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All video games from World tournament 2018
All video games for this tournament
If Fresh Mod does not work for you, then you need to install the following C++ 2013 library on your computer. Link below (x86 version):
https://www.microsoft.com/en-US/download/details.aspx?id=40784
If Fresh Mod does not work for you, then you need to install the following C++ 2013 library on your computer. Link below (x86 version):
https://www.microsoft.com/ru-RU/download/details.aspx?id=40784
VIETNAM
Sir for Vietnam can play at 15:00-18:00 MSK at Saturday
Dan Choi for Vietnam can play at 4:00 - 18:00 MSK to Sunday
Sir can play in the evening on Saturday (+4 hours from Moscow for them) or in the morning on Sunday
Dan Choi can play from afternoon on Saturday or all day on Sunday. On other days it varies.
Czech:
Siska96 can playing sunday is best. (GMT+2) or 17:00- 24:00 in week day
Dates and time of streams:
DOWNLOAD GAME ENGLISH VERSION with templates and plugins
DOWNLOAD GAME RUSSIAN VERSION with templates and plugins
Download plugins (Download plugins) - Heroes of Might and Magic III CompleteHD+\_HD3_Data\Packs
Download all templates! (Download all templates)
The captain of the team is responsible for recruiting the national team! We, for our part, help to form teams and solve problems.
The start of the tournament: October 18-24 (draw)
Prize fund is 50 000 rubles:
1st place is 25 000 rubles
2nd place is 15 000 rubles
3rd place is 10 000 rubles
Team formation
0) Each team must choose a captain who is responsible for looking for players to the team (it is a person who chooses the players). He decides how many players are in the team and chooses a player for each game.
1) The team of any existing country may be declared for participation in the tournament (autonomous republics and disputed territories may form a separate team).
2) The number of players in the team is not limited.
3) The minimal number of players in the team is 1 person.
4) Players who cannot form the national team of their country or cannot play all the games themselves have possibility to join another national team.
5) During the tournament, you can add players to your team (both representatives of your team and players from other countries who are not currently participating (then the team becomes the team of several countries))
Requirements for the participants of the national teams:
1) Criterias to participate. A player, who:
- Has the citizenship of this country
- lives in this country (autonomy) at the moment or has lived previously for a long time
- Has roots (parents, grandfathers, grandmothers, great-grandfathers, great-grandmothers - immigrants from this country)
2) Each player has the right to play only for one country
3) Each team has to choose a captain (a substitute is also possible - they do not have to play), who can be contacted by opponent players, organizers and referees. Also, captains choose the players for each game.
Requirements for players in the tournament:
1) Have the ability to stream your game on Youtube.com, Twitch.tv or other stream platforms or give a screen demonstration via Skype, Discord (full or web versions), ICQ, as a last resort, Teamviewer. The video of the game after the stream must remain open after the stream (this does not apply to the demonstration). A player who streams his game should install Fps no more than 30-40 - otherwise, streamers - hosts may have video syncs from different players.
2) Each player must provide data for the screensaver at least 1-2 days before the game:
Photo, Year of birth, Country, City (or several cities), Achievements (prizes, nominations, organized events) with the indicated years
3) Each player has to keep all the saves until the end of the tournament.
4) Players are obliged to exchange passwords after the game
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Restarts
0) Restart - the ability to refuse to play in case of a bad disposition or a poorly played disposition at the start.
1) Players have a total number of 2 days (112) for restarts (2 times you can take a restart on the first day of the game before sending the move, or 1 time you can take a restart on the second day). All the games are played with simultaneous turns. The red player writes first whether he takes a restart or not. The blue player can write about restart before starting his second turn. If the red player passes the turn and the next day comes immediately (without writing about the restart), the blue player has right to take a restart the previous day (111).
2) On mirror templates, only 1 restart on the first day (111) is possible.
Technical restarts (taken without spending major restarts on the player):
1) If there is a strong guard (a block that cannot be broken without serious losses) that blocks road to the neighboring zone (Zone protecting guard is not considered a block, but portal guard may be a block on the road)
2) If there is no passage to one of the neighboring zones from the starting zone at all. If this is clearly visible - you can restart immediately, and if there is a suspicion (the save game is sent to the judge or the moderator of the tournament with the passwords of the players and the judge, the moderator makes a decision).
