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TOURNAMENT "FULL RANDOM - V"


This tournament is an official rated tournament.

The tournament is conducted in a round-robin format, with each participant playing every other participant according to a bO2 scheme.

Tournament deadlines, based on 1 game per 7 (Seven) calendar days:
Group stage 03.06.-14.07.2019;
Play-in stage 15-28.07.19;
Playoff stage 29.07.-29.09.2019.

Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG

version 1.7.8 or version 1.8.0.
Templates for IRMG.Template schemes.
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set "Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, and "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
9.Template size "Huge"

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is not permitted.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version TE_6.8_test3 is used. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs. Skill Wheel for viewing directly in the game.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. The tournament consists of three stages:
- group stage;
- play-in stage;
- playoff stage.

COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

Group stage.
Groups are formed randomly based on an equal number of players in each group (or +1 in one of the groups) via a draw. Depending on their number, tournament participants are divided by skill into several baskets of 4 participants to form groups.

1st basket: Will, dmitrik, ekzekut, sir_moz
2nd basket: Stefandmy, s_e_r_e_g_a, Dexterwar, dwp1970
3rd basket: BOLIVAR, alex_nv, KillAndAction, byterbrod
4th basket: Letos666, flate, Evgenfit, KIR9XMI

The draw for each basket takes place separately: first the first basket, then the second, then the third, and so on. Each player must play 2 games with every player in their group. In the second game, participants switch colors. It is possible to play ahead if opponents are available.
Those who take 1st place in each group at the end of the group stage advance directly to the playoff stage.
Those who take 2nd and 3rd places move to the play-in stage.
Games not confirmed by the end of the group stage are considered unplayed, and no points are awarded for them.

Play-in stage.
Pairs at this stage are determined via a draw: players who took 2nd place in their group against players who took 3rd place in their group, provided that players from the same group do not play again.
The game is played up to 2 wins, and the player who took 2nd place in the group stage has an advantage of 1-0 at the start of the play-in games. That is, a player who took 2nd place in their group only needs to achieve 1 victory over the player who took 3rd place. A player who took 3rd place in their group must achieve 2 victories over the player who took 2nd place.

Playoff stage.
Pairs for the quarterfinals and semifinals are formed randomly via a draw. Finalists are determined by the results of the semifinals. Throughout the playoff stage, games are played according to a bO3 scheme.

The following rules must be strictly observed during the play-in and playoff stages.
Every Friday, a draw for upcoming games is held. Before each game, from Saturday to Sunday, each tournament participant must provide information to the judge:
- either on the possible date and time of the game;
- or on the already agreed date and time of the game with a specific player; the 2nd player in that pair must confirm this information.
The judge posts information about the dates and times of games between specific players in the tournament thread or in Discord on the HeroesWorldTE server in the "#новости-и-объявления" channel. In the absence of information regarding a possible date and time or an agreed game, the judge independently decides on the date and time for those specific players.
Players are required to start the game at the appointed date and time. If a player/players fail to appear for the game within 1 hour of the scheduled start, he/they shall be considered absent, and a technical defeat is awarded. Postponing an ALREADY STARTED GAME to another date and time is permitted, but only within the current round period.
If the game has not been played by Saturday of the current week, the judge appoints an ODD for Saturday or Sunday of the current week, taking into account information received from players regarding the ODD date and time. In the absence of such information, the judge independently decides on the date (Saturday or Sunday of the current week) and time of the ODD.

If opponents were unable to finish the game (I.E., THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about said game.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and software creating virtual networks).

5. In case of connection loss or a game crash, the last autosave is loaded; players are required to repeat all their moves exactly up to the moment of disconnection or crash. If the same occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game with every opponent, each player has the right to 1 restart with map regeneration (templates and factions are random) no later than the third day of the first week of the first month. The end of the day is considered the pressing of the turn-pass button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory: generate the first one, and then each subsequent one only after a player's rest.

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection in week 2 and later - game continues (except cases where both players are ready to start over)

8. "Red-rush" is prohibited, meaning an attack by the red player on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the same-turn spell "Astral Gates" to jump from any zone into an opponent's starting zone if the connecting portal/garrison has not been breached. It is also prohibited to use "Astral Gates" to jump into an opponent's adjacent zone and enter their starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. One point is awarded for victory in each individual game.

