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Posts from Passage to the Desert of Death. Auto-translated

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Scenario
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Лоли Никита
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#1
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Type: Scenario
Size: Large
Title: Passage to the Desert of Death
Author: Nikita Sinelnikov
Players: 6
https://yadi.sk/d/6z-pVGdC0MXmSw
Description:
Agrail was moving towards a powerful artifact, and only Ornella, who joined the legions of the undead, stood in his way. Agrail must destroy her in order to reach the Desert of Death.
#2
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1. Map size: large. Players: 6. At least in this version of the map. 2. Saving does not work in it. 3. Here is the same thing happening in this map: /topic/14513/
Sova965

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7) From time to time, reinforcements arrive for the main hero in the form of 25 Imps, 14 Cerberuses, 5 Succubi, and 1 Archdevil. If you upgrade the Imps to Devils or the Succubi to Demonesses, but continue hiring other types of troops, this starts causing difficulties (Imps or Succubi arrive, but there's no room). Perhaps, like with the "Goblin Aid" skill, it should be based on the creatures that the player already has;
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In other words, why just throw Imps at the hero when you can base it on the creatures the hero already has? 4. The cherry on top: in the city of the Thieves' Guild, they remove the Thieves' Guild.
#3
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The map is a depressing piece of garbage. Couldn't you fill the space with something?
In reply to elizbar1967
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#4
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I removed the script with the army and added a bit of an army at the beginning; I couldn't find an empty spot on the map or a Thieves' Guild town. There's only a Necromancer town there.

Added 3 minutes later
I'll release a new map soon. I'm making it bigger than the other maps, and I've reviewed it, fixed many bugs, and removed over 1000 scripts. Everything is playable. I'll release it around next week.