3) If the game settings are set incorrectly
Settings:
1) Players must turn on the options of the launcher:
- save before the battle
- save all days for tournaments
2) The option HW rules has to be - disabled (otherwise the game may not be counted)
The option gameplaychanges - disabled
The option rebuild magic guild - enable
The option rebuild magic library - enable
3) The game must be played with passwords enabled for saving.
4) At the start of the game, the message on the screen should contain the following text HW Rules 0 (if instead of zero there is a different number, then the HW rules still work and you need to recreate the game)
Template Pool (with the specified settings):
0) For the first game, the first team chooses the template, for the second game template chooses another team, for the third game - the templates are eliminated, until one is left. If only one game is played the template is chosen with the help of a coin flip.
It is also allowed to determine who chooses the template for the first game with a coin.
Karnaval (S + U, 2 players, strong monsters, medium roads, no water, difficulty 160%)
Vera M (M, 2 players, strong monsters, medium roads, no water, difficulty 160%)
Dom (L, 2 players, strong monsters, medium roads, no water, difficulty 160%)
mt_Dom (L, 2 players, strong monsters, medium roads, no water, difficulty 160%)
Jebus Cross (XL, 2 players, strong monsters, fast roads, no water, 160% difficulty)
2sm4d(3)+ (XL, 2 players, strong monsters, medium roads, no water, 160% difficulty) - treasure zones are now fine and size XL
mt_Jeb_SoD (L + U, 2 players, strong monsters, fast roads, no water, difficulty 160%)
Diamond (L + U, 8 players, strong monsters, medium roads, no water, difficulty 160%)
Mir_Diamond (L + U, 8 players, strong monsters, medium roads, no water, difficulty 160%)
Anarchy+(WTC2019) (L + U, 2 players, strong monsters, fast roads, no water, 160% difficulty) - templates were removed from the list where the player starts in three cities
Clash of Dragons (XL + U, 2 players, strong monsters, medium and fast roads, no water, difficulty 160%)
6lm10a (XL + U, 8 players, strong monsters, medium and fast roads, no water, difficulty 160%)
All templates in one line: Karnaval, Vera M, DoM, mt_Dom, Jebus Cross, mt_Jeb_SoD, Diamond, mir_Diamond, 2sm4d(3)+, Anarchy+, Clash of Dragons, 6lm10a
Download all templates! (some made minor adjustments that do not affect the template layout)
Game Rules:
1) The game takes place on the version of Heroes 3. Shadow of Death + HD mod + Plugins (Fresh mod 4.6 + others)
2) All games are played with simultaneous turns (we pay it to all playing players in the lobby)
3) Timer 12 + 6 + 2 with a simultaneous progress of at least 117 (maximum is not limited).
4) Before starting the game, a random pair of towns is generated (regeneration of a pair and the change of other cities costs 500 gold (it goes to the opponent). Next, trading is carried out for cities (the players, as at an auction, offer in turn whoever has more gold (each has 10,000), who offered more or offered the maximum - that one selects any castle from a pair of offered cities. On mirror templates, trading is carried out for the first opportunity to choose a hero The proposed gold in the settings is transferred to the player who loses the auction).
5) Next, trade is carried out for the choice of color (based on the remaining gold after trading out of town) by analogy with the previous trade. load the game before the battle stage and remove the shackles of war, then each player removes the army that was killed, enter the battle and the attacker retreats or pays off.
6) In the event of a stalemate in the battle (when one cannot catch up with the second, and the second does not want to beat the first) - the attacking player must pay off or retreat, this must be done up to 50 rounds in battle. If the shackles of war interfere - you need to boot before the battle and remove the shackles of war, after which each player removes the army that was killed, enter the battle and the attacker retreats or pays off.
7) If one of the players crashes or breaks, then he is obliged to download from the Battle file or the last save, an auto save, which is last.
Organizational Rules:
0) (In play off) Team captains or their representatives must contact the captains (or representatives) of the other opponent’s team and decide with a coin who chooses a template for the first game and the player first, and who for the second. For the third game, the players draw the templates.
