Posts from [TOURNAMENT - SoD] Blitz Jebus - 4 / Blitz Jebus - 4
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Announcement
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I. Rules:
1) Tourney game version - SoD+HDmod+HWrulez+Fresh Mod 2.0 (latest versions but Fresh Mod).
2) Template - Jebus Cross.
According to agreement between players, they can play the mt_Jebus Cross template.
3) Timer - 8+4+1.
4) Tourney format - Double Elimination.
In every tour current pair plays bo3 (both upper and lower brackets).
Time for a games in upper brackets - 2 weeks, for lower - 4.
When you are not able to play tour in time - please notify judges in advance.
5) Castle selection - Random + one trade (winner selects castle or color).
6) When there is a game with simultaneous turns - then it plays until 117 inclusive.
7) Restarts - 2 days total.
8) Red-rush is allowed, roads only fast.
9) Block restart is possible to take untll 112 inclusive, but only in the day when block was spotted.
For both brackets the rule from "Blitz-Jebus-2":
By block we consider the guard (or group of guards), which:
- blocks any road to the village (doesn't matter whether there is a block to the GO).
- which you can't kill without losing less than half of the army.
- which you can't walk over less than 1-day movement points count (1500 moves). Moves are counting "from the road to the road" according to shortest route. When there are killable guards on this route - we consider that they're killed.
Block restarts are counting as subjective.
10) Mage guild rebuild is on.
11) Game is playing with Fresh Mod.
When both players don't want to play with Fresh Mod - they can play without it.
When during the game it appears that one of the players forgot to include Fresh mod - two options are available:
а) Continue the game as is.
b) Include fresh mod and load battle save before entering the object.
It's possible to do once per all restarts.
Other rules are standard.
Players are allowed to make any changes to the rules except template and timer.
II. Organizational questions.
1) Judge of the tourney - Ihromant (ICQ: 5676388).
2) For every finished game players should write the report and confirm it in this topic. Saves for all games should be preserved until the end of the tourney and show them to judges when any questions are present.
3) Tourney games are included into HW overall and season rating.
4) Registration lasts until 4th February (could be expanded), start of the tourney - 5th February.
Winner Blitz Jebus -1 - KobRa_RR.
Winner Blitz Jebus -2 - =Lizard=.
Winner Blitz Jebus -3 - BISHOP.
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I. Rules:
1) Tourney game version - SoD+HDmod+HWrulez+Fresh Mod 2.0 (latest versions but Fresh Mod).
2) Template - Jebus Cross.
According to agreement between players, they can play the mt_Jebus Cross template.
3) Timer - 8+4+1.
4) Tourney format - Double Elimination.
In every tour current pair plays bo3 (both upper and lower brackets).
Time for a games in upper brackets - 2 weeks, for lower - 4.
When you are not able to play tour in time - please notify judges in advance.
5) Castle selection - Random + one trade (winner selects castle or color).
6) When there is a game with simultaneous turns - then it plays until 117 inclusive.
7) Restarts - 2 days total.
8) Red-rush is allowed, roads only fast.
9) Block restart is possible to take untll 112 inclusive, but only in the day when block was spotted.
For both brackets the rule from "Blitz-Jebus-2":
By block we consider the guard (or group of guards), which:
- blocks any road to the village (doesn't matter whether there is a block to the GO).
- which you can't kill without losing less than half of the army.
- which you can't walk over less than 1-day movement points count (1500 moves). Moves are counting "from the road to the road" according to shortest route. When there are killable guards on this route - we consider that they're killed.
Block restarts are counting as subjective.
10) Mage guild rebuild is on.
11) Game is playing with Fresh Mod.
When both players don't want to play with Fresh Mod - they can play without it.
When during the game it appears that one of the players forgot to include Fresh mod - two options are available:
а) Continue the game as is.
b) Include fresh mod and load battle save before entering the object.
It's possible to do once per all restarts.
Other rules are standard.
Players are allowed to make any changes to the rules except template and timer.
II. Organizational questions.
1) Judge of the tourney - Ihromant (ICQ: 5676388).
2) For every finished game players should write the report and confirm it in this topic. Saves for all games should be preserved until the end of the tourney and show them to judges when any questions are present.
3) Tourney games are included into HW overall and season rating.
4) Registration lasts until 4th February (could be expanded), start of the tourney - 5th February.
Winner Blitz Jebus -1 - KobRa_RR.
Winner Blitz Jebus -2 - =Lizard=.
Winner Blitz Jebus -3 - BISHOP.
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Tourney brackets:
https://docs.google.com/spreadsheets/d/1cAlwcnJlrHtyLFpx7QHFB1voA99SauG2Q1uiuknLdxc/edit#gid=739590733
Time for 1st round until 4th March. Time for the first round is until March 4th.
If your player is missing for first 2 weeks - write to me and I'll make a replacement with player from the waiting list.
If your opponent doesn't respond in the first 2 weeks - write, and I will replace him with a player from the waiting list.
