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Posts from Плагин Fresh Mod для SOD

5.0 (1 rating)
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I'll just leave this here. :-)

In reply to MerlinTheMagician
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MerlinTheMagician
What am I even saying... A brainless degenerate from the internet...
Does anyone have the discs for The Restoration of Erathia, Armageddon's Blade, and The Shadow of Death? And also a CD drive... And a Pentium 200...

So, that's where you are :)
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Quentin, it seems only you have version 5.4. Please share it!
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I can't do it yet; there's one unresolved issue.
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An example of a cool bugged passage on FM 5.3:
6lm10a + bug fixes according to the post. Apparently, the fix was not final. There was no guard at all.


Passwords
red: 652
blue: castle

For those who don't want to load the save file:
Attachments 1
1 file attached • Total size: 350.1 KB
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to Kventin, please update the mod to the latest version in the first post.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

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5.3 is formally a test version.
I don't really like the density of objects on the roads; as soon as I can solve this problem, I will upload the final version in the first post.
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In the next version, points 1 and 7 will be moved to the AI script. Are there any objections to moving point 6 from the AI script back to the basic changes? 6. On a map without water, water-based spells and artifacts are not generated. The navigation skill is also disabled.
In reply to Kventin
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Only the reverse transfer of point 6 should be implemented. Water-themed artifacts are unnecessary. Regarding point 1, I'm not sure if it should be removed from the base game. I'd like to hear what others think.
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I've already played quite a few games with the 6LM and 5_3 versions without the checkbox. Thanks again, it's a great mod. The only thing that annoys me is the frequent occurrence of small resource spawns. It feels like they've become more common.

The issue with the scholars remains.
It's better to leave the restructuring option available from any level. It's clearly more balanced. One player might get great spells in GM4 (Teleport, Resurrection), while another gets nothing, and for their first restructuring, they need to reach GM5 (a total of 18 resources each), which significantly slows them down in Soda.
Removing the water element is a good decision.
ICQ - 703804372
Discord - Xocenk#2473
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Is the latest version 4.7 available now?
In reply to ЯR
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ЯR
Is the current 4.7 version available now?
It doesn't include the road fix and the generator. Therefore, it's only worth using for the interface changes.
Kventin

Are there any objections to reverting point 6 of the AI Improvement Pack to the base changes?
I'm against removing the water art and navigation.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Ihromant
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Ihromant
I am against removing water-themed artifacts and navigation.
The reason for their ban is clear. Absolutely useless artifacts and skill.
Please explain your position. Are we going to keep another spot where you can get decent loot, while your opponent gets this?
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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Xocenk
The reason for their ban is clear. Absolutely useless artifacts and skill.
Please explain your position. Are you suggesting leaving another spot where you can get decent loot, while your opponent gets this?
Because it seems you can push your position even if you're the only one who thinks that way.
Good points usually end up in GP changes, while we're left with removing water artifacts and spells (which actually affect gameplay).
Therefore, I'm against removing water artifacts and spells!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388

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