So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
New here? I'm Roha — want a quick tour?
There was a time when I used to add music, but it turned out strangely. You walk on the map, and one piece of music plays; you skip a turn, and another plays; you enter a castle, and yet another; you enter a dwelling, and another; you walk on a different type of terrain, and another... Forget it! It's better to just turn on Winamp and that's it)))
In my opinion, the Veil of Darkness is needed (at least with a small radius). For example: The entire map is open, and you can see all opponents clearly. As soon as something happens, everyone immediately retreats to their castles. Although, I agree that on a map with a large number of passages, it can be quite detrimental. Sometimes it really gets annoying. Conclusion: it can be added, but not on all maps (although a poll could be conducted to see how people would react).
The veil is complete nonsense and unnecessary! And there's no point in creating a poll, because no one will add it to the game anyway!:rolleyes:
What difference does the color of the teleport make?! Are there traffic lights inside or something?) Or is it to make the heroes happy like little children?) Forget it, a teleport is a teleport, and there's no need to make it pink and blue, for example.
What difference does it make – even teleports of different colors, after pressing the spacebar several times, still led to portals of a different color; how would you even tell the difference?
That's how it was in Heroes 3, but if you try hard, you can achieve even better results in teleportation! :)