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Posts from Which level 1 monster do you like the most in Heroes of Might and Magic V?

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Which level 1 monster do you like best?
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In reply to eXeCuToR
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18 years ago
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eXeCuToR;117314
The player is right. Imps can significantly influence the outcome of a battle, especially in a fight against a Mage or Warlock. To prevent this, you have to use spells on them first, which gives more freedom to stronger units.
But these imps can be destroyed before their turn, and this will be helped by either the bear's claw attack, which reduces initiative, or the wasp swarm spell. However, it is better to destroy the imps, and for this, Timhan with the Sands of Time skill will be useful, allowing you to change the turn order of creatures and other things on the initiative scale.
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18 years ago
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Even if you don't destroy them, at least reduce their number so they consume less mana.
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18 years ago
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Words won't convince you, I guess. I'll try to convince you with gameplay once I get a computer.
In reply to Magnus
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18 years ago
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Magnus;117318
But these demons can be destroyed before their turn, and this is especially helped by either the bear's paw attack, which reduces initiative, or the wasp swarm spell. However, it's better to destroy the demons, and for this, Timhan with the "Sands of Time" skill will be useful, allowing you to change the order of creature turns and other things on the initiative scale.
That's the whole point! It's difficult to destroy the demons before their turn; they have an initiative of 13 and go first. And they steal up to a hundred or a hundred and a half mana in the process... and they also have a summoning ability that can steal mana. The main thing is to protect them until the main battle. In general, it's very unpleasant for Necromancers and Warlocks, and for everyone else too...
In reply to Игрок
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18 years ago
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Devils are devils, I'd give them 3rd place! You can eliminate them before they steal mana from your hero! For 2nd and 1st place, the Dryad and Assassin are competing, but ultimately, the Assassin is more valuable, which means it's better! :)
In reply to 3DogMZA
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18 years ago
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3DogMZA;117522
Demons are demons, I'd give them 3rd place! You can defeat them before they steal mana from your hero! The Dryad and Assassin are fighting for 2nd and 1st place, but still, the Assassin is more expensive, which means it's better!:)

I would advise you to check out the post by the player above. You might not have time, and if the enemy also has artifacts that increase initiative, you should just hide.
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18 years ago
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Well, you Sylvan elves have it good in this regard; you have Wingael, and you usually have more mana than you need... But still, spending the first turn with archers or dragons on a level 1 unit – isn't that the very strategic advantage that makes demons worthy of respect?
In reply to Игрок
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18 years ago
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Player;117566
No, you, as Sylvan elves, are in a good position in this regard; you have Wingael, and you usually have more mana than you need... But still, spending the first turn of archers or dragons on a level 1 unit – isn't that the very strategic advantage that makes demons worth respecting?
The most important strategic advantage is watching how demons drain the mana from a Barbarian and transfer it to a demon, considering that the Barbarian has upgraded magic resistance against darkness or chaos, and even better, both. Another strategic advantage is when a demon hero casts a combat spell on some Orcish unit, and a goblin shaman interrupts the spell on himself. Everything is relative, and if demons are useful against a mage, they won't do much to a Barbarian, except perhaps unleash their battle cries, but why would he need that when he can spend his turn on the ability: reinforcement, or just attack a unit?
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18 years ago
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And we, the Inferno faction, now have little devils that drain mana from enemy heroes, taking 0.5 mana units per devil! Considering that their growth rate is 16, meaning at least 32 of these little pests will be produced in one castle in a week, and it's not difficult to gather around 400 of them by the end of the game on a medium-sized map, so watch out, Necropolis, Warlock, and other factions that rely heavily on magic... -200 mana immediately + after summoning...
In reply to Игрок
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18 years ago
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Player;118688
We, the Inferno faction, now have little devils that drain mana from enemy heroes at a rate of 0.5 mana units per devil! Considering their growth rate is 16, meaning at least 32 of these little pests will be produced in a single castle within a week, and it's not difficult to have around 400 of them by the end of the game on a medium-sized map, so beware, Necropolis, Dungeon, and other factions that rely heavily on magic... -200 mana instantly + after summoning...

These are just too cruel... It's hard to understand what to do against them when playing as Mages, Warlocks, or Necromancers. Although, maybe the hero will have time to cast Blind, but I personally doubt it.
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18 years ago
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Under normal circumstances, they won't have time to react; an initiative of 13 for the Imps almost guarantees this, but you can try to kill them with fast units, such as Imps... in this case, it won't be possible to hide them due to the acid breath attack.
In reply to Игрок
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18 years ago
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Player;118774
Under normal circumstances, they won't have time to react; the Devil's initiative of 13 almost guarantees this, but you can try to kill them with fast units, like Imps... in this case, you won't be able to hide them because of the acid breath.
Are you talking about which ones, and why are they stealing 0.5 mana? AoH says that a regular upgrade steals 0.25, and the alternate upgrade steals from creatures.
In reply to Игрок
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18 years ago
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Player;118774
Under normal circumstances, they won't have time to react; the initiative of the demons is 13, which almost guarantees this, but you can try to kill them with fast units, for example, Imps... in this case, it won't be possible to hide them due to the acid breath.

Imps might not even reach them. If they are standing in different corners. For example, that's how it would be for me. Because my priority is still the enemy archers.
In reply to Magnus
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18 years ago
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Magnus;118918
Are you talking about which units, and why do they steal 0.5 mana? AoH states that a regular upgrade steals 0.25, while the alternate upgrade steals from creatures.
Quote from the manual: "...this creature can steal mana from the enemy hero and distribute it to friendly creatures."
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18 years ago
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I think Magnus is right, there was definitely something like that. We need to see if anyone has played as them in the demo. If so, please tell us how it works for them.

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