1) For each series of games 1 week is given. By default, a series of games is played up to two wins. But by mutual agreement of the players or force majeure circumstances (with the consultation with the judges of the tournament), It is possible to play until one win.
2) It is allowed to make substitutions for players if the player cannot or does not want to play the game for another (who has not played yet, but for the third game it is possible to repeat the players).
3) Preferably, the time for the game is on weekdays from 19:00 Moscow time and on weekends from 12:00 Moscow time. You can play at other time by agreement with opponents and leaders. Each game must be announced in advance, the best way is in 1-2 days before the game.
4) If the teams cannot agree on a date and time for the game. Then the organizer, referees or captains of the teams determine the date and time of the game with a coin (for example, on random.org). All remaining dates for the current round (round) are written in a column and a date is randomly determined. Then the following time is written and the time of the required game date is also randomly determined (the time can be set in a different time zone according to mutual desire):
12:00 Moscow time
13:00 Moscow time
14:00 Moscow time
15:00 Moscow time
16:00 Moscow time
17:00 Moscow time
18:00 Moscow time
19:00 Moscow time
5) In the case when one of the teams cannot put the player of his team for some game at all - in this game a technical defeat is recorded for it.
Violations and unfair play:
1) If a player cannot provide a video of his game, stream or screen demonstration, the result of his game may not be counted.
2) Before each game, players must notify the organizer or hosts at least 1 day before the game of the time and date of the next game. it is advisable not to play without warnings - because if one of the players does not have a video from the game, the result may not be counted.
3) If a break or crash occurred in the game, the player who was on turn at that moment should repeat his move as closely as possible (as to the point of disconnection or crash of the game). Losses in battles are the most important. If during the second move the player loses less army (he needs to remove the army to the same losses).
4) In the event of force majeure, the tournament referees will consider the incident and make a decision on it.
5) It is forbidden to watch the opponent’s stream both to the playing player and his team. A player who is noticed by the opponents may be awarded with a technical loss, suspension, substitution or a yellow / red card.
6) If the player’s actions on the map or other facts strongly suspect the player of unfair play, a replay, technical defeat or disqualification may be assigned.
Warnings and Cards:
0) For 2 yellow cards or one red card - the player skips the next round of the game. The number of games that a player misses increases with each red card (or two yellow cards) for him by one unit.
1) For a player being late for an hour or more to the game - he is issued a yellow card.
2) For 2 delays in the game from one team during one series of games - the team receives a technical defeat at the request of the opposing team
3) For serious suspicions of unfair play, a player may be issued a yellow or red card.
4) If during the battle the player does not make a move with his unit for more than 15 minutes - he will be issued a yellow card. 2 yellow cards - technical defeat and missing a match.
The distribution of places in the group!
The following priorities apply in descending order of priority:
1) Points scored
2) The difference of victories and defeats (if the difference is equal, the one who has more single victories will become higher)
2) In-person meeting
3) Berger coefficient
4) Who spent fewer days on winning games
Tournament format:
- Presumably the group stage, then play off.
List of plugins:
Fresh Mod 4.5
- Magic Guild restructuring is possible from any level
- By pressing "E" you can exchange between the characters in the city
- When banks attack, a description of the guard is displayed
- The duration of cast spells is shown in battle.
