The player is right. Imps can significantly influence the outcome of a battle, especially in a fight against a Mage or Warlock. To prevent this, you have to use spells on them first, which gives more freedom to stronger units.
Posts from Which level 1 monster do you like the most in Heroes of Might and Magic V?
Which level 1 monster do you like best?
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
But these demons can be destroyed before their turn, and this is especially helped by either the bear's paw attack, which reduces initiative, or the wasp swarm spell. However, it's better to destroy the demons, and for this, Timhan with the "Sands of Time" skill will be useful, allowing you to change the order of creature turns and other things on the initiative scale.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
Demons are demons, I'd give them 3rd place! You can defeat them before they steal mana from your hero! The Dryad and Assassin are fighting for 2nd and 1st place, but still, the Assassin is more expensive, which means it's better!:)
I would advise you to check out the post by the player above. You might not have time, and if the enemy also has artifacts that increase initiative, you should just hide.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
No, you, as Sylvan elves, are in a good position in this regard; you have Wingael, and you usually have more mana than you need... But still, spending the first turn of archers or dragons on a level 1 unit – isn't that the very strategic advantage that makes demons worth respecting?
We, the Inferno faction, now have little devils that drain mana from enemy heroes at a rate of 0.5 mana units per devil! Considering their growth rate is 16, meaning at least 32 of these little pests will be produced in a single castle within a week, and it's not difficult to have around 400 of them by the end of the game on a medium-sized map, so beware, Necropolis, Dungeon, and other factions that rely heavily on magic... -200 mana instantly + after summoning...
These are just too cruel... It's hard to understand what to do against them when playing as Mages, Warlocks, or Necromancers. Although, maybe the hero will have time to cast Blind, but I personally doubt it.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Under normal circumstances, they won't have time to react; the Devil's initiative of 13 almost guarantees this, but you can try to kill them with fast units, like Imps... in this case, you won't be able to hide them because of the acid breath.
Under normal circumstances, they won't have time to react; the initiative of the demons is 13, which almost guarantees this, but you can try to kill them with fast units, for example, Imps... in this case, it won't be possible to hide them due to the acid breath.
Imps might not even reach them. If they are standing in different corners. For example, that's how it would be for me. Because my priority is still the enemy archers.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Are you talking about which units, and why do they steal 0.5 mana? AoH states that a regular upgrade steals 0.25, while the alternate upgrade steals from creatures.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis

