.
Constant losses at portals led to the warlocks simply stalling out by week 3. I tried going with three, but without meat, I couldn't get far.
Thanks for the game.
In reply to KillAndAction
5 years ago
Auto-translated
Dwellings at 1, 4, and 7; Lucretia on day 2; Logu wasn't given, but it's not critical; at 2:30, vampires and then straight to the center, where there are two more griffin dwellings; I was hitting portals, looking for treasure, and then Volody surrendered.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Лукреция / Lucretia
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Вингаэль / Wyngaal
  • Main Hero: Вингаэль / Wyngaal
Map Template
корона / crown
Game Length
125 days
Game Date
2/22/2021
Reported
2/22/2021 7:38 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/23/2021 11:46 AM

In reply to Bradiaga
User Avatar
5 years ago
Auto-translated
6 turns.
From the start, Haga immediately encountered enemy units.
Everything was fine with the upgrade process. The only thing that bothered me at the beginning was the lumber mill, which was 3 days away due to those damn mountains.
Turn-based combat began, the opponent exhausted their agreed-upon forces and lost on neutral territory.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Random
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Нура / Nur
Map Template
радуга / rainbow
Game Length
133 days
Game Date
2/22/2021
Reported
2/22/2021 9:33 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/22/2021 10:27 PM

In reply to BOLIVAR
5 years ago
Auto-translated
Dwell 6. Went to Nuro, caught a defense image, summoned a dark creature, took the ring of elements, quickly cleared the adjacent area, and opened a portal to the center, where I took the fort on the hill. I gave the Rakshasa to Jalibu, and he leveled up in other adjacent areas. The leveling process was going well; I got Plague with Curse, and I was already summoning 80 elementals, but unfortunately, on one of the portals while searching for treasure on the third week, I lost.
In reply to s_e_r_e_g_a
5 years ago
Auto-translated
s_e_r_e_g_a
Dwellings 1, 4, 7, Lucretia on day 2, no Logu was given, but it wasn't critical. On day 2, 30 vampires and straight to the center, there are two more Griffin dwellings, I was hitting portals, searching for treasure, and then Volodya surrendered.
Thanks for the game.
It happened, I was moving slowly, they weren't giving me magic, I broke through to 30 and spawned in the main town, I decided to go to the magic town, but I couldn't kill 15 archmages with one shot, 3 remained, and they destroyed the cover and then the archers. I ran out of load on a stupid spot, instead of the usual portal on week 1, I was attacked by 30, but still, my victory didn't decide my fate in this tournament. Thanks for the game.
In reply to KIR9XMI
User Avatar
5 years ago
Auto-translated
Following additional matches between dmitrik, TwisteR, and BOLIVAR, the same situation as in the tournament table repeated itself. That is, the mentioned players scored the same number of games, the kill/bonus ratio is the same, the results of personal encounters do not allow determining the places, and neither victories, draws, nor defeats – the places could not be determined again.
Therefore, the following decision was made by a majority of the tournament judges: to conduct a draw. We flip a coin, whoever wins will take 4th place in group A, and the other two will play a game according to the rules of the tournament's additional game. The winner of the dmitrik-TwisteR pair will take 3rd place in group A.
Recording of the draw stream
Results:
- BOLIVAR takes 4th place in group A;
- dmitrik and TwisteR play against each other according to the rules of the additional game;
- the winner of the dmitrik-TwisteR pair will take 3rd place in group A.

Statistics

Welcome our newest member: recijeb