why is other undead so underpowered? I think it's not very fair.
why is other undead so underpowered? I think it's not very fair.
New here? I'm Roha — want a quick tour?
We usually have about half, if not more, of the players fitting your description anyway.
Leaving that aside, my third expansion initially had a similar concept, but then "something went wrong." There was also a concept for an expedition where all the player characters would be not very good people, each with a distinct and prominent negative trait, who become victims of a curse and are forced to find a way to break it. Moreover, the game was supposed to be hardcore, and the curse would give good combat bonuses (at the cost of reducing the character's freedom of action) and would intensify if the character indulged in their flaw. The idea was to somehow balance all of this during the search for a cure.
An expedition, but instead of exploring the surrounding world, we learn about the GM's fetishes.
(at the cost of reducing the character's freedom of action)
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
⚔︎ Рыцари Тезота: Персонажи | События ⚔︎
По вопросам модерации: [email protected]
Continuing the topic that Alex started about jokes regarding working on expeditions.
When you sit down to write a new set:

When you finish working on it and reread the result of your efforts:

And when were you planning to open it, in January?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
⚔︎ Рыцари Тезота: Персонажи | События ⚔︎
По вопросам модерации: [email protected]