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Here are a few interesting things related to the bug where Archmages gain extra creatures, and something about the AI's self-destruction. I just haven't had the time to upload these two videos.
Part 1 and Part 2.
It works in both the HD mod and the vanilla version. A computer with a huge army and high stats can be defeated by a small army of creatures, which is somewhat similar to a more common bug in the second Heroes game. In the third game, it seems to be much harder to implement, as the computer needs to be truly powerful. I only tested it with Gnomes and Utopia dragons because the result is more interesting, and also on an event trap for the Archmage, which I already mentioned in the comments on Paragon.
It's a shame that the result isn't stable; the idea of increasing the guard in creature stacks without any CRBANKS (even if it's just one stack) looks very appealing.
Part 1 and Part 2.
It works in both the HD mod and the vanilla version. A computer with a huge army and high stats can be defeated by a small army of creatures, which is somewhat similar to a more common bug in the second Heroes game. In the third game, it seems to be much harder to implement, as the computer needs to be truly powerful. I only tested it with Gnomes and Utopia dragons because the result is more interesting, and also on an event trap for the Archmage, which I already mentioned in the comments on Paragon.
It's a shame that the result isn't stable; the idea of increasing the guard in creature stacks without any CRBANKS (even if it's just one stack) looks very appealing.