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Posts from Evaluating archers.

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Dungeon. The Eyes look good, no penalty in melee combat, high HP, no significant drawbacks noticed. The downside of Medusas is the small number of shots (4 for unupgraded, 8 for upgraded); petrification is not a panacea in this case, because even though Medusas don't have a melee combat penalty, they still fight weaker than other level 4 units.

But they shoot quite well... :) At least, 1 Medusa deals approximately the same damage as 2 Eyes...

By the way, few people compare the attack of Witch Harpies with ranged attacks... but in essence, the animation is different, but the result is the same. :) Well, with some minor limitations, but still.
Moreover, considering that Lords have tactical knowledge in their blood, Harpies can be positioned very effectively from the very beginning of the battle so that they can carry out their raids....

Thus, it turns out that Dungeon also has 3 shooting units to some extent.
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
In reply to badping
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badping;116832
By the way, few people compare the attack of Witch Harpies with ranged attacks... but in essence, the animations are different, but the result is the same. :)
Funny interpretation... :) There's no arguing with that, and it didn't even occur to me to consider the Harpies' retaliation in that way. But, in principle, they can be called a ranged attacker with a limited area of effect (9 hexes). They also don't have a penalty for melee attacks, a penalty for range, or when attacking through city walls... :)
Сначала было слово...
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Generally, yes. You could say that in the Dungeon, there are 2.5 ranged units. 2.5 because you need to upgrade harpies for them to attack without retaliation, and they can't fly over the entire battlefield, but otherwise, they are very good ranged attackers.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

In reply to ОMEGA
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Dungeon. The eyes look good, there's no penalty in melee combat, they have a lot of HP, and no major drawbacks were noticed. The downside of Medusas is the small number of shots (4 for unupgraded, 8 for upgraded); petrification isn't a panacea in this case, because even though Medusas don't have a penalty in melee combat, they still fight weaker than other level 4 units.

I agree! Archers are good when they can defend themselves in close combat! That's why Gloom Stalkers are #1 among archers.
*sinister knight*
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I like the improved Elves; 2 shots + a golden bow + luck = the enemy is doomed)).
Titans are also good, although I think that a level 7 creature should always fight in melee (if not it, then who?).
Варвары рулят!!
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I agree, in my opinion, the High Elves are the best. And also the Fanatics, if you know how to use them properly...
Не мёртво то, что в вечности живёт,
Со смертью времени и смерть умтёт.:smile24:
In reply to Мечтатель
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Dreamer;115565
eyes, medusa... anything else?
Oh yes. I almost forgot about the Dungeon. I haven't played it in a while.

Here's a complete list of such ranged units:
1) Titan
2) Storm Elemental
3) "Evil" Eye :)
4) "Eared" Medusa :) (just wanted to write it like that)
5) Archmages/Mages
6) Fanatics
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Yes, of course, Elves are the best if you consider the price, quality, and quantity. And when you have around a hundred of them, that's already a significant force.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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That's all good.
But archers in a Castle are even better.
And if the Castle also allows for immediate construction, you can upgrade them to level 1, and all your resources with portals will be improved.

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That's all good,
but archers in a Castle are even better.

And if you liked playing as the Swamp faction, you would probably say (even without reading what was written above) - "that's all good, but Lizards are the best"? :)
In any case, it doesn't depend on personal preferences who shoots better.
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
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I can't just evaluate archers like that.
If there's a supply wagon with ammunition, the Tactics skill, and the "Bless" spell, then Master Gremlins and Medusas are probably the best choice (considering price and other factors).

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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Qwerty;117687
I can’t just evaluate archers like that.
If there’s a supply wagon with ammunition, the Tactics skill, and the “Bless” spell, then Master Gremlins and Medusas are probably the best (considering price and other factors).
Yes, Bless is very useful for Gremlins... On Expert difficulty, it doubles the stack’s damage, which, considering the large number of cheap units, is a significant increase to their effectiveness... :)
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Generally, the lack of a hero with available ammunition at the start is a significant drawback. Because this factor makes one consider master gremlins and, of course, medusas as good, but far from optimal, ranged units. After losing a battle because the master gremlins ran out of arrows, I started planning battles differently...

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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Qwerty;117752
Honestly, the lack of a hero with available ammunition at the start is quite a drawback. Because this factor makes you consider master gremlins and, of course, medusas as good, but far from optimal, ranged units. After losing a battle because the master gremlins ran out of arrows, I started calculating battles differently...
So, the gremlins lasted 8 rounds and then fell? You probably attacked a legion of zombies... :) Gremlins are usually taken out first – if there's someone to do it... And if they weren't taken out in eight rounds, it means the enemy army was weak... Why did you lose the battle then? :smile32: And also – gremlins deal almost the same damage in melee combat as they do at range... :)
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Yes, it was indeed zombies. I used gargoyles. There were many of them, and it was the second day. The arrows unexpectedly ran out... I was clearing a path, neutralizing neutral troops... Goblins in melee combat quickly fell – the numerical superiority of the zombies was too great. There was practically no magic, and the hero was level one.
In short, after this incident, before attacking with master goblins, I calculate the damage from eight shots and the hellhounds of the opponent...

Орден Фениксахаризматический :) лидер

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