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7 years ago
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Blitz Tournament "Quick-Shot"

Streams are available on the following channels and groups (accounts):
https://www.twitch.tv/armageddets
https://goodgame.ru/channel/Armageddets/
https://vk.com/armagplay
https://www.facebook.com/profile.php?id=100005132415669
https://www.smashcast.tv/ArmagPlay
https://ok.ru/group/55728760029203
https://cybergame.tv/armageddets/
https://dlive.tv/ArmagPlay

Game Schedule:
28.09 at 9:00 MSK and Kyiv time, the Grand Final match in the "Quick-Shot" tournament AlFeyn vs PROger - best of three!

Played matches and links to them:
Group stage:
#1. Vrai72 lose Eranikus. Vera S+U. 132
#2. Bolo win Valerie_Rayne. Vera S+U. 117
#3. Cubinnik lose Valerie_Rayne. Vera S+U. 121
#4. Vrai72 lose IamSamStan. Vera S+U. 114
#5. NoAngel win iddqd. Vera S+U. 121
#6. NoAngel win Sanin. Trader. 123
#7. IamSamstan win Eranikus. Vera S+U. 121
#8. Valerie_Rayne win Filibuster. mt_Duos. 124
#9. Ihromant win Maxgor. Karma S. 125
#10. Cubinnik win Filibuster. Karma. 122
#11. Zillot win Sanin. mt_Duos. 127
#12. AlFeyn win Maxgor. Trader. 123
#13. Bolo win Filibuster. mt_Vera. 115
#14. IamSamStam win Deagostin. Karma. 121
#15. Zillot vs NoAngel. Karnaval. 124
#16. IamSamStan lose Avangard. Vera. 125
#17. Bolo win Cubinnik. Vera S+U. 133 - part 1, part 2, part 3, part 4
#18. Zillot vs Xgamer. Vera. 123
#19. Avangard lose Eranikus. Vera. 135 - part 1, part 2
#20. MaxGor lose Bubuch. Karnaval. 123
#21. PROger win Filibuster. Karnaval. technical lose (135)
#22. iddqd win Xgamer. Vera 126
#23. Alfeyn vs Yar. mt_Vera. 116
#24. PROger win Bolo. Karnaval. 135
#25. Ihromant win Bubuch. Karma S. 124
#26. NoAngel win XGamer. Vera S+U. 117
#27. HoMM 3. SoD. Iddqd win Sanin. mt_Vera. 123
#28. HoMM 3. SoD. Avangard win Vrai72. Trader 134
#29. YaR win MaxGor. mt_vera. 117
#30. PROger win Cubinnik. Vera 121
#31. Avangard lose Deagostin. mt_Duos. 146
#32. PROger vs Valerie_Rayne. Vera. 125
#33. PROger vs NoAngel. Vera. 116
#34. Deagostin lose Vrai72. Trader. 137
#35.Deagostin win Eranikus. mt_Vera. 132
#36. YaR lose Bubuch. Vera. 117
#37. AlFeyn lose Bubuch. Trader. 123
#38. AlFeyn win Ihromant. mt_Vera. 123
#39. YaR win Ihromant. Trader. 116
#40. Bolo vs Zillot. Karnaval. 134 part 1, part 2
#41. Ihromant vs Bubuch. mt_Vera. 121
#42. Deagostin lose Bubuch. Karnaval S+U. 125
#43. AlFeyn win IamSamStan. Vera S+U. 116
#44. Iddqd win IamSamStan. mt_Vera. 122
#45. Alfeyn win Proger. Karnaval. 125
#46. Bolo win Bubuch. Karnaval. 127
#47. YaR win Zillot. Vera S+U. 116
#48. Bolo lose AlFeyn. Karnaval. 131
#49. NoAngel lose Eranikus. mt_Duos. 111
#50. YaR win iddqd. Vera S+U. 125
#51. Avangard win Valerie_Rayne. Vera. 122



We present to you a tournament on small and dynamic templates. Games on them should, in theory, fit within 1-3 hours. This means finding time for such games is not as big of a problem as it is for large templates. You can sit down and play several such games in one day. Therefore, you can sign up and try your luck plus help with testing.

The prize pool of the tournament is 4 000 rubles. Prizes will be divided among 3 prize places (2500r, 1000r, 500r).

