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Posts from Creating creature specializations (recruiting volunteers).

5.0 (1 rating)
6 years ago
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Hello, the main idea is as follows: since there are several tiers of creatures in Heroes, perhaps we could consider class specializations. For example, for the Necropolis, these could be Poisoners and Cursers. That is, the second tier would focus on poisoning and using auras that deal damage, as well as plague spells, etc., and Cursers would naturally focus on cursing, using magic strikes, Wailing Blow, and other abilities similar to curses. Dark Elves would specialize as Antimages and Assassins. All units of the second tier have magic resistance, starting from the third tier, with resistance ranging from 50 to 75, and the last tier has complete resistance. Also, units of the first and second tiers are simply immune to spells of a certain element, and the second tier of Assassins all have invisibility, and the higher the rank of the creature, the longer it can remain invisible or disappear multiple times (there is a lot of work to be done on balancing).
But there is already a starting point: the Chaos Theory 0.38 mod, which already has two specializations for Humans, namely Children of Light and Fallen, and Poisoners for the Undead. Therefore, I repeat, I am looking for volunteers who can reskin units, those who can work with balancing, those who can write descriptions for units and their abilities, people who can help select good creature models from different mods and create specializations for other Factions, and someone who can help edit the Magic Strike spell or the random spell of Genies (specializations have already been devised for all Factions, except for the Elven and Inferno Factions). So, offer your ideas, write here or directly to me on VK https://vk.com/id104000399, let's create a chat and make our favorite game even more epic!).

P.S. 1. I have figured out how to reconfigure Magic Strike to use any spell
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6 years ago
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The topic is interesting. I'm curious to know how your progress is coming along.

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