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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to Dave_HUN
User Avatar
#884
I had necro AI, vampire's cowl from wagon, so maining Xsi for the early game was obvious choice. My roads turned out to be great, I was looking for the orange castle AI because my necro AI was offroad. There was a block of horde ice elementals on the road, and a portal of glory right next to it guarded by lots of dendroid soldiers. I was ready to turn back from here, but I got very lucky and received slow in a shrine close by and could capture the dwelling, then beat the ice elementals 121 with 2 angels and the rest. Expanded into more directions, had some really nice artifacts and farmed over 500 skeletons. I took 2 topes 126 and my reward was +5all, air book and +3all. Soon after opp called gg.
Thanks for the game!
Thanks for the tournament, it was a great pleasure. I could never imagine even being close to the top3, but it seems I wrote history once more. Only inferno remains. :smile51:


https://www.twitch.tv/dave_hun
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Кси / Xsi Main Hero Кси / Xsi
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
127 days
Game Date
9/27/2019
Reported
9/27/2019 8:37 PM
Rating Impact Archived
Dave_HUN 1987 2003 +16 ↑
Antiplayer 2009 1993 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/30/2019 4:05 PM

In reply to Dave_HUN
User Avatar
#885
Ave Dave! :smile41: :smile03:
discord: benis_xdd#3487
icq: 619610068

wygrał? wygrał. -Szopa666
In reply to Benis_xDD
#886
gratz Dave very cool victory for strong!:smile49: :smile20:
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
User Avatar
#887
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Well done, Dave! Congrats! P.S. For this tournament, a complete ban on Necropolis heroes would be extremely relevant; otherwise, in many cases, it's not about favorites, but about a standard Necromancer build. Just a suggestion.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
#888
Auto-translated
Not only was it discussed, but even voted on before the tournament began. This led to many heated arguments and delays. The rules were discussed before the tournament. A link to the discussion thread is in the header, and if you wish, you can familiarize yourself with the history of the issue and even continue the discussion there.
https://www.twitch.tv/grando__
In reply to =Lizard=
User Avatar
#889
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=Lizard=
Well done, Dave! Congrats!

P.S. For this tournament, a complete ban on Necropolis heroes would be extremely relevant; otherwise, in many cases, they are not favorites, but just a standard Necropolis Necromancer. Just a suggestion.
Ban, nerf, rework everything as you like, but please don't touch SOD!
:smile19:698286888
In reply to Dave_HUN
#890
Dave_HUN
Nice start, boots, scouted 2 cons off road, 2 topes, necro hero. I followed the road in underground hoping it won't take me to corner treasure, but it did, and I got blocked before I could reach the town. So first week was pretty much wasted in terms of skeleton farming, luckily I scouted a dwarven treasury and imp cache, but both were minimal. After killing some other units, I had about 160 skeletons, and decided this is enough for the 2 cons. The preparations were in vain, because they were 50 and 100 griffs. On 124 I got my second town, a village from AI. He was really nice and built lvl2 guild for me. I scouted the way with Dessa, stables, boots, but didn't find anything valuable. Rampart guild gave fly on first try, so I used this to capture central castle, and more towns from that zone. TP arrived on 4th try, afterwards I started taking the many topes on map.
132 - mini tope, boots of polarity
133 - mini tope, sandals
134 - tope size 2, red orb, black orb
135 - mini tope, boots of levitation
So that's almost zero stats from 4 topes, but red orb was nice, and I got DD on first rebuild. I would have assembled AOTD on next turn, but opponent attacked me in castle. With no spells, it was not possible for him to win, despite my low stats.
Thanks for playing!
Thanks for playing!
In reply to Dave_HUN
#891
Dave_HUN
Had decent tempo, even got fast tp but opponent caught me in central flux with similar army and more mana. Could not win.
Thanks for the game.
Thanks for playing!
In reply to Dave_HUN
#892
Auto-translated
Dave_HUN
I had a Necro AI, a Vampire's Cowl from a wagon, so maining Xsi for the early game was an obvious choice. My roads turned out to be great; I was looking for the orange castle AI because my Necro AI was off-road. There was a block of horde ice elementals on the road, and a Portal of Glory right next to it, guarded by lots of Dendroid Soldiers. I was ready to turn back from here, but I got very lucky and received Slow in a shrine close by, and I could capture the dwelling, then beat the ice elementals 121 with 2 Angels and the rest. I expanded into more directions, had some really nice artifacts, and farmed over 500 skeletons. I took 2 topes 126, and my reward was +5 all, an Air book, and +3 all. Soon after, my opponent called GG.
Thanks for the game!
Thanks for the tournament; it was a great pleasure. I could never have imagined even being close to the top 3, but it seems I wrote history once more. Only Inferno remains. :smile51:
Thanks for playing!

Congratulations to Dave on his well-deserved victory! Dave not only plays better but, as it turns out, is also a much better Necromancer than I am. :D
In reply to Xocenk
User Avatar
#893
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Xocenk
Had to take 113 because of one-way passage. Didn't have enough 100 movement to scout 112. Gambled on luck, no necro, but roads were decent. Town Portal and Dimension Door immediately at 125. By 131 I had Shakti and Jedite ready. Then Solmyr later via Conflux. In 1-2 more turns a lot was coming together.
Built the Mage Guild houses far away from all towns, there was only one village nearby. And it was to that village that Amilus had a road. I noticed this when the MG3 was already standing, I think. So I camped at home the last two turns to protect the MG, but on the timer the second time I didn't manage / didn't think to transfer the gold to Jedite.
The opponent also built Dimension Door right away and attacked with angels, skeletons, and a ton of mana against Shakti with an army and 1 spell power.
Thanks for the game! 0:1
Report accepted (31)
In reply to Xocenk
User Avatar
#894
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Xocenk
Excellent game, Amilum used tech as the only viable strategy in the game.
Without any rests, I managed to go for a rest on turn 115.
In the end, on turn 111, without any rests, my opponent conceded.
Thanks for the game!
Report accepted (33)
In reply to Xocenk
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#896
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Xocenk
Shakti with 2 stacks, Laura in the tavern. Couldn't take anything in the first week. Only on week 2 was able to capture a single Griffin Conservatory behind the Elves. Had 1 Angel until day 133, when the opponent with full control took the main.
I throw this Angel away as a decoy on Gogs) Seems like it's time to throw in the towel! But they give me Dimension Door and Implosion in Tower - perfect. I enter a faraway Griffin Conservatory with 4 Psychos, 4 Cats, 7 Pits, 12 Air Elementals and 7 Evil Eyes, it's maxed and I take it.
On day 134, in a super treasure zone, I take a box for all Earth spells.
On day 135, I pick up a chalice in another treasure zone.
On day 136, after a Dragon Utopia with gold, I start leveling my supports, rebuilt Town Portal.
By day 141, I already had 3 heroes with full builds.
The opponent didn't chase away my scout hero, who was positioned to block a town. With him, I scouted the army. I caught them with +3 speed and Implosion for 3200.
Thank you for the game! 2:1
Report accepted (47)