It is extremely difficult to make a tiny template that would be adequately playable given the template creation functionality we have. Nevertheless, we tried to create S and S+U size templates, which should allow both players to have chances of victory, even if with different odds, but still have them... On such small templates, there is a completely different game specificity, which can be quite interesting. And you will often have to bet on completely different things.

Tournament Rules:
1) Game version: heroes of might and magic 3. Shadow of death + HD mod
2) All templates are played at 160% difficulty and with slow roads (Karnaval and Trader ideally without roads)
3) Timer 8+4+2

Settings
- Mage Guild rebuild is enabled wherever possible (library rebuild is enabled by default).
- Guard strength - strong everywhere.
- Second stack for the hero is enabled by default (but can be disabled by agreement - not critical). However, it often disappears during generation.
- In the Launcher, check the box to save every game day and battle.

Template Selection
1) By default, template selection occurs by automatically crossing out a template on the Random.org website (of the remaining three, players cross them out one by one).

2) If both players wish, template selection can also occur as follows:
- First, a coin is flipped 6 times (every 2 flips is the crossing out of one template) and depending on the numbers that come up, 3 templates are crossed out:
00 - cross out the first template in the remaining pool
01 - cross out the second template in the remaining pool
10 - cross out the third template in the remaining pool
11 - cross out the fourth template in the remaining pool
- from the remaining three templates, players each cross out one more and play the remaining template.
- when a template is crossed out, the numbering of templates is disrupted and the fifth template may become the fourth, for example (meaning the fifth template cannot be crossed out on the first coin flip)

3) By general agreement, you can simply cross out templates.

By default, the pool of templates has this numbering, but each pair can change their order before crossing out begins:
Karma S
Karnaval S+U
Vera S+U
Trader S
mt_Vera S+U
mt_Duos S+U


City Selection
5) A random pair of castles is generated and trading is conducted for them, as well as for the color (on mirror maps, trading is conducted for hero selection). Regenerating a pair costs 500 gold - goes to the opponent's treasury

Restarts
1) Restarts 112 (or 111+111).

Technical restarts
do not consume the player's available restarts.
The following tech. restarts are allowed:
- A block that prevents leaving the city or gaining access to all exits to other zones. A block is considered a level 1 guard of size 50+, level 2 of 20+, or level 3 and above in any size, as well as all guards that cannot be broken through without serious losses (around half of the starting army or more). Passage guards are not considered blocks unless they block an important part of the starting respawn.
- absence of a passage to the opponent according to the template scheme
- appearance of water on the map larger than 5 cells


Game rules (everything else is allowed)
- it is forbidden to bypass guards between zones without breaking through them (bugged passages can be used if there is a guard in them (e.g., mine guard), using control spells to move to other zones without breaking guards is also allowed).
- it is forbidden to steal artifacts, Pandora's boxes and objects from under guards (stealing resources, mills, gardens and chests is allowed)

8) One week is given for the game (but if possible, it is desirable to play games faster). If one of the players or both become the reason for an unplayed match, the culprit receives a technical defeat and may be replaced by another player.

Priority in case of equal points
9) If players in a group earn an equal number of points, the following priorities apply:
1) Berger coefficient
2) Head-to-head match
3) Who spent fewer days on their victories

Participant Requirements:
1) Stream every game or provide screen demonstration. Notify the organizer in advance about each game.
2) Provide a photo of yourself, nickname, age, country the player represents and city (village), how many years you have played Heroes, achievements (prize places).

Tournament host and judge - Armag. All who wish are invited to commentate and conduct the tournament.

------------

Template Pool

Karma S

A tiny template with four tiny zones. Each has a starting zone with a sawmill, mine, mercury and sulfur mines. There is one exit (3 000) to the secondary zone (city with fort) with a sawmill, mine, crystal, gemstone and gold mines. The two secondary zones have a passage between them (8 000). Zones contain a small set of random resources and a small number of random objects. Monster strength in starting zones is medium, and in secondary zones it is strong. On this map, every resource and every pile of gold, every block and every drop of experience, every spell is important. Markets and prefectures are more important than ever. But at the same time, the game is not so dynamic that everything ends in the first week.

mt_Duos S (S+U in fact)

