Skip to content

Posts from A THREAD FOR NEWCOMERS! Auto-translated

5.0 (3 ratings)
User Avatar
#2284
Auto-translated
Something very strange is happening. Viewing the hero in the dungeon through SoD_SP shows that it's Sylvia (specialization: navigation). If you place a tavern in the city using nwczion, Sylvia isn't there, but there are two other Empress heroes: Valeska and Sorcha. Neither of these heroes can pass the guard at the entrance to the red dungeon. The Prospector, however, shows that the hero in the dungeon should not be the one displayed through SoD_SP; that is, Valeska should be there instead of Sylvia, and Sylvia is forbidden on the map. It's some kind of mess. Donny Donnitto, your version seems plausible to some extent, but the details don't quite match up. The guard asks for Sylvia, not Sorcha, and Sylvia isn't in the tavern. Or is all this confusion a result of Sorcha being hired in previous scenarios, and because of this, the game broke in the 6th scenario? Because, according to the editor, in the "Heroes" tab, Empress is Sorcha :smile28:
Attachments 2
2 files attached • Total size: 358.4 KB
User Avatar
#2285
Auto-translated
Yes, I understand that the author was supposed to prevent the hero from this dungeon from appearing in all 5 previous scenarios. But maybe he was needed for the plot in some of them? This potentially creates a risk of unforeseen situations with the heroes (from the description):
Maps allow playing with both sides in different places throughout the campaign.
Unfortunately, the campaign was uploaded in 2003, and it will likely be impossible to contact the author.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
#2286
Auto-translated
I was just thinking about it and remembered that in the "In Search of the Sword" campaign, in mission 1, I played as the hero Anastasia (Mefala), whom the author imprisoned in mission 2. And I didn't have this problem there: confused:

Added 28 minutes later
I tested it a bit. To get this "prison" thing to happen in the campaign, the hero who is in prison in a specific scenario must be the one who transitions to that scenario. I opened the prison with Mefala, in which Mefala was supposed to be, and I got exactly this message: "The jailer informs you that the prisoner who was held in this dungeon has been released by order of the king who imprisoned him."
In reply to Marlo_Stanfield
#2287
Auto-translated
Marlo_Stanfield

Donny Donnitto, the version seems plausible to some extent, but the details don't match. The gatekeeper asks for Sorcha, not Sylvia, and Sylvia is not in the tavern.
The gatekeeper specifically needs Sorcha (as intended by the campaign author), not Sylvia. The confusion arises from overwriting memory locations that store the corresponding data.
In reply to Donny Donnitto
User Avatar
#2288
Auto-translated
Actually, campaigns often have glitches with heroes that carry over between maps. If you hire a hero on map #1 who is also one of the heroes in the campaign on map #2, the game will simply replace the hero with another one, but of the same class. This ultimately breaks quests. It seems the same thing happens with dungeons, but I haven't encountered this glitch before.
User Avatar
#2289
Auto-translated
How to use the template and what is it for?
User Avatar
#2290
Auto-translated
Templates are rules for generating random maps, defining zones, their location, contents, and connections between them. Read more here.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#2291
Auto-translated
Please help, those who are familiar with the map editor. I decided to create my own campaign and thought about changing the icons of the characters. Is it possible to make it so that the icons are also visible for the person who downloads this campaign (or map)? :smile45:
User Avatar
#2292
Auto-translated
You need to create an archive containing the campaign and include the hero portraits with instructions on where the player should copy them. After completing the campaign, they can be deleted so that the portraits revert to their original state.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#2293
Auto-translated
Thank you. Now, a new question: is it possible to set up a temporary barrier (for example, so that a hero can only use a portal after 15 game days, and before that, he cannot use it or even approach it)?
In reply to andryxa TRABOMAN
User Avatar
#2294
Auto-translated
andryxa TRABOMAN
Thank you, now a new question: is it possible to set a temporary barrier (for example, so that a hero can use a portal only after 15 game days, and before that, he cannot use it or even approach it)?
You can create a passage guard that requires a specific quest, but the player will only be able to complete this quest on the 15th day. For example, he has no way to obtain a certain resource (e.g., 1000 units), but after 15 days, an event timer will give him the required amount, and he can exchange it for the ability to pass.
Or, a second option, if the castle is fixed, you can require 1 creature that will not be available for construction, and on the 15th day, this building will appear in the city (the main thing is to exclude any other possibility of the appearance of creatures of this type), the player buys the creature and exchanges it for the right to pass.
User Avatar
#2295
Auto-translated
Or, let there be a neutral creature dwelling nearby, and the guard requires that amount for a 2-week period. In this case, there should be no restrictions on building and dwellings in the town.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#2296
Auto-translated
Thank you for your answer; another question arises. I'm creating a campaign divided into several parts (there will be multiple campaigns, but they will be connected by a single storyline)...
The question is:
Is it possible to make it so that the heroes from the first campaign transfer to the second campaign with all the abilities and skills that the player chose in the previous campaign?
Thank you in advance for your answer, as I might not be able to read it for another month :D
User Avatar
#2297
Auto-translated
Do bots not upgrade their creatures, or do they not always upgrade them? I just noticed that an ally simply dismissed the un-upgraded creatures and bought upgraded ones.
#2298
Auto-translated
Hello.
Could you please tell me where I can download a version of Heroes III that allows me to create random maps?