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Posts from [TOURNAMENT - Hota] Blitz Jebus - 4Auto-translated
1) The tournament is held on HotA + HDmod (latest versions).
2) Template - Jebus Cross With mutual agreement, playing on the mt_Jebus Cross template is allowed.
3) Timer - 8+4+1
4) Tournament format - double elimination
Each round consists of bo3 matches (in both upper and lower brackets). The deadline for a round in the lower bracket is 2 weeks, and 4 weeks for the upper bracket.
If you cannot play a round on time, you must inform the tournament judges promptly. If the organizer is informed about this at the end of the round, both players will receive a technical defeat.
5) Castle and color selection - randomizer + single trade (the winner chooses - color or castle).
Players can mutually agree to make any changes to the rules except for the template and timer. Using a template editor is strictly prohibited.
II. Organizational matters.
1) Tournament host and judge - Benis (ICQ: 619610068).
2) After each played match, participants must submit a report and confirmation in this topic, created automatically. Save files of all matches must be saved until the end of the tournament and submitted upon request from the tournament host.
3) The games of the tournament count towards the ХВ rating.
So, Puzzzo has reached the grand final and is waiting for one of four opponents from the lower bracket.
The deadline for the match between BISHOP - papashkaiz4atika is May 24th.
At first, I was nervous about the titans on GO, but seeing a decent number of Dragon Fly Hives and catching Tazik's land at the end of the week gave me confidence in a normal finish. In the end, I only broke through to 123, after picking up a Dragon Utopia with CHS.
By the way, if I had scouted a little better, I could have captured the blue cap before the center as well.
Another interesting point — if not for the orb, I wouldn't have been able to successfully take the KZKh from 37 red dragons through the oil, so the home single with CHS turned out to be strategic at that moment and contributed to pleasant gameplay.
At the start of week 3, realizing that Lizard could out-mosh in the late game with hidden creatures, I didn't hesitate and went to visit.
My opponent had really bad luck with the desert side spawn, and all the main goodies were on my side.
A rather absurd and foolish defeat.
Let's go over everything in more detail.
A good start with taking the dungeon on Jeddit without unnecessary skills (expert in wisdom and fire), discovering a consignment and a couple of Zephyrs with adequate guards. The catch, again, was the Archangels.
Although there was some meat, it still wasn't enough for such guards, and the stats weren't allocated properly. It became clear that it's most profitable to break through with Jeddit. Fortunately, after the scholar and the logistician, the Warlock finally got the long-awaited Earth skill, but it wasn't possible to use it in time.
Also, I didn't take care of mana, which ultimately decided the outcome: I spent a lot on the Archangels, and in the castle, I was left without mana, failing to trade resources for a buyout in time.
Perhaps if I had built double mana in time (instead of building an extra portal in the dungeon), things might have turned out differently.
Thank you for the game!
1-1
The distribution is magnificent: the exit plan is simple, the main thing is to click fast)
But without errors, it didn't happen again: although I broke the Nixs on 121, I left no resources for the GM in the central Castle. Fortunately, I had enough mana for 1 oil left; 122 wasn't a complete waste: I managed to snag the teapot. By the way, I forgot to mention one important fact: at the respawn, an explosion scroll was placed with one of the marshmallows, which undoubtedly carried in the center.
124. Finding no better options for how to crash my main hero after taking the Dragon Utopia, I decide to use DD for this, but on a timer; also, in a wave of Blitzor-style tension, after a micro-error, I get confused and lightning-fast delete my main (a wonder Labeta, without a single extra skill) instead of the loser standing nearby. At the end, I even leave the hero with stats without mana and without an army (I left the Castle to release the loser and didn't have time to sit back down).
Combo. An extremely expressive situation, especially considering that the opponent broke GO on this day, and it feels like the hour of reckoning is near)))
To great happiness, Lizard is in no hurry, which is logically own side, basically. He doesn't know that his opp got a bit "amulilied".
From the views, it looks as if he has already jumped to another respawn.
On my turn, I manage to actually make some one-way trips via DD. Two max objects at the second central Castle. Managed to get out of there in time. As a result, I'm spending the night on the Crag; he took resist with air, so there was an option to main him if no alternative in the form of a mage from the prison is found.
Next, the opponent takes back the Castle, partially showing control. But he doesn't stay in the Castle.
Somehow I break through a hundred ducks with a ruined hero, using whatever means possible; it was an under-fight. With the convict, I break the next one, 47 horses—wow, I say, thinking only about the prison—it turned out a TP scroll lay nearby. Although I wasn't very happy about this then, as I was hoping for a cool mage rather than a cool scroll, later earth control proved to be monstrously useful: I didn't find any КЗ, and things just didn't work out with a GM above level 2 due to my early harsh trades.
So, next, with the Necromancer, I break through the junk together with the prison, and there turns out to be a lovely Level 10 Moon with air and ballistics; this boosted my morale, because the Moon is more likely to catch earth than anyone else.
More or less on a positive note we save, however confidence is still low. I paced around the kitchen for a whole hour, thinking about what happened).
Continuing.
Lucky me, my predictions came true: on 131 the Moon expertized earth. Later I break through to another respawn and go deep into the center without planning the return recapture of Castles; this sets me back in tempo, I lose the main central Castle for a couple of days, and Lizard breaks into another zone. Unexpectedly, Labeta is dug up, but no adequate use for a support can be found—there's nowhere to level her up quickly, nor any time, so the Moon remained the main.
Along with all this, the last skill of the elementalist—the scholar—is finished. Labeta learns resurrect from Jeddit and essentially has everything needed from earth, except probably the earth-girls.
