Posts from The Way Home
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Georgian gangster Okhtari decided to retire on the honestly earned money from his gang and the gnome markets and sent his loyal enforcer, Sanitar, to reclaim the former territories. Sanitar successfully completed the task without any losses, reaching level 33.
It was quite easy. There was no aggression from the players. All the undead, probably because Sanitar was highly respected :smile10:, joined him. Therefore, after capturing the Necropolis castles (they have 2 castles), it was possible not to play as a Necromancer at all. And the Tear of Ashi at the end of the journey was completely unnecessary.
Summary: it needs to be made more difficult. Make the players more arrogant and cheeky) So that they fight for territory) Maybe add secondary tasks to make it more interesting. Limit the choice of heroes, etc.
Added after 21 hours and 30 minutes
Finally found the time - played through the map, thanks to the author!!
The game turned out to be interesting, especially the final battle was exciting. The AI should definitely be made more aggressive - none of the players, except for the purple one, put up any decent resistance, even the Unicorn Lord "ran away" as soon as I hypnotized them.
I uploaded the final cutscenes and a replay of the final battle.
....In the tavern of the archer, a doppelganger appeared; I don't remember his name, it seems like Waishan))) .....
That's right, he appeared for me right away, and there was no choice (I urgently needed a second hero) - I had to hire him, and then I kept getting them mixed up throughout the game.
Regarding the death of the main hero - I also agree (although I didn't check - I kept him in a secondary role - I developed his logistics to the maximum and used him as a support hero), but ideally, they should force the final victory to be achieved by the main hero - after all, this is the leitmotif of the game: "liberating the homeland is a sacred duty even for scoundrels," and doing it with other people's hands is bad form.
And it would also be desirable to give only one attempt to win, for example - I killed the ghost (with the hands of the rogue Letus) without risking anything - I knew for sure that if it didn't work out, I would run away with the rogue and in a couple of days I would return with him, with an army that wasn't as strong as the first, but still numerous enough, and easily finish off the ghost with my magic (they were already gathered and standing nearby in the castle of mages).
If the author fixes these shortcomings and makes the opening and ending cutscenes + adds a couple of videos during the game, the map, in my opinion, will be no worse than the real Heroes maps.
As for the Necromancers - it takes more than a month to develop their cities and gather enough troops, so in my opinion, it is more promising to play with the starting faction, especially since the Dark Elves have offensive potential no worse than the Necromancers.
Guys, what's my problem? I cleared out the Necropolis, and after clearing out the Fortress, the map crashes! And I really love custom maps! I was playing on version 3.1, without any mods.
The yellow player is moving, and the game crashes.
Keep creating more maps, but this time with improvements:)
Thank you very much for the map.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
