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Posts from Academy in the late game.

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In general, after reading this and the AG forum about the Academy, I realized that the Academy cannot withstand Knights and Dwarves after 6 months of gameplay... (forget about the Darkness, removing enchantments sets the hero back by 0.5+empathy, and it's easier for Knights and Dwarves to get it), melee units rule over time, while mages only get weaker (meat grows every week, but the mage's strength stops growing over time).
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Teodor
In general, after reading this and the AG forum about the Academy, I realized that the Academy cannot withstand Knights and Dwarves after 6 months of gameplay...(forget about the Dark faction, removing enchantments sets the hero back by 0.5+empathy, and it's easier for Knights and Dwarves to get it), melee units rule over time, while mages only get weaker over time (meat grows every week, but the mage's strength stops growing over time).

It's actually the opposite. You're confusing it with the Dungeon. The Dungeon does get weaker. But a mage, with mini-artifacts and complete builds, becomes such an overpowered unit that Knights can only dream of.
In mini-games, after about 6 months, a Knight will have half his army destroyed before he even gets a chance to move.

I won't even mention the situation with the central perk (for all spells), as it allows you to do something like: "2 Berserkers simultaneously targeting different enemies" through the mage's mark.

It's a bit more complicated with Dwarves, as runes and mini-games are roughly equal.

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