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient (a 1-0 score is equated to a 2-0 score);
- result of head-to-head encounter;
- number of wins;
- number of draws;
- number of losses;
- tie-breaker game.
A tie-breaker game is conducted between opponents according to the general tournament rule.
COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome (victory/defeat) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15. The application for registration in the tournament is made using the automated system by clicking the "sign up for the tournament" button.
The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is NOT admitted to the tournament!!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to dmitrik
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dmitrik
Dwells 1, 4, 5, 6, 7

A lot of meat, regen on resp, Ilfina and Kigan spread out across zones. In the middle of the second week, we postponed the game; later, Kirill decided not to continue, says he lost a lot of meat.

Thanks for the game.
Dzhalib grabbed 5 bases without upgrading machines, lost a lot of meat. Surrendered.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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Dwells 3, 5, 5, 6

The start was quite difficult; there were no knowledge artifacts at the respawn, only one knowledge booster, and essentially, only furies were fought. Three adjacent areas: one sand, two others grass, but as luck would have it, all the banks were placed in the corners. The problem with money and resources was somehow solved by the end of the second week, when Sinitar and Letos cleared the banks in the adjacent areas. I broke back home for magic, managed to learn only 3 levels, and in the middle of the 3rd week, went into the treasure zone. The treasure zone is compact; in a few days, I took two Dragon Utopias, two Temples, and through the resource area to the enemy. Despite boots and the stable, it took a long time to get there, arriving just in time for the first day. Iris is aggressive, stats are with образлом, lots of meat, won the dungeon, but by a narrow margin; very high-quality play from the opponent.

Thanks for a good game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Синитар / Sinitar
  • Main Hero: Синитар / Sinitar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Айрис / Irina
  • Main Hero: Айрис / Irina
Map Template
паук / spider
Game Length
211 days
Game Date
7/28/2019
Reported
7/28/2019 9:27 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/28/2019 11:58 AM

In reply to dmitrik
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dmitrik
Dwellings: 3, 5, 5, 6

The beginning was quite difficult; there were no artifact spawns for knowledge, only one knowledge booster. We were essentially fighting only with Furies. Three dwellings were adjacent, one on sand, and two on grass, but unfortunately, all the banks were located in the corners. We managed to solve the money and resource problem by the end of the second week when Sinithar and Leto cleared the banks in the adjacent dwellings. I rushed home for magic, managed to learn only 3 levels, and reached the treasure by the middle of the third week. The treasure was compact; in a few days, I cleared two Utopias and two Temples and then headed towards the enemy through the resource node. Despite having boots and a stable, the journey took a long time, and I arrived just in time for the first day. Iris was tough, with good stats and a powerful artifact; she had a lot of creatures, and I won the dungeon, but it was a close call; it was a very high-quality game from the opponent.

Thank you for a good game.

I think I managed to clear the entire treasure, but the staff against the League and the lack of mounts in the final, which I unfortunately didn't have enough money for, played a role. Even if I had managed to drive Sinithar away, he would have kept using hit-and-run tactics endlessly; I was doomed in this game. Thank you for the game.
In reply to dmitrik
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Dwell 1 and 3. Something lagged in battle at the end of the last day, about 5 minutes remained, it unfrogged when the turn was already passed, but oh well, we played. Starting zone without a single bank, without any upgrade structures or artifacts, adjacent zones also without artifacts and upgrade structures. Until level 15, Knowledge was 2, which was stressful considering Hell Fire; at level 15, they gave Knowledge 3 and a choice between Log and Darkness. I saw a half-empty center through the gates and decided to grab Darkness, and Log was never offered again until level 22... In short, in the center I claimed 1 artifact (Staff of Anti-Magic), there was also a Necromancer artifact deeper (I didn't even go for it) and a crypt far away. I gave up, headed toward the Elf, reached his castle by the end of week 3, attacked on the go, but Anwen was already there and she had Resurrection — I couldn't overcome it, but we traded a bit in my favor, I fled. At the start of week 4, I had 10 Succubi left, headed to the treasure zone (already revealed it, so took the shortest route). Upon entering, Basic Log was given, but it was snow terrain, and I found neither Boots nor Pathfinding, so I cleared for probably 2 weeks. Couldn't drop the machines anymore. In short, I leveled up a bit more and moved toward the Elf. We met in ГО, I made a slight mistake and equipped the wrong artifact for the battle. Stefan had a Dwarven Collector, I had the Staff of Initiative Minus. The battle plan was to minus the Elf's mana, but my devils were oneshotted on the first strike, 3 of my Confusers fell, the Elf opened up a bit, and I broke the box. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Map Template
корона / crown
Game Length
226 days
Game Date
7/29/2019
Reported
7/30/2019 12:20 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/30/2019 11:10 AM