- In battle, damage is shown in the number of creatures killed
- You can go to Mage Guild hero without a book or money
- When hovering over a scientist, the type of bonus that he gives is shown in the status bar
- Increased AI Value for Efreet Sultans, Fairytale Dragons, Monks
- Extended Spellbook for Magic Book
- You can watch expendable movement points by holding down the "Alt" key
- You can activate the hero through Shift + Left Mouse Click
- For the "Force Field" spell, a shadow is displayed
- Fixed basic problems when generating the Jebus Cross template
- In battle, the number of creatures killed (resurrected) by magic is shown
Additional plugins:
- You can give up skills in a witch's hut
- You can abandon the skills of scientists
- Joining neutral army takes place on the map only for money
- Fix some bugs
Tournament team (we need more streamers):
Armag - Organizer, Judge, Streamer - https://www.twitch.tv/armageddets, https://www.youtube.com/user/Armaggame
Eduard Yannov - General Sponsor (prize)
OsFaraon - Sponsor of the simulation turns for players
My Nona - Graphic Designer
Yar_ki - Streamer - https://www.twitch.tv/yar_ki, https://www.youtube.com/channel/UCKqhh2mo2NhxOQKvbVEMR5A
Valerie_Rayne - Streamer - https://www.twitch.tv/valerie_rayne, https://www.youtube.com/channel/UC9zq-xTE4y_CX-A5H42kZQQ
Aiwe - Streamer - https://www.twitch.tv/aiwezo
Savitarrr - Streamer - https://www.twitch.tv/sav1tarrr
ffoolabezlp - Streamer - https://www.twitch.tv/ffoolabezlp
Gunnar - Streamer - https://www.twitch.tv/gunar1981
Browser - Streamer (sometimes) - https://www.twitch.tv/browser32
Eranikus - Streamer on small maps - https://www.twitch.tv/eranikus
Cubinnik - Streamer (+4 from Moscow)
Vloom - Streamer (only on weekends sometimes)
Prince - Restreamer and for recording without a microphone (+6 from Moscow)
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The captain of the team is responsible for recruiting the national team! We, for our part, help to form teams and solve problems.
Scheduled start of the tournament: October 18 (draw)
Prize fund - 50 000 rubles
1) 25 000 rubles
2) 15 000 rubles
3) 10 000 rubles
Requirements for National Teams
0) Each national team must choose a captain who is responsible for recruiting players to the national team (it is he who decides who will play). He decides how many people will be in the national team and which player to release for which game.
1) The national team of any existing country may declare for participation in the tournament (autonomous republics and disputed territories may declare as a separate national team).
2) The number of players in the national team is not limited by a maximum.
3) The minimum number of participants in the national team is 1 person
4) Players who cannot form their own national team or cannot play all games themselves - can unite into a team with other players who also cannot form a national team of their countries (for example, Central Europe Team, Asia Team, Kazakhstan and Uzbekistan Team or 2-3 players from neighboring countries unite).
5) During the tournament, you can add players to your team (both representatives of your national team and players from other countries who are not currently participating (then the team becomes a team of several countries))
Requirements for participants of national teams:
1) A player who meets one of the points (and, if necessary, can provide evidence) has the right to play for the national team of a country:
- Has the citizenship of this country
- Lives in this country (autonomy) at the moment or has lived previously for a long time
- Has roots (parents, grandfathers, grandmothers, great-grandfathers, great-grandmothers - immigrants from this country)
2) Each player has the right to play only for one country
3) Each national team must field a captain (a substitute is also possible - they do not necessarily have to play), who can be contacted by both opponents and organizers, judges. Also, captains decide who will play in a particular match.
Requirements for players in the tournament:
1) Have the ability to stream your game on Youtube.com, Twitch.tv or other stream platforms or give a screen demonstration via Skype, Discord (full or web versions), ICQ, as a last resort, Teamviewer. The video of the game after the stream must remain open after the stream (this does not apply to the demonstration). A player who streams his game must set Fps no more than 30-40 - otherwise, streamers - hosts may have video desyncs from different players.
2) Each player must provide data for the screensaver at least 1-2 days before the game:
Photo, Year of birth, Country, City (or several cities), Achievements (prizes, nominations, organized events) with the indicated years
3) Each player must keep all saves until the end of the tournament.
4) Players after the game are obliged to exchange passwords
---------------------------------------------------------------------------
Restarts
0) Restart - the ability to refuse to play a bad layout or a poorly played layout at the start.
1) Players have a total of 2 days (112) for restarts (2 times you can take a restart on the first day of the game before sending the move, or 1 time you can take a restart on the second day). If a player has already passed the move, his restart is considered the next day. With a simultaneous move, the red player writes first whether he takes a restart or not. If he passes the move and the next day comes immediately (does not write about the restart), the blue player can take a restart the previous day.
2) On mirror templates, only 1 restart on the first day (111) is given.
Technical restarts (taken without spending major restarts on the player):
1) If there is a strong guard (a block that cannot be broken without serious losses), which blocks the exit to the neighboring zone (Passage guard is not considered a block, but portal guard may be a block on the road)
2) If there is no passage to one of the neighboring zones from the starting zone at all. If this is clearly visible - you can restart immediately, and if there is a suspicion (the save game is sent to the judge or the moderator of the tournament with the passwords of the players and the judge, the moderator makes a decision).
