I saw it. But in my opinion, the focus is more on creating new castles than on improving the multiplayer. That's probably why it's still in a deep alpha. Although, I haven't explored it much; I don't know C++.
https://tonsky.livejournal.com/319591.html
Here's a good article about what qualities heroes need to be successful.
No, the main goal is to rewrite the Heroes engine from scratch, with open-source code and cross-platform compatibility. Of course, this attracts a lot of newbie modders whose priority is to create some new, bizarre city.
As far as I understand, the main problem now is the development of AI (it's very dumb) and the stability of the game. At least when I tried to play it, it kept crashing.
I asked about simultaneous turns, and they said it's not a problem (either it's almost implemented, or it's not difficult to implement), it's just not a priority.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того