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Posts from A game with 8 players. Auto-translated

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#1
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We recently played a game with 8 players, and it was great; I'd like to do it again!
I suggest keeping all the rules the same but forming 4 teams of 2 players each.
To add some motivation, I propose a prize pool of 3k per team, with 70% of the prize going to the 1st place team and 30% to the 2nd.
The event would be held next weekend (let me know which day works best for everyone).
If we can get enough teams, let's do it! Feel free to message me with any questions.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to HellLighT
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#16
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HellLighT
As we found out with most participants last time, the lack of direct interaction is a major drawback of this format. The players need to be eliminated faster; otherwise, it becomes unplayable/too long/boring. You have to choose! And if someone thinks that this reduces the chances in unfavorable situations, that's a misconception; in bad situations, the chances are equally low.

Playing against only top-tier players is boring. In general, everyone's opinion is interesting, but in this thread, please only those who want to try this format should write. If we get enough people, that's great; if not, we'll come up with something new.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
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#17
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I also created map generation for Soda before 2008, allowing for maps larger than 144, but unfortunately, the area wasn't always filled to the full size. There was an unfilled plain of land with no objects or terrain around the edges.
I'm saying this because if I could figure out how to theoretically generate a map larger than XL back then, without any knowledge, it's more than possible to do it now, even in Soda.

Is the discussion here only about 8-player HOTA multiplayer?
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to Russel_lDHl
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#18
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Right now, I just wish I could find 8 players who want to play a game of SOD, let alone all at the same time... Is no one willing to play SOD with an Ichromancer without Overlord's Helm in an eight-player game? :D
In reply to Dirty_Player
#19
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Heroes 3 Tournament - Trolling with 3 Heroes and a Sorcerer - ONLINE
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Dirty_Player
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#20
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Dirty_Player
Right now, it would be great to just find 8 players who want to play a SOD game, let alone all at once... Is no one willing to play SOD with 8 players, without any Overkill heroes? :D

SOD is definitely not a viable option. Also, I want to point out that the STAKE here is completely irrelevant. We can try this format just for fun, meaning without any entry fees from the teams. The main thing is that the players support the idea, and the stake is just an additional motivation. If someone is willing to play but doesn't want a stake, let me know. We'll just gather people and play.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Dirty_Player
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#21
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Dirty_Player
We need a Jesus King size H-XH-G map for 8 players. Then it will be a good battle. And 8x8 is just facepalm. :smile15:

Done. XH is like L, G is like XL.
If it's 2x2x2x2, you can also add portals to the ally's spawn.
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In reply to MKC_world
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#22
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Guys, Kittens
Done. XH is like L, G is like XL.
If it's 2x2x2x2, you can also add portals to the ally's spawn point.


Awesome! I think this is something that should be tested; it will definitely be more fun than 8xM. Portals to the ally are an interesting idea. But it would probably be better if there was an external teleport in each zone by default, and if you could use it to get to the ally's cities, is that possible?
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#23
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=Lizard=
Awesome! I think this needs to be tested; it's definitely more interesting than 8xM. Portals to an ally – that's an interesting idea. But it would probably be better if there was an external portal in each zone by default, and if you could use it to reach the cities of your allies. Is that possible?

Thanks!
Actually, yes... we can make the external portal guaranteed. However, it will always be on rough terrain. And the portals can also be placed on roads.

There are also portals here that lead to the center via rough terrain, with the option of "portal repulsion," meaning they will spawn at the edges. I'm not sure if they will be useful for anything, though.
In reply to MKC_world
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#24
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The balance jebus now has a balanced competitor :smile07:
szopa666: ban JC win game Keepo