3) If the game settings are set incorrectly
Settings:
1) Players must be sure to check the boxes in the launcher:
- save before the battle
- save all days for tournaments
2) In the game, you need to disable the HW rules (otherwise, at the request of the opponent, the game may not be counted)
Checkbox GamePlay Changes - do not check
Checkbox "Rebuild magic guild" - enable
Checkbox "Rebuild library" - enable
3) The game must be played with passwords enabled for saving.
4) At the start of the game, the message on the screen should contain the following text HW Rules 0 (if instead of zero there is a different number, then the HW rules still work and you need to recreate the game)
Template Pool (with the specified settings):
0) (In play off) For the first game, the template is chosen by the team that is written first in the pair, for the second the second, for the third game - templates are eliminated until one remains. If one game is played, it can be determined by a coin.
It is also allowed to determine who chooses the template for the first game with a coin.
Karnaval (S+U, 2 players, strong monsters, medium roads, no water, difficulty 160%)
Vera M (M, 2 players, strong monsters, medium roads, no water, difficulty 160%)
Dom (L, 2 players, strong monsters, medium roads, no water, difficulty 160%)
mt_Dom (L, 2 players, strong monsters, medium roads, no water, difficulty 160%)
Jebus Cross (XL, 2 players, strong monsters, fast roads, no water, difficulty 160%)
2sm4d(3) (XL, 2 players, strong monsters, medium roads, no water, difficulty 160%) - treasure zones are now without penalty and size XL
mt_Jeb_SoD (L, 2 players, strong monsters, fast roads, no water, difficulty 160%)
Diamond (L+U, 8 players, strong monsters, medium roads, no water, difficulty 160%)
Mir_Diamond (L+U, 8 players, strong monsters, medium roads, no water, difficulty 160%)
Anarchy+ (WTC 2019) (L+U, 2 players, strong monsters, fast roads, no water, difficulty 160%) - templates where the player starts with three cities were removed from the list
Clash of Dragons (XL+U, 2 players, strong monsters, medium and fast roads, no water, difficulty 160%)
6lm10a (XL+U, 8 players, strong monsters, medium and fast roads, no water, difficulty 160%)
All templates in one line: Karnaval, Vera M, DoM, mt_Dom, Jebus Cross, mt_Jeb_SoD, Diamond, mir_Diamond, 2sm4d(3)+, Anarchy+, Clash of Dragons, 6lm10a
Download all templates! (some have minor adjustments that do not affect the template layout)
Game Rules:
1) The game takes place on the version of Heroes 3. Shadow of Death + HD mod + Plugins (Fresh mod 4.6 + others)
2) All games are played with simultaneous turns (we pay for it for all playing players in the lobby)
3) Timer 12+6+2 with simultaneous progress minimum 117 (maximum is not limited).
4) Before the start of the game:
- A random pair of towns is generated (regeneration of a pair and the appearance of other cities costs 500 gold (it goes to the opponent).
- Next, trading is carried out for cities (the players, as at an auction, offer in turn whoever has more gold (each has 10,000), who offered more or offered the maximum - that one selects any castle from the pair of offered cities. On mirror templates, trading is carried out for the opportunity to choose a hero first. The gold offered in the settings is transferred to the player who loses the auction).
5) Next, trading is carried out for the choice of color (based on the remaining gold after trading for the city) by analogy with the previous trade.
6) In the event of a stalemate in the battle (when one cannot catch up with the second, and the second does not want to beat the first) - the attacking player is obliged to pay off or retreat, this must be done before the 50th round in battle. If the shackles of war interfere - you need to load before the battle and remove the shackles of war, after which each player removes the army that was killed, enter the battle and the attacker retreats or pays off.
7) If a crash or disconnection occurs with one of the players, then he is obliged to load from the Battle file or the last save, an auto save, which is the later in time.
Organizational Rules:
0) Team captains or their representatives must contact the captains (or representatives) of the other opponent’s team and decide with a coin who chooses a template for the first game and the player first, and who for the second. For the third game, the fielded players strike out templates.
