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Posts from Which monster do you like the most in Heroes 5 at level 7?

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Which Tier 7 monster do you like best?
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The attacking potential lies not with the DEVIL, but with the DEMON (hero). Read more carefully. The demon has a higher attack value, about 20 points more than the wizard, and that's 5% * 20 = 100%, which is practically double the damage of the devil against the Titan + the demon almost always has an attack, while the wizard has a 2% chance of it appearing - so do the math...
In reply to Игрок
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Rainbow dragons are the best! They have a super ability! And if you have elven luck, or just generally good luck, well-developed, then everyone within 5 cells is definitely doomed!:smile02:
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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You still need to see and try this overseas marvel.
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What do you think about the Magma Dragon with its wall of fire? In my opinion, it's an excellent counter against archers!
Варвары рулят!!
In reply to 2DDarkKnight
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2DDarkKnight;117613
What do you think about the Magma Dragon with the Wall of Fire? In my opinion, it's an excellent counter against archers!
It won't work because the wall remains after the attack, and archers are usually protected, and no one will let the dragon get close to them. Besides, it wouldn't be beneficial for the dragon itself, as it would be torn to pieces upon approaching.
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By the way, what do you think about choosing Titans versus Storm Lords? I think Storm Lords are better (please note that they gave him the ability to shoot) because his ability to reduce damage from ranged attacks will be very useful. And it's much better than the Titan's lightning, because it creates a cloud that lasts for 3 turns and covers an area of 3x3, dealing damage of 10 * the number of Storm Lords, and each ranged attacker caught in the cloud receives a penalty to ranged attacks equal to 1% * the number of Storm Lords.
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I never particularly admired the Titan's Lightning spell... As I understand it, it creates a cloud instead of a lightning bolt, and not in conjunction with the attack... Perhaps the Storm Lord is physically weaker?
In reply to Игрок
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Player;118611
I never really admired the Titan's Lightning... I understand that it will be a cloud instead of lightning, and not together with the shot... Maybe the Storm Lord is physically weaker?
No, the Storm Lord will have the same characteristics as the Titan; everything is identical. By the way, the damage from summoning the storm is also the same; it lasts for 3 turns, while the Titan's Lightning deals damage of 30 * the number of creatures in the unit. The only difference is that the Titan's attack is not area-of-effect and does not give penalties to ranged attackers. Perhaps this ability will be fixed, as initially, it was planned that the Storm Lord would not shoot, but now this has been changed.
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maybe the damage will be applied once, instead of lasting for 3 turns? 3 turns only for the archer debuff... Although, it's still better this way.
In reply to Игрок
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Player;118621
maybe the damage will be applied once, instead of lasting for 3 turns? 3 turns only for the penalty on ranged attackers... Although, it's still better this way.
No, it says in the journal: Summons a cloud of 3x3 cells over any location on the battlefield for 3 turns. All creatures standing under it take damage each turn equal to 10 units per storm lord in the unit. All ranged attackers within this zone receive a penalty to ranged attacks of one percent per storm lord.
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So, if you gather 25 of these units, will that provide decent damage over three turns? And will archers lose attack power each turn while inside this structure, or only during the first turn? So, after three turns, archers will attack with 1/4 of their original attack power? That's terrible... how do you fight against that?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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In Heroes, there is balance! All units are designed for something specific. Of course, the balance isn't as extreme as in Starcraft (100%), but it exists. It depends on how the player plays – I've seen how Haven, with a small army, could turn the tide of a battle against Necropolis by skillfully maneuvering and thinking like in chess, while the other player was surprised at how he could lose! Of course, if you don't think and rely solely on numerical superiority, you'll make mistakes! Then he said there's no balance (Heroes isn't just about gathering a larger army and charging head-on – it's like chess!!! You have to think!).
Мне больно видить Белый свет,
Мне лутше в полной темноте.
Я очень много много лет,
Мечтаю тока о Воине.:smile08:
In reply to eXeCuToR
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eXeCuToR;118658
So, if you gather 25 of these guys, will that provide decent damage over three turns? And will archers lose attack power each turn while shooting from within this thing, or only during the first turn?
So, after three turns, archers will shoot with 1/4 of their original attack power?
Horrible... how do you fight against that?
No, look, instead of lightning, it summons a thunderstorm cloud over an area of 3x3, which lasts for 3 turns. Archers have poor visibility in this cloud, so the damage from ranged attacks in the cloud is reduced. Also, there's lightning (it's still a thunderstorm), so there's damage. The strength of the cloud depends on the number of casters. If you leave the cloud, you won't take damage and you'll shoot normally. But it takes a turn to do that... it's not suitable for archers.
I read it in the manual; it's all clearly described in 350 pages. Familiarize yourself with it before the expansion is released.
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Thanks... You're saying it's not good to waste a turn? And getting damage and shooting poorly for three turns is normal? No, it's better to quit.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;118759
Thanks... You're saying it's not good to waste a turn? But is it normal to take damage for three turns and shoot poorly? No, it's better to withdraw.
but, you can't always withdraw; usually, they protect the archers. And if your opponent has so many Storm Lords, it means you already have a lot of small archers, so it's better to shoot, for example, with snipers who remove 75% of the defense.

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