A tiny mirror map on which players play with identical cities in two different planes with absolutely identical layouts of objects, cities, spells, rewards, as well as guard strengths. Each has only one zone for the entire map with two home cities with a fort. All types of mines are present (sawmill, mine -3, gold - 2 each), Dragon Fly Hive and conservatories appear occasionally; in terms of wealth, the map is generated from medium to rich +-, there are artifacts and objects with value up to 15 000 inclusive. The goal is to implement the layout faster (especially for blue) and better than the opponent, crushing the opponent on the 2nd week. Guard strength in zones is medium. Portal value - 11 000. Portals have cross-links (meaning entering your portal will not lead you to the same spot at the opponent's side, but to another portal)

Karnaval S+U

An unpredictable template that generates layouts from extremely poor to quite rich. It has 8 zones. From each starting zone, there are 2 directions with a value of 3 500 to secondary zones. All your secondary zones are connected to the opponent's secondary zones by passages with a value of 8 000. That is, every 2 zones, there is an opponent's starting zone. Other than starting zones, there are no cities or villages anywhere else. Ideally, the template is played with all roads disabled.

Vera S+U and mirror version Mt_Vera

A template with four zones for the entire map. Starting zones are always on necro land and have 2 home castles each (one of them a village), all types of mines. Layouts are quite strong. Both players have 2 passages to secondary treasure zones with a value of 6 000. Treasure zones have 2 gold mines each + often Dragon Fly Hive. The map is generated most correctly when there is one underground castle (Necropolis, Dungeon, Inferno) and one above-ground in the pair - then the zone size is more or less equal often. But if both are above-ground, then often one treasure zone is small (the size of starting respawns), while the second treasure zone takes up the entire same plane - so it's usually more profitable to break through into that one. In general, much depends on who gets the "correct" treasure zone, so it's important to scout both before the opponent and decide which one to clear. Starting zones have easy guards, while treasure zones have medium ones.

Trader S

Two zones for the entire map. Between them is a passage with a value of 8 000. Strong monsters are in each zone. All types of mines, 2 of each (gold only 1). There are no objects on the map more expensive than 1900 value. Each zone has 2 villages (starting city also without fort). On this template, there is a war for mines and the speed of building up your cities, since armies are small and monsters are strong. Alternatively, you can bet on building up the Mage Guild and that may also pay off. The blue player often has one village blocked by an 8 000 value guard (so it's theoretically better to trade for red). Resource abundance is medium-rich.

Download all templates

Further changes are possible. But for now, the tournament is preliminary as follows.

REGISTERED PLAYERS:
Valerie_Rayne - @717872965, https://vk.com/v.rayne
Deagostin - https://vk.com/de_a_gostin
Vrai72 - https://vk.com/id309917808
Yar_ki - @287407342, https://vk.com/l1guy
*Filibuster* - @746794015
Sanin - @423164784
Zillot - @745864567
MaxGor - @603160437, https://vk.com/id91991534
Cubinnik - @745827520, https://vk.com/id434580780
Eranikus - @496699892, https://vk.com/id215321066
Bolo - @720977636
AlFeyn - @567626766
Ihromant - @5676388
No Angel - @677361928
iddqd - https://vk.com/promedoli
iamsamstan - @435191039, https://vk.com/id94580974
Avangard - @727620400
PROger - @691221543, https://vk.com/karimpro
Bubuch - @336742286
ToyCar - https://vk.com/rdrobot82
XGamer - https://vk.com/makarovleha1



Organizer: Armag - 620163142, https://vk.com/armaggame
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7 years ago
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Please register me for the tournament!

And how did everyone else register? :D
Also, I have an idea to play best-of-three in the tournament. We could randomly select two templates with a coin toss, and the remaining three would be played. I think it's quite possible for an opponent to rush with heroes like Solmyr or Tantor on turns 113-114.
And I'd also like to formalize the restart rules a bit. So that in some cases, it's immediately clear whether a restart is possible. Because on such a small timer, any seconds of argument are a loss of vital ticks.
I think Vera could also be made a mirror match; this would solve the problem of unequal treasure chests.
And also: if there are no rules, does that mean diplomacy is allowed?
And one more thing: with this setup, the fifth template has an advantage and will be played more often.
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7 years ago
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I'm noting it down. They're writing to me on VKontakte and via ICQ :) We'll think about Bo3 – the format will depend on the number of participants.

