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7 years ago
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Guys, Kittens
Ah, it's a pity I didn't play with a stream. And were the computers allies? And without saves too? I used to remove the Moon, but then I thought that if someone plays without saves, they can use the Moon. By the way, Slow is completely removed in the Desolation version.

I managed to beat the AI... You're probably the first one to complete this difficulty.
Yes, with alliances and without loading saves. It really helped that the brown computer didn't gather Pandoras and left a couple of good heroes.
Maybe I'll try Desolation on a stream sometime.
Another downside is that teleports and Gates of the Abyss spawn right on the road, and you have to go around them. For the difficulty, you could also remove control from the guild, leaving only external teleports.
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7 years ago
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Since we're already going down this road, I suggest upgrading the teamwork template for HotA.
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7 years ago
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Guys Kittens
/topic/at/672110/
Is this him? Interesting idea, meaning allies meet in one zone and then go to the center together. Do the intermediate ally zones and the general zone have the same content?
Yes, it is him. The idea is to clear the general zone together, which is intended to be slightly richer than the starting Jebus Cross respawn. The starting zones should be small (but in SoD, such harmony is not always achievable). The center is similar to the center on Jebus. The L-U size is normal, M+U is mirrored.
In SoD, it turned out very unbalanced (not mirrored). Someone could have 20 angels in the first week. But if the layout deals evenly, it's very interesting to play.
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7 years ago
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Guys, Kittens
Hmm, I'm not even sure if it will fit on L-U, but we can try. Well, if the starting units are small, then maybe it will fit. And how many cities are there? In the starting map, probably 1 city and one mine each for wood and ore, and in the intermediate map, 2 neutral cities?
Well, what's stopping it from fitting? In the starting map, there's 1 city, and in the intermediate maps, there are 3 cities with a Fortress, and the terrain is only: lava, grass, and dirt. And can't you open it in the editor and take a look? :confused:
In reply to Dirty_Player
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7 years ago
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Played against the AI. Easy level was not interesting at all. Already on 114 they were speeding up before ГО, and on 115 it was a rush to the AI. We played the most hardcore version. Starting in the sand adds its own little twist)))) When the AI broke through ГО on 122, it got a bit scary)))

But we gave them a fight, took the Shield of Lion's Courage, and after that everything was easy. Thanks for the template; it was interesting to try something new just for fun once. It'll definitely work for noobs :smile01:
The video is currently on the channel for those who are interested.
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7 years ago
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Guys, Kittens
...Actually, I was thinking... why bother with small things 😸😸😸

Boots behind skeletons can't be countered, everything else is trivial:D
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7 years ago
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however, the mines are guarded.
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7 years ago
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I’ll also post here, just in case…

Hello.

I want to offer a template for M200 for testing and feedback. The template is based on the 2sm2c(2) and Skirmish(M) templates. The working title is 2sm2MD.



The main changes compared to 2sm2c(2) are: another treasure (a conditional center of the map) has been added, the guard has been slightly strengthened, the connections between zones have been slightly changed, the value of the zones has been slightly changed, the soil in the zones with villages has been changed, plus some minor changes. The main idea when creating the template was to “enrich” the templates that were used as a basis and try to eliminate some “imbalances”. Well, and in general, there are only 3 templates for M200 now, which somewhat upsets me as a fan of playing on M maps.

I generated a lot of maps, and they are generated quite well, with no glitches or imbalances in the zones.

Here is a link to the rmg file https://yadi.sk/i/9RTrtCPWaTec2g

I look forward to your opinions, suggestions, wishes, and criticism.
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7 years ago
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Where can I find the latest versions of JC(A) and JC(B)? I really like the first template variant; it allows for a much faster and more balanced gameplay compared to the standard JC.
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7 years ago
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Are there technologies available now that would allow creating a mirrored water map? So that there is only a starting island and an ocean, and in the ocean, there are whirlpools leading to the opponent's side. Or, create small islands with only teleports and a shipyard.
In reply to Marcus Aurelius
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7 years ago
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Marcus Aurelius
Are the technologies already advanced enough to create a mirrored water map? So that there is only a starting island and an ocean, and in the ocean, there are whirlpools leading to the opponent's side. Or create small islands with only teleports and a shipyard.

Hmm, I haven't worked with mirrored maps, but in theory, it shouldn't be difficult. Considering that water replaces the rock-block radius on maps with water. So, if you make a sufficiently low rock-block on a large map, you'll get an ocean around the island.
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7 years ago
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The whirlpool, however, destroys a portion of a random stack. This could be either a stack used for absorbing damage or an attacking stack. And it's not certain that you can mirror such losses.
In reply to AerinSwift
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7 years ago
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AerinSwift
The whirlpool kills a portion of a random stack. This can be either a defensive stack or an offensive stack. And it's not always possible to mirror such losses.

When a hero enters the whirlpool, he loses 50% rounded up of the creatures in his army's weakest stack. The weakness is determined by the total health of the stacks.

In short, it always kills a single, weak stack. If one exists.
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6 years ago
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Survival 2.6a
The first template designed for single and cooperative play against the beta version of Skynet.

❖ All spellbooks, control scrolls, wings, and hats granting abilities from level 5 onwards are prohibited.
❖ Magic boxes have been removed, except for one that can be found in a secret area behind the purple portal (all spells).
❖ Blind mode is disabled.
❖ Pandora's Boxes with upgraded units – Sea Dogs, Mighty Gorgons, and Vampire Lords – are forbidden on respawn. Default units are available.

Download: https://drive.google.com/drive/folders/1a1jo82B2lxxTDWN3AYRzY5nD66HNb4xK?usp=sharing

Survival Challenge #4 is being held on the co-op version of this template.
Prizes: 88 USD.
The competition will run from June 10th to July 10th.

Details here:
https://docs.google.com/document/d/171vyw0oxJVJA054xGDXRpO5FZ5MsVY2GvkQ9VrFPJWQ/edit?usp=sharing

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Results of the previous contest on HW: /topic/15037/

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