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Tournament Regulations.

This tournament is an official rated tournament.

Deadlines are determined based on the number of registered participants; 1 week is allocated per game.

Tournament dates 27.01.-30.04.2020 (including force majeure).

Please report all difficulties or delays immediately in this thread.

Tournament Format:

Participants are divided by skill into several baskets to form teams. Player teams are formed via a draft among team captains. The draft sequence is as follows: first, players from the 2nd basket are randomly distributed among the teams. Then, from the 3rd basket, the captain of the first team selects one player, followed by the captain of the second team selecting from the remaining players in the 3rd basket, then the captain of the third team, and finally the captain of the fourth team. Subsequently, a similar procedure is conducted in reverse order: first, the captain of the fourth team selects one player from the 4th basket, then the captain of the third team selects from the remaining players in the 4th basket, then the captain of the second team, and finally the captain of the first team. Captains are assigned to the first, second, third, and fourth teams via a draw among the players in the 1st basket. The number of players per team is determined by the total number of registered participants.

1st basket: Will, Dexterwar, sir_moz, dmitrik,
2nd basket: Bradiaga, s_e_r_e_g_a, BOLIVAR, G_L
3rd basket: Vip.rus, KIR9XMI, KillAndAction, alex_nv
4th basket: vovan112013, 7even, Arantur, BAtoN

Each team member must play ONE game with each member of the opposing teams.
Streams from tournament participants during their games are preferred but not mandatory.

COLOR SELECTION one of the following options in descending order of priority:
- by mutual agreement of the players;
- using a draw;
- the tournament judge determines the color.
TEMPLATE SELECTION one of the following options in descending order of priority:
- via "cherk" (alternating) according to the 1-1-...-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose the template for each game by mutual agreement;
- any combination of the above template selection options for each game.
The blue player starts the "cherk".
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION one of the following options in descending order of priority:
- via standard "cherk" according to the 1-2-...-2-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose Factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
The blue player starts the "cherk". List of Factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis.

General Provisions:

Map generation is performed using IRMG
version 1.8.3,
or version 1.8.2.
Templates for IRMG as of August 2019.
Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is permitted. If no replacement is made, the team is awarded the maximum of the following values:
1) the minimum number of points earned by other team members from the same basket;
2) the number of points earned by the departing member.


Games not confirmed by the end of the tournament are considered unplayed and no points are awarded for them.

Tournament Rules:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8_ test3 is used. Skill Wheel for viewing directly in-game.
The game may be played via GameRanger, Radmin, Hamachi, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. Before the game, participants must choose a color, template, and faction for the game. Color is chosen first, then template, then faction. The blue player starts the "cherk".

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, except for the TE mod itself (and virtual network software), is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.

6. In cases of combat between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. Each participant for each game with everyone else has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's same-turn restart.

7.1. Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue the game).

7.2. Simultaneous turn disconnect in week 2 and later - the game continues (except cases where both players are ready to start the game over).

8. Each player may request a technical restart if a map bug affecting the course of the game is discovered. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the legitimacy of the restart request.

9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.

11. Use of the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the connecting portal/garrison has not been broken. It is also prohibited to use the travel spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.

12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

13. In each individual game in a group, 3 points are awarded for a win and 1 point for a draw.

14. The tournament winner is the team that earns the most points over the tournament. When determining the position of a team in the standings in case of equal points, additional games are held between players who were in the 1st basket by skill.
Additional games are conducted between opponents using a bO3 scheme in accordance with tournament rules regarding color, template, and faction. If difficulties arise in choosing a color, the judge must be contacted.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: both players have reached a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

16.The application for tournament registration is made using an automated system by clicking the "sign up for tournament" button. The message must include all available contact methods for this player that they deem necessary:
- Discord - primary method of communication;
- Viber, WhatsApp and similar;
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
After this, send the automatically created message.


Participants who are already members of the HeroesWorld TE server in Discord at the time of registration only need to leave an application for participation without providing the full information required by the registration form.

WARNING: a player who has not provided Discord account information (#000NickName) will not be admitted to the tournament!!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Arantur
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Arantur
Turns 1, 5, 7, the opponent took the castle on turn 137, killed all the warlords, and headed for the meeting point. The opponent attacked, and Krag's orcish network proved stronger in the final battle.
Thanks for the game.
I guess I underestimated Krag a bit. Thanks for the game.
In reply to BAtoN
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Just one initial hideout, Brand was performing terribly, only the starting units from Erling saved the day, the progress was slow, by the end of the second week, he was level 13 with no money, somehow he made it to the Might and Magic map on Puzans, where he gained momentum and advanced to the third map, there he found everything he needed, sold some units, and moved on to the second third map, he explored the upgrade locations and decided to get some more experience, in the end, he created a mutant with 36-36-40-35 stats and 555 mana, he attacked a human in a castle, who immediately destroyed the catapult, the battle was very long, the towers slowly dealt damage, and in the end, the dwarf somehow managed to win, thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Random
  • Main Hero: Бранд / Brand
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
солнце / sun
Game Length
235 days
Game Date
2/15/2020
Reported
2/15/2020 8:10 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/15/2020 11:01 PM

In reply to byterbrod
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byterbrod
Only one initial hero, Brand was developing very poorly, only the starting units from Erling saved the day, the progress was slow, by the end of the second week, he was level 13 with no money, somehow made it to the Might and Magic map on Puzans, where he gained momentum and entered the Treasure map, found everything he needed, sold the wagons, and went to the second Treasure map, ran around the upgrade locations and decided to get even more experience, in the end, he became a mutant with 36-36-40-35 stats and 555 mana, attacked a human in a castle, he immediately destroyed the catapult, the battle was very long, the towers slowly dealt damage, in the end, the dwarf somehow turned out to be stronger, thanks for the game.

It was.
There was no attack (they added luck), so I decided to stay in the city - I had worse stats than the dwarf, despite the equipment.
And for some reason, he went outside the castle walls, and that's why he was killed))
Thanks for the game.
In reply to byterbrod
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Dwellings 1, 4, 5. Iris caught the Log and Machines early and performed well. Keegan helped. The opponent's upgrade didn't work out. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Айрис / Irina
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Джезебет / Jezebeth
Map Template
солнце / sun
Game Length
133 days
Game Date
2/15/2020
Reported
2/15/2020 11:37 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/16/2020 6:42 AM

In reply to BOLIVAR
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BOLIVAR
Dwellings 1, 4, 5.
Iris caught the log and machines early and moved around well.
Keegan helped.
The opponent's upgrade didn't work out.
Thanks for the game.
That's what happened. The upgrade didn't work out for either hero.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
In reply to KillAndAction
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a friend from the bakery lost the map game. A familiar story. Thanks for the game.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Вайшан / Vayshan
  • Main Hero: Иранна / Yrwanna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Map Template
солнце / sun
Game Length
134 days
Game Date
2/16/2020
Reported
2/16/2020 4:09 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/16/2020 6:02 PM

In reply to byterbrod
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Dwell 3, 4. Jalib quickly ran into the treasure room, followed by Grog, who attacked. Grog had much more health – the question was whether to bribe him in time. But the battle turned out well for Jalib – he managed to defeat Grog and take his artifacts. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
G_L
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Грок / Grok
Map Template
M3
Game Length
147 days
Game Date
2/16/2020
Reported
2/16/2020 4:40 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/16/2020 6:39 PM

In reply to BAtoN
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BAtoN
a friend from the bakery lost the map game. A familiar story. Thanks for the game.

thanks for the game, ruined a good setup.
In reply to BOLIVAR
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BOLIVAR
Dwellings 3, 4.
Jalib, moving quickly, ran into the treasure room, followed by Grok, who attacked.
Grok had much more health – the question was whether to bribe him in time.
But the battle turned out well for Jalib – he managed to defeat Grok and take his artifacts.
Thanks for the game.
It was fun, thanks for the game.
Homo Ludens
In reply to byterbrod
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Dwell 4

I don't have much experience with adjacent dwellings, so in the beginning of the 3rd week, I went to the Treasury, where I captured the Book of Light, took a Utopia, a Temple, and returned home. Then I cleared the Grand Order, spent a couple of days on upgrades, and a fully equipped Demon appeared. The Demon was without the Treasury, so there was no defense against Chaos, and the Orc was angry.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Победа / Def Победа / Def
G_L
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Map Template
паук / spider
Game Length
143 days
Game Date
2/17/2020
Reported
2/17/2020 9:24 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/18/2020 1:25 PM

In reply to KillAndAction
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Dwel 2, at the start Laslo and Vitka, leveled both, had enough money, quickly revealed the enemy's adjacent zone and wanted to rush, but got distracted by the treasure zone and was slightly delayed. After clearing it, the artifacts gave decent drops, I split up and visited the elves, they weren't ready, thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Ласло / Laszlo
  • Main Hero: Ласло / Laszlo
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Map Template
летос / lethos
Game Length
144 days
Game Date
2/17/2020
Reported
2/17/2020 12:09 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/17/2020 1:17 PM

In reply to Will
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Will
Dwell 2, at the start Laslo and Vitka, leveled both, had enough money, quickly scouted the enemy's adjacent zone and wanted to rush, but got distracted by the treasure zone and was a bit delayed. After clearing it, the artifacts gave some decent ones, then went to visit the elves, they were not ready, thanks for the game.
Thanks for the game
In reply to byterbrod
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Played 5.2 maps, restarted 3, and one was interrupted. The fourth one turned out to be the best, and the progress was good. In the fifth one, I started to gain momentum, and then my opponent gave up. It seems like it didn't work out for him... Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Нимус / Nymus
  • Main Hero: Нимус / Nymus
Map Template
летос / lethos
Game Length
115 days
Game Date
2/17/2020
Reported
2/17/2020 8:15 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/17/2020 8:18 PM

In reply to chudo_ud0
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chudo_ud0
Played 5.2 maps, restarted twice, the turn was interrupted in the 3rd, and the 4th turned out to be the best, and the progress went well. In the 5th, I started to gain momentum, and then my opponent surrendered. It seems like it didn't work out for him... Thanks for the game.
It was the weakest setup out of the 4 maps. An obvious game. I don't see the point in wasting time.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
In reply to dmitrik
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dmitrik
Dwell 4

I don't have much experience with adjacent maps, so in the beginning of the 3rd week, I went to the Treasury, where I captured the Book of Light, took the Utopia, the Temple, and returned home. Then I cleared the Guardian Order, spent a couple of days on upgrades, and a fully equipped Demon came to me. The Demon was without the Treasury, and against Chaos, there was no defense, and the Orc was angry.

Thank you for the game.
It was fun, thank you for the game.
Homo Ludens

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