Waiting priority list:
D0wnButNotD3f3ateD
Hideyosi
Wladysha
Ihromant
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Managed to grab a КЗ at the respawn, but everything else was depressing: bad roads, far-apart objects, an empty Dragon Utopia before the exit, and a five-stack ГО, including cyclops. Somehow managed to crawl into the center a bit late, managed to seize the center town, and attacked tazik with significantly superior stats in hopes that there was no mana. There was mana, as well as strike magic.
Thanks for the game!
Thanks for the game!
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Average draw without hidden caches, but with Dragon Fly Hives. On day 122, Shakti rushed to the center with cats and oils, but got GG from the opponent.
Thanks for the game
2-1
Thanks for the game
2-1
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Thank you.
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Thank you for playing!
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Thank you for the game!
Thank you for the game.
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thank you.
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I can substitute if someone drops out of the tournament.
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reached 122 with a rush, gathered 109 Psychos and 16 Birds, Kreg 40 32 under Castle, virtually unkillable.
Thank you for the game!
Thank you for the game!
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Thanks for the game! I lost at level 117, and after that, it was just a pain!
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We played a second game with ffoolabezlp. I won 2:0. Thanks for the game!
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We played a second game with ffoolabezlp. I won 2:0. Thanks for the game!
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Great army distribution, I ended up with 121 and 40 psychs. But the lack of funds prevented me from building the university, and Monera got water 3 times in a row, eventually taking it. We met in the center at 122, but without elementals, I didn't risk attacking; I ran toward the Dragon Utopia, didn't make it, and on his turn, Yar drove me out of the center. I retreated to a secondary site, scraping together whatever I could, but all the stats were in the center. I didn't want to face the finale with 20-20 against 40-40. Thanks for the game!
#0-1
#0-1
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Here, I managed to defeat the fairies in the Grand Order, and Quick showed a loss by killing 1. I thought I would immediately type "gg," but I still fought and somehow (thanks to the water resistance on the gray units!!!) managed to get to 3 gray units and 12 orcs. All the cyclops (18 units) and the rest of the army were killed. However, it turned out that Yara had a loss on 111, and he entered the center much later, when I was already ready to face him, which I did. Thanks for the game!
#1-1
#1-1
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Tamika leveled up gorgeously and got everything needed. I barely made it to 121, having 13 horses and about 350 skeletons. Stats were so-so, timer was at zero, so the army melted quickly. On the last move to 122, I entered the second Dragon Utopia, from which I emerged with only 6 horses left. However, I was given КВ, and prospects suddenly opened up. But Grinya couldn't handle the giants with ГС (5 titans) on ГО. Thanks for the game!
I want to note that over all 3 games, I didn't take a single restart. I demand a special prize.
#2-1
I want to note that over all 3 games, I didn't take a single restart. I demand a special prize.
#2-1
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Trade -5k. There was a hut with earth not far from the city, but the respawn was completely blocked; on one side of the road were 24 Archmagi guarding the prison, and on the other — 50+ Dogs guarding the Dragon Utopia. In the end, I had to take a detour through the wilderness for about 3 turns to reach the Hive which was further down the road past the Archmagi. Took it on turn 115, got 2 Necro-horses. By outsmarting them twice with Solmir, I finished off those same 2 horses and built a chain to another part of the respawn — also through the wilderness. Did some Necromancy. Galtran had nothing for movement speed, so he ran like a cripple for 1630 moves. On turn 116, I broke through another road block in the form of 8 Death Knights guarding the Dragon Utopia. Next turn I went for the demon-dweller because there weren't enough bones for the same Dragon Utopia; it became 260+ after the demon-dweller. Built up to level 3 guild, and there — an animate! :smile54: And only on turn 121 did I break back home for mana res. Rebuilt horses in the fort. The respawn generated 5 Dragon Utopias! :eek: On turn 122, I took one Dragon Utopia clumsily, went for a second one on turn 123. From them dropped: sword +12 -3, +3 all, +1 All, +4/+4 Armor. Nothing special. Took the second one clumsily too, sacrificing 4 horses and 50 skeletons, even though I still had mana for 1 Animate. Failed to break back home this turn, so didn't refill mana... Essentially skipped a turn with Galtran... Halon from the prison, who also learned animate, broke into the outer Tavern and took a 3rd Dragon Utopia past the Dogs. Sacrificed 100 skeletons and 1 Horse there, and that was with 4 Animates and decent stats! By the way, level 10 Halon was terrible; nothing useful except Wisdom. In this Dragon Utopia btw they gave КВ and Shield +12 -3. A TP opened in the GM! Grabbed another 2 Dragon Utopias there; they gave more own-helmet, skull-helmet, Sandals +2 All, and Wings! Had to break back home with Galtran again; otherwise I would have come out on turn 126 after 5 Dragon Utopias, but I actually came out on turn 131 after the mana res :D Built Ghosts in the Castle, bought everything; had 400+ bones, 10 Death Knights, 12 Liches. In short, the army wasn't great. Even though stats were okay, there were no speed artifacts... Thought I would lose. But the opponent somehow threw away their entire army and by the time I came to fight, there was no one left.
Thanks for the game!
Thanks for the game!
Accepted by opponent on 3/16/2019 9:04 AM
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