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Posts from Hero replacer. Auto-translated

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In reply to Nerebane
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#32
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Nerebane
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Here's what I wanted to ask. Lucretia is a necromancer, but she's also a vampire. I have this particular appearance for this hero. I know it's from one of the Campaigns. Is it possible to use both your mod and this model at the same time?
To be honest, I really want to create my own models, but I don't know what to do or how.
I can draw and I work with engraving tools, but I haven't quite figured it out yet.
What do you think about the idea of improving this hero to match your model quality and adding it to the game along with the mod?
Here's a link to Lucretia:
https://dropmefiles.com/FJZZ5


I had that thought, but it would create confusion with the female models of humans and necromancers, and besides, it wouldn't be fitting for a noblewoman and vampire to wield a saber; her style is cunning and feminine charm.
And melee animations would stand out from the necromantic ones.

You can easily use this model with my mod; just name it, for example, zxxx, where z is a letter from the Latin alphabet, and xxx is any name, so that it appears after mine in the list.

P.S.: The release of the necromancers is just around the corner; the last hero is waiting for its transformation, and for now, the girls are enjoying their updated appearance.
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#33
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Regarding the demons, I know it's a bit early to talk about it. Nevertheless, I'm a fan of your work, and I'm really interested in what direction you'll take with Inferno? After all, they don't really have any units or transport...
And on one hand, I'd like to see something as crazy as this:
But I'm really curious what the author thinks.

Added 2 minutes later
Necropolis looks amazing!)
And still, I love female warriors who wield sabers!
In reply to Nerebane
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#34
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19:16:2119:16:22Nerebane
Regarding the demons, I know it's a bit early to talk about it. And yet, I'm a fan of your work, and I'm really interested in what direction you'll be taking with Inferno? After all, they don't really have any units or transport...
And on the one hand, I'd like to see something as crazy as this.
It's simple, their transport is their own legs. Of course, you could take a Destroyer from Heroes VI and have someone ride on its shoulders, but I won't do that.
In reply to Manulli
#35
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Great models! You should consider creating models for the NHF mod for Heroes. With your talent, there's a lot of room for creativity there!
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#38
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Nerebane
I wanted to ask something. Lucretia is a necromancer, but she's also a vampire. I have this appearance set for this hero. I know it's from somewhere in the campaign. Is it possible to use both your mod and this model at the same time?
Manulli
You can easily use this model together with my mod. Name it, for example, zxxx, where z is a letter from the Latin alphabet, and xxx is any name, so that it appears after mine in the list.

Correction, this method doesn't work. The most effective option is to open the xNecropolis1.h5u archive using WinRAR, navigate to the MapObjects/Necropolis/ directory, and directly in the archive, delete the Tamika.(AdvMapHeroShared).xdb file. Enjoy the game.
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#39
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In the Academy, genies on elephants don't look very good; they look better on their own two feet (if you can consider blue smoke as legs). Is it possible to use the genie model from Heroes VII? Solmyr had a very beautiful model there, and there are also female genie models in that game.
In reply to АЗАЗЕЛЬ
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#40
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AZAZEL
The Academy's genies on elephants don't look very good; they look better on their own two feet (if you can consider blue smoke to be legs). Could we use the genie model from the seventh Heroes game? Solmyr had a very beautiful model there, and there are also female models for genies.
This has already been asked about.
No, I made the genies the way I wanted them to look. The genie from Aladdin also ran on his own two feet after being freed, and here we also have free, sort of, genie heroes. But the most important thing is that a regular genie without an elephant can easily be mistaken for a neutral unit on the map, so the presence of the elephant is a gameplay feature. There are mods that add genie models to genies; you can remove my model from the mod using the method described above and use another mod.

The names of the genies in the MapObjects folder: Astral (Nura) and Tan (Jalib).
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In reply to Manulli
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#41
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Manulli
Correction, the method doesn't work. Then the most effective option is to open the xNecropolis1.h5u archive using WinRAR, navigate to the MapObjects/Necropolis/ directory, and directly in the archive, delete the Tamika.(AdvMapHeroShared).xdb file. Enjoy the game.
Thank you very much!
The wait was worth it!
They look repulsively beautiful)
I've wanted to see this in the game for a long time. Not more, not less, but exactly what you created.
I sincerely hope to see a continuation of your work) A colossal effort..
With best wishes!
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#42
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Vlad has a hole right through his scarf.
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#45
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After installing the mod for the Sylvan and Necropolis factions, it started kicking me out of the game. It's a real shame!

Added 7 minutes later
All the other mods work fine, but with these last two, the Sylvan and Necropolis mods, it kicks me out during gameplay. If I delete these two mods, it stops happening. Maybe something needs to be fixed in these two mods?
#46
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Dear author, hello! Are you planning to add heroes from the Haven and Inferno factions to your wonderful mod? They are sorely missed, thank you very much!