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The Trap
Fourth mission.
Objectives:
1) Capture Lightwood (time is not a factor)
2) Build a guild of mages to level 3.
3) Meet the elven army.
Secondary objectives:
- Obtain the Boots of Levitation
Walkthrough:
Lightwood, as well as the bridge behind which the elven army awaits (it should be waiting), is shown to us immediately. Therefore, we don't wander around; we quickly jump, break through the infernal enemy heroes. Along the way, we replenish our army with various peasants... archers (there are towers), swordsmen... We arrive at the city and capture it. We start building it up gradually. At this time, Isabel wanders around the area and defeats weak monsters (those that don't fly, don't shoot, or can't reach us in one turn – imps/devils, dogs, demons, gargoyles, dancing with blades and death, skeletons, zombies, vampires... I'm tired of listing them...). The Seminary of the Path of Light is the guild of mages – we upgrade the building to level 3. After that, we head to the bridge, watch a cutscene about asking for advice from the blind brother (the prophet). The prophet's hut is right nearby – just a little south of the garrison. Not far from the hut is a passage to the Dungeon. If you haven't forgotten to build and have been killing various monsters without losses, your army should already be decent, and the heroine should be leveled up, so there shouldn't be any problems. We go into the Dungeon... I don't remember exactly where that crypt is, but just run around the entire Dungeon and you'll find it. There's nothing complicated there. We get the boots and go back up. Next, it's up to you – you can immediately run to the other side, or you can explore more, level up the hero, visit various upgrade locations – I ran around some more.
The passage to the other side is near the garrison; there is a descent to the water, and approximately opposite it on the other side of the river. We click on the opposite bank, and Isabel (assuming she has put on the boots) will find the way herself. If she reaches the river but doesn't go any further, and the turn is not yet over, it means she simply doesn't have enough movement points to jump across the river. We click "end turn" and go to the other side of the river again. The turn is complete; it's enough to cross. We run along the road on that side, watch the cutscene, and the mission is completed.