Added 20 hours 41 minutes ago
I've created the Mirror Faith – I'll update the link with the templates. Yes, diplomacy and redraws are allowed. There might not be enough time or money for diplomacy, but with redraws, there's trading for colors. But in general, we can discuss this before the tournament starts. Regarding the template selection – the numbering is disrupted after the first elimination, for example, the fifth becomes the fourth. And considering that players eliminate templates, the frequency of playing on different templates will depend on them. Regarding the tech rush – a lot depends on the starting army and the block that appears, so the decision of whether the defense is breakable will probably be different in different cases. But, of course, we can also specify in advance, for example, a block of 50+ units of level 1 or 20+ units of level 2, plus all units of level 3 or higher that block the exit from the city or close all exits from the starting zone – these are considered unbreakable. We'll hold the draw either tonight or tomorrow morning/afternoon
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7 years ago
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By the way, I managed to kill a companion with level 111 using a village and a dungeon in one of the generations (I think it was Vera) on one of the templates (I don't remember which one). I wonder if anyone will be able to repeat that in the tournament.
Also, I noticed that it often gives out shifted guards for artifacts. I think banning stealing would be a good addition, along with banning shifted guards for passages.
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7 years ago
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I'll draw the lots on the stream now.
https://www.youtube.com/watch?v=AMx4TDbzUK0

Group A
----------------
Valerie_Rayne
Cubinnik
*Filibuster*
Bolo

Group B
---------------
Zillot
No Angel
Sanin
iddqd

Group C
---------------
iamsamstan
Vrai72
Deagostin
Eranikus

Group D "group of death"
--------------
MaxGor
Ihromant
AlFeyn
Yar_ki

You have 3 weeks for the group stage (for 3 games). That is, all games must be played by 08/20/2019.
For all game arrangements, write to the organizer so that it is possible to stream. The schedule will be posted in the tournament header in the first post.
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7 years ago
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If needed, it’s better to contact me via ICQ @496699892, as I have to use a VPN to access VK, which I don’t do often.
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7 years ago
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Where will the tournament be streamed?
7 years ago
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Everywhere.

(on each participant's stream, and re-streams on Armag's channel, and possibly on someone else's).
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7 years ago
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By the way, I came up with a way to make the template selection fair.
Before each draw, the templates should be shuffled (e.g., on Random.org). And the first one that comes up is used. Since we have an organizer who will be streaming, they can do this. Then, players receive 3 templates from which they create the final draw.
In reply to Ihromant
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7 years ago
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Ihromant
By the way, I came up with a way to make the template selection equally random.
Before each draw, the templates should be shuffled (e.g., on Random.org). And the first one that comes up is used. Since we have an organizer who will be streaming, they can do this. Then, players receive 3 templates from which they create the final draw.

Good idea.
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7 years ago
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Five participants have been added to each group due to the accumulated requests to participate. There will be no further expansions, only replacements if needed. The draw was held during the last tournament stream at the end:
https://www.youtube.com/watch?v=qEr1sOk_cd8

Accordingly, the deadline for the group stage is extended to August 27th. And now, two people will be eliminated from each group. However, given the speed at which matches are played, it is possible that the group stage will be completed more quickly.
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7 years ago
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Why limit the number of players? Let there be 6 people in a group, or even 8.
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7 years ago
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If there are too many participants, firstly, the tournament will take longer, and secondly, it will be difficult to stream everyone individually.
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7 years ago
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Armag, please post the updated game schedule here. Not like on 08/09. It’s just that there’s no other way to find out about the games and the availability of streams. And I don’t have the opportunity to constantly sit at a laptop. Thank you in advance. The tournament format is very interesting!
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7 years ago
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In the tournament header, I try to post the current schedule of tournament matches and other events on the channels. It includes the date (day and month) and time. I don't always manage to list all the matches – if I receive information about a match during the stream or spontaneously, it's not included in advance. I try to update the table approximately once a day when I have the opportunity. Also, in the first post in the header, the results of the matches are listed with a link to the game (you can click on the results). You can watch the games on any of my channels (Twitch, YouTube, GoodGame, VK group, Facebook page, etc.). The necessary links are in my signature below.

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