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New here? I'm Roha — want a quick tour?
as I said before, index.bin just contains information that makes game resources visible in the Editor. So it has nothing to do with game variables like creatures' max ID. The index.bin that comes with the NCF mod just makes creatures with IDs from 180 to 999 visible in the Editor.
Thank you for the information!
But having objects in the editor doesn't add new AI units... Do you know how it works??
Yes, that's true (but new objects in the editor don't exhaust the IDs either, meaning that IDs and object links are not connected, which is what I wrote about), but my main question is not about that: do you know how to add IDs? I would be very happy if you did!
We already solved that part - here is an updated NCF patch that you can use with Deflaktor's app.
Inside you can change the amount of total units from 1000 (where the last slot is always reserved for "rotate all" or something like that).
The patch also allows NCF creatures to be used to create a map with RMG without crashing the game.
With the knowledge we have we believe it is possible to add new item slots in other domains - skills, spells and may be towns so we want to find out how to be able to add them in the editor too. That is why I ask about changes in index.bin
Here are a couple of images from RMG:


You can find all changes that need to be done to add new creature slot in the game on the fandom modding page.
The guide is not yet complete but I am working on it.
Hmm, that's a great idea. I need to expand the number of creatures for my mod so I can put all the internal creatures into new IDs and eliminate potential conflicts.
If it's not a secret, what mod is it?