1) For each series of games 1 week is given. By default, a series of games is played up to two wins. But by mutual agreement of the players or force majeure circumstances (with the consent of the tournament judges), games up to one win are possible.
2) It is allowed to make substitutions for players if the player cannot or does not want to finish the game for another (who has not played yet, but for the third game it is possible to repeat players).
3) Preferably, the time for the game is on weekdays from 19:00 Moscow time and on weekends from 12:00 Moscow time. You can play at other times by agreement with opponents and hosts. Each game must be announced in advance - ideally 1-2 days before the game.
4) If the teams cannot agree on a date and time for the game. Then the organizer, referees or team captains determine the date and time of the game with a coin (for example, on the website random.org). All remaining dates for the current round (tour) are written in a column and the date is randomly determined. Then the following hours are written and the time of the mandatory game date is also randomly determined (the time can be set in a different time zone by mutual consent):
12:00 Moscow time
13:00 Moscow time
14:00 Moscow time
15:00 Moscow time
16:00 Moscow time
17:00 Moscow time
18:00 Moscow time
19:00 Moscow time
5) In the case when one of the teams cannot field a player of its team for some game at all - in this game a technical defeat is recorded for it.
Violations and unfair play:
1) If a player cannot provide a video of his game, stream or screen demonstration - the result of his game may not be counted.
2) Before each game, players are obliged to notify the organizer or hosts at least 1 day before the game of the time and date of the next game. It is advisable not to play without warnings - because if one of the players does not have a video from the game, his result may not be counted.
3) If a disconnection or crash occurred in the game - the player who was moving at that moment must repeat his move as closely as possible (as up to the point of disconnection or game crash). Losses in battles are especially important. If during the second move the player loses less army (he needs to remove the army to the same losses).
4) In the event of force majeure circumstances, the tournament judges will consider the incident and make a decision on it.
5) It is forbidden to watch the opponent’s stream both to the playing player and his team. A player who is noticed may be awarded a technical defeat, disqualification, substitution or a yellow/red card.
6) If the player’s actions on the map or other facts strongly suggest the player of unfair play - a replay, technical defeat or disqualification may be assigned.
Warnings and cards:
0) For 2 yellow cards or one red card - the player misses the next round of the game. The number of games that a player misses increases with each red card (or two yellow cards) for him by one unit.
1) For a player being late for an hour or more to the game - he is issued a yellow card.
2) For 2 delays in the game from one team during one series of games - the team receives a technical defeat at the request of the opposing team
3) For serious suspicions of unfair play, a player may be issued a yellow or red card.
4) If during the battle the player does not make a move with his unit for more than 15 minutes - he is issued a yellow card. 2 yellow cards - technical defeat and missing a match.
Distribution of places in the group!
The following priorities apply in descending order of priority:
1) Points scored
2) The difference of wins and losses (if the difference is equal, the one who has more single wins will be higher)
2) Head-to-head meeting
3) Berger coefficient
4) Who spent fewer days on winning games
Tournament format:
- Presumably group stage, then play off (match for 3rd place and grand final - separate games - outside brackets).