In reply to chudo_ud0
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chudo_ud0
Dwel 1 and 3. Something lagged at the end of the last day in battle, seemed like 5 minutes were left, it unlagged when the turn had already been passed — oh well, we got to play. Starting zone without a single bank, without any stat boosters or artifacts, adjacent zones also without artifacts or stat boosters. Up to level 15, Knowledge was 2, which was stressful considering Hellfire; at level 15, they gave Knowledge 3 and a choice of Log or Darkness, saw through the gates a half-empty center, decided to grab Darkness — and Log was never offered again until level 22... Anyway, in the center I grabbed 1 artifact (Staff of Anti-Magic), there was also a Necromancer artifact deeper in (didn't even go for it) and a crypt far away; spat, went to the Elf, by the end of week 3 trudged to the Castle, attacked on the march, but Anwen was already there and he had Resurrection — couldn't overcome it, but we traded a bit in my favor, ran away; at the start of week 4, 10 Succubi remained, trudged to the treasure zone (already had it scouted so took the shortest path); there at the entrance I got basic Log, but it was snow — no Boots, no Pathfinding found, so I was probably clearing it for 2 weeks; couldn't drop the war machines anymore; anyway, leveled up a bit more and headed toward the Elf. We met in the GO, I messed up a bit — put the wrong artifact in battle. Stefan had the Dwarven set, I had the Staff of -Initiative; in battle, the plan was to drain the Elf's mana, but the Demons were one-shot on hit, my 3 Familiars fell, the Elf opened up a bit and I broke the box. Thanks for the game.
It came out evenly, but very poorly. Besides the Dwarven, there were no artifacts at all. Messed up with the leveling, was looking for anti-BDP — should have simply gone into Retribution. As a result, neither Cold Steel nor Fire Rage. Not enough damage, and vengeance-revenging Marbas in a hero's armor is a dubious activity.
Also only 100 mana, without Baldy and decent Knowledge artifacts.
Thanks for the game.
In reply to dmitrik
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Dwellings 1, 3, 3 At the start, Waishan and Kifrah, then Sorgal, and no Chaos faction. I started with Waishan, but with his extra base, it wasn't a serious challenge against the Orc. On day 8, I went with Sorgal, and by week 3, I cleared the Mines and the center, defended against a Fen ambush, and returned home. In the middle of week 4, I found a treasure, took a Temple, defended against a couple of artifacts, and then the Orc came – he came on his own:eek:. I tried to outsmart him with a level 20 Waishan and 4 Fens. The Orc had bracers, +30 initiative rings, and a lion set; Waishan managed to cast one spell and died, taking about 80 troops and over a hundred goblins with him. A few days later, they met in the field. The Orc had no anti-Chaos units, so they didn't stand a chance, and without any allies, they remained in the treasure, but the Orc was so strong that Sorgal had very little left after the victory. Thank you for the games; I want to note the high level of play from my opponent. In both matches, if luck hadn't been on my side, I wouldn't have won.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Соргалл / Sorgal
  • Main Hero: Соргалл / Sorgal
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Тилсек / Telsek
  • Main Hero: Тилсек / Telsek
Map Template
M3
Game Length
213 days
Game Date
8/1/2019
Reported
8/1/2019 11:47 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/1/2019 1:41 PM

In reply to dmitrik
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dmitrik
Dwellings 1, 3, 3

At the start, Waishan and Kifran, then Sorgal, not a single Chaos faction. I started with Waishan, but with his extra base, it wasn't a serious challenge against the Orc. On day 8, I went with Sorgal, and in the 3rd week, I cleared the Mines and the center, repelled a Fen ambush, and headed back home. In the middle of the 4th week, I found a treasure, took a Temple, repelled a couple of artifacts, and then the Orc arrived, coming to me himself:eek: I tried to outsmart him with a level 20 Waishan and 4 Fens. The Orc had bracers, +30 initiative rings, and a lion set; Waishan managed to cast one spell and died, taking about 80 troops and over a hundred goblins with him. A few days later, they met in the field. The Orc didn't have anti-chaos, so they didn't let him, and without any allies, they remained in the treasure, but the Orc was so fierce that Sorgal had very little left after the victory.

