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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
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Please, we really need a comma (not using Ctrl) in the chat.
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In reply to zoog
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I liked the new save format and timer in Heroes of Might and Magic Online. Great, thanks!
discord: Nodl#5086
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When restarting, the map is not saved. Is it possible to make it so that you can view it after the game?
In reply to Redwhait
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Redwhait
When restarting, the map is not saved. Is it possible to make it so that you can view it after the game?
You need to manage to view the map before restarting :D
In reply to Dirty_Player
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Could you explain why the HW Rulez options, which disable certain objects, are强制 enabled for small-sized maps? Previously, the philosophy of the HD mod seemed to be about optional changes to the original mechanics (the HD/HD+ checkbox). Has the mod's concept changed? For example, I don't disable objects on any of my maps, and I don't really need HW rules. In my opinion, the game is much more interesting and engaging without these rules. Besides, the original is the original – it should always be treated with respect. At the same time, I also play multiplayer (and actually play more multiplayer than single-player). Multiplayer players aren't just hardcore gamers and online pros; many play simply for fun with their friends. And they want to play with the original mechanics, not with altered and imposed ones. The HD+ option has very good reasons for existing – and even that is optional. But here, something is being imposed for reasons that are completely unclear (even if someone thinks it's a good thing, that can't be considered a valid reason).
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Hello, can anyone help? When I click on any clickable element in the HD mod's online lobby, which redirects me to browser pages, my Windows system starts acting up. All buttons get assigned random actions; for example, pressing "U" brings up a window with keyboard settings for visually impaired users, and pressing "TAB" activates a plugin for cycling through open applications (like in Windows 10), and so on. The only way to fix this is by restarting my computer. Has anyone else encountered this issue, and does anyone know how to resolve it? ;D
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Hello.

Is it possible, and if so, how can I choose the network adapter that the game uses/listens on for local network play?

We've encountered the following problem.
In the local network, the computers on which we want to play are all in the same subnet, 192.168.0.1/24. We can see each other on the local network without any problems.

Each computer also has 2-4 network interfaces (both physical and virtual). For example:
10.0.1.1/24 - on one
10.0.22.1/24 - on another
10.0.333.1/24 - on a third

When the game is launched, the server stubbornly waits for clients through the interface of the virtual networks 10.0.1.1/24.

To make the game start looking at the common local network 192.168.0.1/24, we have to disable the 10.0.1.1/24 interfaces and restart the game.

Is there a way to hardcode which network interface to use?
Routing traffic through the internet seems silly when we're all on the same local network.
In reply to Redwhait
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Redwhait
When restarting, the map is not saved. Is it possible to make it so that you can view it after the game?
Does the auto-start at the beginning of the turn not work? For the blue player without a stronghold, it's clear that it doesn't.

Added 3 minutes later
mixfix, Network connections - additional - additional parameters - adapters - change the order. This is for XP; it should be similar for Vista.
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Following up on this post, I would like to inquire about the current plans regarding viewing options, screenshots, export features, and grid functionality
ICQ 289320583
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In my opinion, an English-language chat is pointless – there are never more than 3 or 4 people visiting it at any given time. Let them write in Russian – they’ll have a better chance of getting a response.
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This is for the future – in about 10 years, Heroes will conquer the whole world, and the English-language chat will become relevant.
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32

Весна-осень 2011.

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I would like to know how feasible it would be to add a function to the online lobby, in addition to the blacklist, to "block a user," so that they cannot only write but also join a created game (ideally, they would also be kicked out if they have already joined!). And, if possible, make the password for a created game the same as the in-game password, with the option to hide it with asterisks. P.S. I'd also like to bring up an old question: why has the numeric keypad stopped working in the in-game chat (at least in the castle trading window)?
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So, someone who is on your blacklist cannot join your game anyway.
When they try to join, your game will simply disappear from their list.

Also, you won't see the games of those who are on your blacklist.

This is how it is and how it always was.

I will add asterisks to the password of the created game.
I will also do something about the numpad. Numpad functionality was a feature of HW rules. This functionality conflicted with something in HD, and I disabled it when I integrated the HW rules into HD...
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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Is it possible to create such a window? So that I can play on a tablet without a keyboard.

test-hmw-0-4
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Where did the settings for 1-player mode go?
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