List of plugins:
Fresh Mod 4.5
Magic Guild restructuring is possible from any level
By pressing "E" you can exchange between heroes in the city
When attacking banks, a description of the guard is displayed
In battle, the duration of cast spells is shown
In battle, damage is shown in the number of creatures killed
You can enter the Magic Guild hero without a book or money
When hovering over a scientist, the type of bonus he gives is shown in the status bar
Increased AI Value for Efreet Sultans, Fairy Dragons, Monks
Extended spell descriptions in the spell book
You can see expendable movement points by holding down the "Alt" key
You can activate the hero through Shift+Left Mouse Click
For the "Force Field" spell, a shadow is displayed
Fixed basic problems when generating the "Jebus Cross" template
In battle, the number of creatures killed (resurrected) by magic is shown
Additional plugins:
You can refuse skills in the witch's hut
You can refuse skills from scientists
Joining troops takes place on the map only for money
Fix some bugs
Tournament host team (we need more streamers):
Armag - Organizer, Judge, Streamer - https://www.twitch.tv/armageddets, https://www.youtube.com/user/Armaggame
Eduard Yannov - General Sponsor (prizes)
OsFaraon - Sponsor of simultaneous turns for players
My Nona - Graphic Designer
Yar_ki - Streamer - https://www.twitch.tv/yar_ki, https://www.youtube.com/channel/UCKqhh2mo2NhxOQKvbVEMR5A
Valerie_Rayne - Streamer - https://www.twitch.tv/valerie_rayne, https://www.youtube.com/channel/UC9zq-xTE4y_CX-A5H42kZQQ
Aiwe - Streamer - https://www.twitch.tv/aiwezo
Savitarrr - Streamer - https://www.twitch.tv/sav1tarrr
ffoolabezlp - Streamer - https://www.twitch.tv/ffoolabezlp
Gunnar - Streamer - https://www.twitch.tv/gunar1981
Browser - Streamer (sometimes) - https://www.twitch.tv/browser32
Eranikus - Streamer on small maps - https://www.twitch.tv/eranikus
Cubinnik - Streamer (+4 from Moscow)
Vloom - Streamer (only on weekends sometimes)
Prince - Restreamer and for recording without a microphone (+6 from Moscow)
List of players who are ready to play for the team at the moment and their captains:
Russia:
BISHOP (icq - @201539747) - captain, HellLighT (icq - @649566490), Gomunguls (icq - @499978341), Puzzz0 (icq - @718927032)
Ukraine:
Bolo (icq - @720977636) - captain, u2noob (icq - @655216193), Ihromant (icq - @5676388), Gunnar (icq - @658181684), Elmidar (icq - @581514022), ffoolabezlp (icq - @710029269)
Lithuania:
Alkaposha (icq - @662305845) - captain, WiZarDX_576 (icq - @608941846), Lexiav (twitch - Twitch - https://www.twitch.tv/Lexiav), greentea11 (Golem) (Twitch - https://www.twitch.tv/greentea11)
Bulgaria:
Tanenceto (Skype - nedko_s) - captain, Grisha_BG (icq - @646842306), Liophy (skype - liophy), _Neo_Bulgaria (icq - @660717594), RitoSux - @706072909
Belarus:
Graalzzz (icq - @705694822, vk - https://vk.com/id10112983) - captain, ckotuHa (icq - @698286888)
South Korea:
YaR (icq - @287407342, vk - https://vk.com/l1guy - father from Korea, Kexibq2134 (vk - https://vk.com/id25092978, twitch.tv/kexibq2134, discord Kexibq21#8390) - all family from Korea
Romania:
Ycsulescu (icq - @728725591), suicid_pe.iarba - (icq - @643464408), Silviu (icq - @712636138, facebook - https://www.facebook.com/silviu.ludusan.9)
Hungary:
Norbakk (@704504895) - captain, Zodmund (@700759215)
Moldova:
=Stinger= (icq - @592635010)- captain, Saneok (icq - @699279927)
Serbia:
Huanito (icq - @615913894) - captain, Slayzer (icq - @668761133)
Syria:
PROger (icq - 691221543, vk - https://vk.com/karimpro)- captain (father from Syria)
France:
Dono (twitch - https://www.twitch.tv/dono____, Discord - https://discord.gg/PEKzuCn)
Uzbekistan:
Zoog (icq - @648050691) - captain
Croatia:
ProtosArchon (icq - @552961569)- captain
Vietnam:
Dan_Choi (icq - @661007127), Sir (icq - @Sir_QuangMinh, email - sirquangminh479@gmail.com or lobby Sir)
Israel:
benis_xdd (icq - 619610068)
Czech:
siska969696 - captain (Game rangers - 7295863, skype and email - siskaheroes@gmail.com, discord: siska96#0727), Gabo - (skype: martin.gabriel.sfh)
China:
Herolwy (icq - @623560667)
Georgia
Zillot - (icq - @745864567)
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Kazakhstan:
Avangard (icq - @727620400)
Poland:
Jeralt12 (twitch - https://www.twitch.tv/Jeralt12)
Canada:
TunaKrusher (Twitch - https://www.twitch.tv/TunaKrusher)
Latvia:
Alihes (icq - @695631809) - captain
Estonia:
Bender (vk - https://vk.com/facepalmjpg), T6ruu (Twitch - https://www.twitch.tv/T6ruu)
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