Thank you for the games; I want to note the high level of play from my opponent; in both matches, if luck hadn't been on my side, I wouldn't have won.

thank you for the games!
In reply to dmitrik
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External dwellings 1.5. Wingeal in the tavern, Ilfina in the prison.
One adjacent zone is snow and a hut with spells, the second native zone also has a hut, also with spells. On 117 from the native zone I broke through with fire elementals into a resource zone (snow) - purely for experience.
On 127 I reached the center (snow) and in the first magic shrine took Phoenix. Plans changed immediately :smile54: .
On the first ГО (tan(s) ) I left 4 witches, on the last (archliches), one hydra. On 135 I captured the Castle, on 136 I caught up with Winrael with dragons and jumped home. I was in time to jump over to the elf's Castle.
The opponent ran around for a couple of days without a Castle and surrendered.
Thanks for the game.

P.S. I rushed Dexa :smile13:
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Летос / Lethos
  • Main Hero: Летос / Lethos
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Винраэль / Vinrael
  • Main Hero: Синитар / Sinitar
Map Template
лабиринт / maze
Game Length
137 days
Game Date
8/2/2019
Reported
8/2/2019 4:50 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/2/2019 7:59 PM

In reply to Stefandmy
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Stefandmy
External dwellings 1.5. Winael in the tavern, Ilfina in the prison.
One adjacent zone snow and a hut with spells, the second native zone also with a hut, also with spells. On 117 from the native zone I broke through with fire elementals into a resource zone (snow) - purely for experience.
On 127 I went into the center (snow) and in the first mage guild I got Phoenix. Plans changed immediately :smile54: .
On the first ГО (tan) I left 4 witches, on the last one (archlichs), one hydra. On 135 I captured the castle, on 136 I caught up to Winrael with dragons and jumped home. I could make it in time to jump into the elf's castle.
The opponent ran around for a couple of days without a castle and surrendered.
Thanks for the game.

P.S. I rushed Dex :smile13:
By the middle of week 2, the opponent was complaining about few banks, thought he got lucky with 1 portal in the treasure zone, but it turns out he caught Phoenix, plus the leveling went well for him. I should have waited for him in the castle with Death Chill, there was a good chance to defend if I had figured it out. Both had spell power around 30... Thanks for the game.
In reply to dmitrik
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Map 2, Dweller 3 and 5; I don't know why Stefan didn't restart, maybe he knew something... they didn't give me light until level 22, I was already rushing portals, losing troops bit by bit; of course, I wasted too many fairies, but the stalkers were within reasonable limits. Eventually, I found that light in the treasure zone in Dragon Utopia and rushed to the enemy. The leveling process trolled me significantly, but in the finale, I had decent chances for a victory; the opponent collapsed... Thanks for the game.
PS: the games with Stefan turned out to be very difficult; it could have gone the other way around—Map 1 and 2 trolled in some ways, and leveling did in Map 1 and 3. The opponent was slightly unlucky.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Оссир / Ossir
  • Main Hero: Оссир / Ossir
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Назир / Nathir
  • Main Hero: Назир / Nathir
Map Template
корона / crown
Game Length
146 days
Game Date
8/3/2019
Reported
8/3/2019 8:37 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/4/2019 2:42 AM

