Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
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When restarting, the map is not saved. Is it possible to make it so that you can view it after the game?
Is it possible, and if so, how can I choose the network adapter that the game uses/listens on for local network play?
We've encountered the following problem.
In the local network, the computers on which we want to play are all in the same subnet, 192.168.0.1/24. We can see each other on the local network without any problems.
Each computer also has 2-4 network interfaces (both physical and virtual). For example:
10.0.1.1/24 - on one
10.0.22.1/24 - on another
10.0.333.1/24 - on a third
When the game is launched, the server stubbornly waits for clients through the interface of the virtual networks 10.0.1.1/24.
To make the game start looking at the common local network 192.168.0.1/24, we have to disable the 10.0.1.1/24 interfaces and restart the game.
Is there a way to hardcode which network interface to use?
Routing traffic through the internet seems silly when we're all on the same local network.
When restarting, the map is not saved. Is it possible to make it so that you can view it after the game?
Added 3 minutes later
mixfix, Network connections - additional - additional parameters - adapters - change the order. This is for XP; it should be similar for Vista.
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32
Весна-осень 2011.
When they try to join, your game will simply disappear from their list.
Also, you won't see the games of those who are on your blacklist.
This is how it is and how it always was.
I will add asterisks to the password of the created game.
I will also do something about the numpad. Numpad functionality was a feature of HW rules. This functionality conflicted with something in HD, and I disabled it when I integrated the HW rules into HD...
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
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