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Posts from Editing creature abilities or adding new ones.

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5 years ago
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Death Harbingers have the ability – Deadly Grasp. Upon attacking, it always kills at least one unit in any enemy stack. Additionally, it removes all positive spells cast on the creature. In my opinion, this is an imbalanced ability. It needs to be reworked – a 50% chance to kill at least one creature in a stack, but only for units of level 4 or lower, and it shouldn't affect undead. Does anyone have suggestions on how to modify the ability as I proposed? And in this section, I suggest we discuss similar changes or the addition of new ones directly in the files, without using H5U.
5 years ago
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Where did you see the imbalance here?
It's so imbalanced that physically strong creatures of level 6 can take down an entire single creature, even though their attack is often much stronger, and it doesn't matter at all whether one creature or a million uses this ability? So far, I haven't seen any creature other than the ones mentioned above that have been given this ability. And what you're suggesting would make it completely useless. By the way, it doesn't work on mechanical or machine units.

Besides, there's no way to change the code of how abilities work (we tried, but it didn't work); you can only change some numerical parameters.
In reply to vasik
5 years ago
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vasik
Where did you see the imbalance here?
It's so imbalanced that physically powerful level 6 creatures can take down an entire creature, even though their attack is many times stronger, and it doesn't matter at all whether one creature or a million uses this ability? So far, I haven't seen any creatures other than the ones mentioned above that have this ability. And what you're suggesting would make it completely useless. By the way, it doesn't work on mechanical or machine creatures.

Besides, there's no way to change the code of how abilities work (we tried, but it didn't work). We can only change some numerical parameters.

But what if it's 1v1 in the literal sense? Then Undead can take down even a Cyclops or a King of the Universe, and that's not right, and that's what I'm getting at.

Added 3 minutes later
In general, according to Folklore, plague is death that reaps the weak – like a virus, while the strong remain alive. So, you could make it so that it decimates the weak by +10, but the ability doesn't work on strong creatures, then a certain balance would be maintained, and the ability wouldn't be a throwaway. And there would be some realism.
In reply to Mr.Lico
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5 years ago
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Mr.Lico

But what if it's 1v1 in the literal sense? Then Necropolis can defeat even a Cyclops or the King of the Universe, and that's not right, that's what I'm getting at.
You probably don't know about the devastating blade of the Dungeon faction – the creature kills 1 unit + adds damage from its attack, which further enhances its deadly grip.

In general, talking about a 1v1 battle in a turn-based strategy with armies, heroes, upgrades, and artifacts is pointless.
5 years ago
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"You probably don't know about the devastating blade of the Dungeon Lords" - yes, it also needs to be fixed, I haven't forgotten).

Added 2 minutes later
fktifzobr@mail.ru
You probably don't know about the devastating blade of the Dungeon Lords - the creature kills 1 unit + adds damage from its attack, which makes it even more deadly than the Grasping Strike.

In general, talking about a 1-on-1 battle in a turn-based strategy game with armies, heroes, upgrades, and artifacts is pointless.

There are usually not many strong creatures in a squad, and even 1 creature can significantly influence the outcome of the battle.
5 years ago
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yes, by the way, when I say "blade," I don't mean a killing blade, but the Vorpal Sword – Cave Lords, Demon City, level 6 – in addition to the attack, it removes 1 creature.

BUT – its alternative, the sword, deals 2 HP damage per enemy – that's a really cool blade. And the Vorpal Sword is just an additional nice bonus.

There is an ability called Crystal Skin, which grants immunity to the Vorpal Sword and Deadly Grasp, so it won't kill any king after all

Here is the king himself – see the screenshot. He has 28 attack and 18 defense from the hero (6 speed and 16 initiative are his own, the rest is from artifacts), everything else is his own. The arrow shows what will prevent Harbingers or Cave Lords from killing him.

So, firstly, you greatly overestimate this ability, and secondly, no one knows how to technically make it happen
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In reply to vasik
5 years ago
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vasik
There is an ability called Crystal Shroud.

I think it was removed. How can I find it?
5 years ago
ABILITY_CRYSTAL_SCALES
In reply to vasik
5 years ago
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vasik
Where did you see the imbalance here? Only some numerical parameters can be changed.

Can you change the number of creatures killed by her? From her current -1 to, say, 50? Or better yet, make it random - from 20 to 100. But in its current form, it's just useless; I've removed it for now because it doesn't really do anything. And for strong creatures, I just set it to -

so that abilities that instantly kill them don't affect them.

ABILITY_CRYSTAL_SCALES

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