In reply to chudo_ud0
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chudo_ud0
2nd map Dwarf 3 and 5, I don't know why Stefan didn't restart, maybe he knew something... they didn't give light until level 22, I was already rushing portals, losing troops bit by bit, drained too many fairies of course, but stealths within reasonable limits; eventually found that same light in the treasure zone in Dragon Utopia and ran to the enemy. The leveling process trolled me significantly, but in the finale I had decent chances for a win, the opponent collapsed... Thanks for the game.
PS: very difficult games resulted with Stefan, it could have turned out the other way; on maps 1 and 2 the [game] trolled, and on 1 and 3 the leveling did. The opponent was slightly unlucky.
It happened. Even with a long delay, I couldn't make it in time.
Thanks for the game.
In reply to dmitrik
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It took two weeks to get the image, but otherwise, everything went smoothly. On the second attempt, I ended up in the center of the sand area and crawled around until I found the entrance to the Treasury. The Treasury gave me excellent items, unlike my opponent's Treasury. So, I finished it off and went to kill Marbas. The advantage in artifacts made a difference in the battle. Thanks for the game. The second, more intense game started after the first. I tried to arrive earlier, but I went the wrong way and ended up a bit late. The massive battle during the demon's siege of the human castle left the human with only 32 monks. We both went for a cunning strategy, both using logistics. In the end, we decided not to drag it out for weeks and started a new game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Синитар / Sinitar
  • Main Hero: Синитар / Sinitar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Map Template
летос / lethos
Game Length
215 days
Game Date
8/5/2019
Reported
8/5/2019 10:34 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/6/2019 11:02 AM

In reply to dmitrik
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The beginning was not great, but there were already some good opportunities. I had to level up my Ing on machines first, and I used Helmar on the upgrade spots. Without the Log, it was a bit slow. But at the beginning of level 3, I found a regeneration item and quickly leveled up Helmar, and also got the Log for him. Near the last uncaptured portal in the zone, a Warlock appeared, trying to trick me, but he didn't make it, which helped me a lot and sent all his heroes home without any losses for me. In the treasure, I found bracers, transferred the Log to a summoning skill, and went to the Dark faction. The Warlock hid the body in the cliffs and didn't come out. It turned out he had found a second castle and leveled up Erin. Luckily, Ing was on Chaos, so she was able to defeat her. In the field, even with spell power 50, the Dark faction couldn't hold out. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Хельмар / Helmar
  • Main Hero: Хельмар / Helmar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Map Template
радуга / rainbow
Game Length
225 days
Game Date
8/5/2019
Reported
8/5/2019 11:53 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/6/2019 11:10 AM

In reply to ekzekut
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ekzekut
It took two weeks to get the image, but otherwise, everything went smoothly. On the second attempt, I ended up in the center of the sand area and crawled around until I found the entrance to the Treasury. The Treasury gave me excellent items, unlike my opponent's. So, I finished up and went to kill Marbas. The advantage in artifacts made a difference in the battle. Thanks for the game.
The second game was a bloodbath. I tried to arrive earlier, but I went the wrong way and ended up being a little late. The massive battle during the demon's assault on the human castle left the human with only 32 monks. We both went for a tricky strategy, both using logisticians. In the end, we decided not to drag it out for weeks and started a new game.
There was a game where the demon was blocked from the log, but he found the Treasury quickly, although they forgot to put any good artifacts in it. As a result, he lost in the final, thanks for the game.
In reply to ekzekut
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ekzekut
The beginning was so-so, but the rest was good. I had to level up Inga on machines first, and I sent Helmar around to the upgrade locations. It wasn't going well without a Logistics skill. But in the early game, I found a Regeneration artifact and quickly boosted Helmar, and also got Logistics for him. Near the last uncaptured portal in the zone, a Warlock appeared, trying to outsmart me, but he didn't make it, which greatly helped me and sent all his heroes home without any losses for me. In the Treasure, I found bracers, transferred Logistics to summoning, and went to the Dark Castle. The Warlock hid the body in the cliffs and didn't come out. He apparently found a second Castle there and leveled up Erin. Luckily, Inga was on Chaos and was able to defeat her. Even with 50 spell power, the Dark Castle couldn't withstand me. Thanks for the game.
It happened, it was neither good nor bad. Erin was leveling up normally, but she didn't have Outpost. When I saw a Dwarf within reach, I decided to attack him once, but I didn't make it. There was a stable right in front of the opponent, but even with it, I couldn't reach him. In the end, they outsmarted me, which disrupted the pace. I went to the Treasure and the game dragged on. Then I found a second Castle and decided to stay there for a while, but in the end, Inga (whom I could have defeated if I hadn't sold the blue boots) quickly captured the second Castle, and Erin was defeated. Then I went out into the field and fell because the Dwarf had too much meat, and it was also a week of double spell cost. Thanks for the game

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