Posts from Replacing spells (Raise Dead - Blight).
The spell cannot be cast on a completely healthy enemy unit.
Why is there such a restriction? How will this be taken into account in the game? For example, if I try to cast a spell on a healthy unit despite the restriction, what will happen? How will I be informed that it won't work?
However, it's an interesting idea, and raising units is often used in a similar way in conjunction with the enthrall spell.
ColouredText - список заклинаний и их уровень в описании существ-колдунов
И пусть Эльрат осветит твой путь
It would be more logical to make this effect similar to "Plague," as it's not very effective at higher levels.
- The rest of the Darkness faction is still strong, regardless of the game stage.
- It's impossible to create a mass version, at least for online play.
- We would have to swap their positions, which would generally strengthen the Darkness school in the late game, making it even stronger.
As a fellow player pointed out, I haven't really done anything new; I've just reversed the old effect. It was unexpected that it couldn't be applied multiple times, but essentially, it's still raising the dead. Besides, it works well for the late game for the Nature faction.
Hmm... and I haven't even tested the Wizard's spell...