On 141 I finally take the Necromancer. The opponent takes him back. Move for move, I take the main with the Crag on 142, and in the remaining 20 seconds, I start moving the Moon) Having thought of nothing better, I decided to recapture the nearest village, which is not a village at all but a full-fledged big city; that's where Uncle Galtran was sitting. To hit or not to hit—5 seconds for a response, didn't even have time to change clothes. Fortunately, the black orb was equipped, and I managed to outplay through berserk.
At first, I was nervous about the Titans on the GO, but after spotting a decent number of Dragon Fly Hives and catching Earth by Tazik near the end of the week, I gained confidence in a normal start. In the end, I only broke through to 123, after picking up a Dragon Utopia with a Spirit of Oppression.
By the way, if I had scouted a little better, I could have also captured the blue Cap before the center.
Another interesting point — if not for the orb, I wouldn't have been able to successfully take the Grail from 37 Red Dragons through the Oil, so the home unit with Spirit of Oppression turned out to be strategic at that moment and contributed to pleasant gameplay.
At the start of week three, realizing that in the late game Lizard could out-mosh me with external dwellings, I didn't hesitate and went to visit.
My opponent was quite unlucky with the desert side spawn, and all the major goodies were on my side.
Thanks for the game!
1-1
Just plain morale in the Angel external dwelling set me back by 3 days in tempo. Thanks for the game!
A good start with taking the dungeon on Jeddite without unnecessary skills (expert in wisdom and fire), discovering a consignment and a couple of Zephyrs with adequate guards. The catch, again, was the Archangels.
Although there was enough meat, it still wasn't enough for such guards, and the stats weren't allocated properly. It became clear that it was most profitable to break through with Jeddite. Fortunately, after the scholar and the logistician, the Warlock finally got the long-awaited Earth skill, but it wasn't possible to use it in time.
Also, I didn't take care of mana, which ultimately decided the outcome: I spent a lot on the Archangels, and I was left without mana in the castle, failing to trade resources for a bribe in time.
Perhaps if I had built double mana in time (instead of building an extra portal in the dungeon), things might have turned out differently.
Thank you for the game!
1-1
A good setup, successfully covered the center. Thank you for the game!
The distribution is magnificent: the exit plan is simple, the main thing is to click fast)
But mistakes happened again: although I broke the Nixons on 121, I left no resources for the MG in the central Castle. Fortunately, I had enough mana for 1 oil left, so 122 wasn't a complete waste: I managed to take the samepot. By the way, I forgot to mention one important fact: at the respawn, an explosion scroll was placed with one of the marshmallows, which undoubtedly carried the center.
124. Finding no better options for how to crash my main hero after taking the Dragon Utopia, I decide to use DD for this, but on a timer, and also in a wave of Blitz-Jebus tension, after a micro-error, I get confused and lightning-fast delete my main (the miracle Labeta, without a single extra skill) instead of the loser standing nearby; at the end, I even leave the hero with stats without mana and without an army (I left the Castle to release the loser and didn't have time to sit back down).
Combo. An incredibly expressive situation, especially considering that the opponent broke GO on this day, and it feels like the hour of reckoning is near)))
To great happiness, Lizard isn't rushing, which is logically sound from his side, in principle. He doesn't know that his opp got a bit "amulilied".
From the views, it looks as if he has already jumped to another respawn.
On my turn, I manage to make some good one-way trips via DD. Two max objects at the second central Castle. Managed to get out of there in time. As a result, I spend the night on the Crag; he took resist with air, so there was an option to main him if no alternative in the form of a mage from the prison is found.
Next, the opponent takes back the Castle, partially showing control. But he doesn't stay in the Castle.
Somehow I break through a hundred ducks with the ruined one, using whatever I can; it was an under-fight. With the convict, I break through the next one, 47 horses—wow, I say, thinking only of the prison—it turned out a TP scroll lay nearby, and although I wasn't very happy about this then, as I was hoping for a cool mage rather than a cool scroll, later earth control proved to be monstrously useful: I didn't find any КЗ, and things just didn't work out with an MG above level 2 due to my early harsh trades.
So, next, with the Necro, I break through the junk along with the prison, and there turns out to be a lovely Level 10 Moon with air and ballistics; this boosted my morale, because the Moon is more likely to catch earth than anyone else.
On a more or less positive note we save, however, confidence is still low. I walked around the kitchen for a whole hour, thinking about what happened).
Continuing.
Lucky me, my predictions came true: on 131 Moon expert-ed earth. Later I break through to another respawn and go deep into the center without planning the return takeover of Castles; this sets me back in tempo, I lose the main central Castle for a couple of days, and Lizard breaks into another zone. Unexpectedly, Labeta is dug up, but no adequate use for a support can be found, there's nowhere to level her up quickly, and no time either, so Moon remained the main.
Along with all this, the last skill of the Elementalist—Scribe—is maxed out. Labeta learns resurrect from Jeddit and essentially has everything needed from earth, except probably the earth-girls.
On 141 I finally take the Necro. The opponent takes him back. Move for move, I take the main with Crag on 142, and in the remaining 20 seconds, I start moving Moon) Having thought of nothing better, I decided to take over the nearest village, which is no longer a village but a full-blown big city; that's where Uncle Galtran was sitting. To hit or not to hit—5 seconds for a response, didn't even have time to change clothes. Fortunately, the black orb was equipped, and I managed to outplay through berserk.
Thanks for the games!
2-1
Perhaps one of the most epic parties in Blitz-Jebus of all time. Throughout the game, I was far behind, fighting only because of a lucky MG on my main (TP from 1 rebuild, DD immediately) and a flight scroll on earth. In the end, I could counter anything except mass berserk, and there was no pendant against it anywhere (although when you don't need it, they give it in chests :mad:). Thanks for the game!