Auto-translated
«SM-masters II»
Dedicated to the lovers of classics!!!
We present for your attention the second tournament on the legendary 2SM4d(3) template
Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). Wood and ore mines are located in them. Monsters - medium. There is a passage between the starting zones guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in terms of content (4, 8, 6 for the red player and 4, 8, 7 for the blue). Random towns with a fort are located in them. Usually, 3 roads lead from the starting Castle - to the ГО and to 2 of the three secondaries (different ones for different players).
From each zone 4, 6, 7, 8, one can enter 2 treasuries (3, 5, 9, 10). Passage guard - 6000. There are no roads or towns in zones 3, 5, 9, 10; monsters - strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). Gold mines and 2 precious resource mines are located in them.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the town type in that zone; 3, 5, 9, 10 - random.
Base sizes of all zones are identical.
Prizes:
Online lobby creator Baratorch will provide a "blessing" for one year to the winner.
A cash prize of 3000 rubles from Avangard-ROM, which will be split between the finalists.
The champion will receive a spot in the FB-14 tournament [/COLOR]
Participant Requirements:
- A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 3 games for which detailed reports are available in the fan games thread on heroesworld.
Rules:
1. Game version: SoD + latest version of HD mod. Additional mods (freshmods and similar) only by mutual agreement.
2. The tournament is conducted according to the rules of online games in Heroes 3 with one important change:
It IS PERMITTED to enter other zones past shifted guards.
Bypassing a shifted ГО IS NOT ALLOWED (except for cases where angel wings, fly spells, or dimension doors are used)!!!
3. Games are played on the 2SM4d(3) template:
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
4. Town selection: NEGOTIATION (two Castles are generated); if identical towns are generated, they must be regenerated.
Color selection: negotiation.
Red-rush is allowed!!!
5. Standard object bans (cartographers, heal forts, and keymaster tents).
Mage Guild rebuilding is allowed; there are no restrictions on library rebuilding.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: restart if only one road to ГО is generated or ГО is accessible only via off-road (taken at the request of one player, ONLY on the day of discovery and no later than 115)
If subjective restarts remain, one day of subjective restarts is spent (i.e., for 112 or 114 we take a restart 111).
If subjective restarts have run out and a player discovers that ГО is only accessible via off-road, they are entitled to request an additional restart.
Organizational Matters:
1. Tournament Lead – Korovka1987 (ICQ -716681566);
2. Judges – GUNAR (ICQ - 658181684), sir Davos Seaworth (ICQ - 716748479), Avangard-ROM (ICQ - 727620400) .
Classic SoD ICQ or forum private messages are used for communication.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, should any arise, are discussed off-forum.
For a resolution, one of the tournament judges must be contacted via ICQ
and daily saves, ICQ logs, and other necessary information must be provided.
Tournament Format:
1. Registration from December 16 to January 9
2. Draw on January 9.
3. Start of tournament games – January 10, 2020.
4. The tournament is conducted in 2 stages: group (BO-1) and play-offs (Olympic BO-3, final BO-5)
The duration of each tour in the group is 10 days.
The duration of each play-off tour is one month.
5. There will be a mandatory game grid by tours in the group stage.
Playing others additionally is possible (by agreement), but absence (without a valid reason) from a mandatory game results in a tech loss.
If you are traveling, play and agree with your opponent in advance and notify the organizer.
The number of groups and players per group will depend on the number of registered players.
6. Within the tour deadline, a report of the played game must be provided in the tournament thread for result accounting.
Daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays are considered preferred times for tournament games.
In case an agreement with the opponent cannot be reached, at the request of one of the players, a Fixed Date/Time (ОДД) is appointed!!! Lateness of more than 30 minutes is a tech loss.
The ОДД will be appointed primarily on the last day of the tour at 19:00 MSK!!!
In the absence of information about a mandatory game, 0-0 is recorded.
7. Tour deadlines:

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on accumulated points.
In case of equal points, additional indicators apply in order of priority:
1) Head-to-head match;
2) Berger coefficient;
3) Additional round on a blitz timer 08:00 + 04:00 + 1:00
Recommended for use with template 2SM4d3
No bugged layouts with a single road to ГО or no road to ГО.
Always creates 3 roads for each player!!!
"Gameplay changes" should not be enabled.

Other mod changes:
| № | Base, non-disableable changes | Enableable via "Gameplay changes" flag |
|---|---|---|
| 1 | Mage Guild rebuilding is possible from any level | Native troops from Hives and Conservatories |
| 2 | Pressing "E" allows exchanging between heroes in town | *Diplomacy works for joining creatures with an AI Value limit |
| 3 | Guard description is shown when attacking banks | *Reduced probability of blocks along roads |
| 4 | Duration of cast spells is shown in battle | "Eagle Eye" triggers during the battle, not after |
| 5 | Damage in number of killed creatures is shown in battle | "First Aid" skill gives all living army creatures +1,+2,+3 health |
| 6 | Can enter Mage Guild with a hero without a book or money | Water spells and artifacts are not generated on maps without water |
| 7 | Hovering over a scholar shows the type of bonus they provide in the status bar | Limited list of level 4,5 spells in Mage Guild, during rebuilding, scrolls, and pyramids |
| 8 | *Neutrals guard objects around them, except resources, chests, and campfires | Appearance of "Conflux" town is allowed in all zones |
| 9 | Increased AI Value for Efreet Sultans, own same-type dragons, monks | *In the Hill Fort, vampires and level 6,7 cannot be upgraded. Can only appear on snow, swamp, lava. |
| 10 | Expanded spell descriptions in the magic book | |
| 11 | Can view consumed movement points by holding "Alt" | |
| 12 | Can activate a hero via Shift+Left Click Mouse | |
| 13 | Shadow is displayed for the "Force Field" spell | |
| 14 | Main problems during generation of the «Jebus Cross» template have been fixed | |
| 15 | Number of creatures killed (resurrected) by magic is shown in battle | |
| 16 | *In "Conflux", the grail cannot be built if there is no town with a developed Mage Guild 5 | |
| 16 | At maximum difficulty and when the "HW Rules" flag is NOT set, human players are given an additional 2500 gold. |

