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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to Falcone
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#415
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Falcone
Thank you for the game!
thanks for the game
ISQ 357644592(работает!)
скайп marajan87
In reply to andabat
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#416
Almost every unit got morale against me including 50 trogs on the AI hero so I lost all wolves week 1, had to build manticores to have a decent stack, and without wolves it was not possible to take 2 dwarven treasuries which would enable behes in castle. Luckily my only cons was 100 griffs and dessa developed perfectly with offense, earth, intel. By end of 122 I had 2 angels, 22 wyverns, 5 manticores and was heading to a treasure but opponent gave up.
Thanks for the game.


https://www.twitch.tv/dave_hun
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Mini-Nostalgia
Game Length
122 days
Game Date
1/12/2019
Reported
1/12/2019 9:06 AM
Rating Impact Archived
Dave_HUN 1978 1979 +1 ↑
Norbakk 1443 1442 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/13/2019 6:47 PM

In reply to Dave_HUN
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#418
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Thank you for playing!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
141 days
Game Date
1/12/2019
Reported
1/12/2019 3:44 PM
Rating Impact Archived
TT_HNK 1495 1523 +28 ↑
kamukag3e 1856 1828 -28 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/12/2019 8:01 PM

In reply to TT_HNK
#419
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TT_HNK
Thank you for the game!
Thank you for the game!
艰难获胜 herolwy
In reply to Grando
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#420
Stupid mistake normal result. Thanks for the game!
http://heroes3stat.appspot.com/rating/overall/gee
Battle Report Accepted
Синий / Blue
Gee
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
116 days
Game Date
1/13/2019
Reported
1/13/2019 1:50 PM
Rating Impact Archived
Gee 1310 1300 -10 ↓
Norbakk 1431 1441 +10 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/13/2019 6:48 PM

In reply to Grando
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#421
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Dirty Moon won the match. Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
122 days
Game Date
1/13/2019
Reported
1/13/2019 2:04 PM
Rating Impact Archived
Falcone 1860 1863 +3 ↑
Montt 1539 1536 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/13/2019 4:47 PM

In reply to Falcone
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#422
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Falcone
Dirty Moon won the match. Thanks for the game!
Well, it's a classic scenario: the opponent gets Dirty Moon as their second hero, has a level 5 helmet on respawn, and also has spell power artifacts. I reach level 121 and get +5 to all stats, but they just one-shot my stack of ducks with a single explosion. Skillful! Thanks for the game.
ICQ: 349459516
Discord: Mont#8175
https://www.twitch.tv/m_on_t
In reply to Dave_HUN
#423
Dave_HUN
Almost every unit got morale against me including 50 trogs on the AI hero so I lost all wolves week 1, had to build manticores to have a decent stack, and without wolves it was not possible to take 2 dwarven treasuries which would enable behes in castle. Luckily my only cons was 100 griffs and dessa developed perfectly with offense, earth, intel. By end of 122 I had 2 angels, 22 wyverns, 5 manticores and was heading to a treasure but opponent gave up.
Thanks for the game.
TFP!
In reply to Dave_HUN
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#425
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Paid 1200 for the color, wasted my 3 restarts, my opponent had one more restart, saw 2 of my natural towns, rejoiced. Too soon. When the opponent didn't take a restart - I saw pure horror around. A block on the way with 50-99 lizards (turned out to be 70), a wood mine far away that was eventually blocked. Decided not to build Mages-Nagas because I barely had any gold, decided to rush with GM. Misclicked in a max-dwelling and lost 20 Gremlins, things got sad. On day 121, Gosh arrived at the tavern, the Necromancer's Cloak was lying around, it got a bit more cheerful, but I understood there was nothing good yet. On day 121, I broke through to the Conflux, and surprise - 20-49 Gorgons for the box and an obelisk (turned out to be 39 Gorgons and 10k experience). On day 122, the opponent made a mistake himself, standing Kyrr near the portal. At least some chance. Attacked with Solmyr, thinned out the Elves and shaved a Pegasus, then bought and attacked with Galtran. The opponent surrendered with 5 Horses and 38 Centaurs, no Elves. Well, at least a breather. Then I doubled Solmyr's mana and thinned out the Gorgons a day later. But since there were 39 of them, there was a risk of level 4-5 or all elements. So I decided to take the box with Solmyr, not Galtran. Turned out to be 10k experience, but I wasn't upset. Solmyr looked very decent with Intelligence and Expert Air. After killing the Conflux, I poured everything into gold, built the University, leveled Earth for Solmyr and Galtran. Then with Galtran I claimed Necromancer camps, and with Solmyr I broke through 6k Monk guards. Reached the village and realized there was absolutely nothing there. Luckily, at that moment I built Resurrection at home and realized I could take the Utopia under double mana 1-2. At level 5, I got Fly and Implosion. Took the only Griffin Conservatory I saw under Fly, because there was also double mana nearby. Then I split on double mana, and with 280 mana climbed toward the Utopia. By some miracle and calculation, I managed to take the 3rd one, which I thought I'd lose to. Mana was exactly enough (Implosions and Resurrection decided it). It gave royally, +6 All, +4 All, a Sword of +6 Attack, and the Black Orb. Then I thought about taking another Utopia and then on day 137 taking the Faerie Dragon dwelling, but my opponent interrupted the idyll. He captured my Barbarian castle and fortified there. I figured I'd attack; he hadn't taken any Utopias judging by the tavern, and if anything, I'd buy him off if there was a Recanter. There was no Recanter. The final battle went through one gate, though due to carelessness I missed 3 Angels that got trampled by horses. But it's fine. There were 6 birds and 120 Skeletons left, and with them I still took the Faerie dwelling on day 137. But my opponent surrendered after losing the final battle.

Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
136 days
Game Date
1/13/2019
Reported
1/13/2019 9:25 PM
Rating Impact Archived
Ihromant 1734 1738 +4 ↑
MoxuTo 1431 1427 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/13/2019 9:33 PM

In reply to Ihromant
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#426
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Ihromant
Paid 1200 for the color, ate through my 3 restarts, the opponent had one more restart, saw 2 native units, rejoiced. Too early. When the opponent didn't take a restart - I saw nothing but horror around. A block on the road with 50-99 lizards (turned out to be 70), a wood mine far away and ultimately blocked. Decided not to build nagas, since there was hardly any gold, decided to rush Mage Guild. Due to a misclick in the max-vault I lost 20 gremlins, things got sad. On 121 Goshhan arrived at the tavern, a necromancer's cloak was lying around, things got a bit cheerier, but I understood nothing good was here yet. On 121 I broke through to the conflux, and surprise - 20-49 gr gorgons for a box and an obelisk (turned out to be 39 gorgons and 10k experience). On 122 the opponent exposed himself, Kirr stood near the portal. At least some chance. Attacked the opponent with Solmyr, thinned out the elves and shaved a pegasus, then bought troops and attacked with Galthran. The opponent surrendered with 5 horses and 38 centaurs without elves. Well, at least a breather. Then I doubled Solmyr's mana and a day later thinned out the gorgons. But since there were 39 of them, there was a risk that they were level 4-5 or all elemental. So I decided to take the box not with Galthran, but with Solmyr. It turned out to be 10k experience anyway, but I wasn't upset. Solmyr looked very solid with Intelligence and Expert Air. After killing the conflux, poured everything into money, built a university, leveled Earth for Solmyr and Galthran. Then Galthran necromanced, and Solmyr broke through 6k monk guards. Reached the village and realized there was literally nothing there. Luckily at that moment I built Resurrection at home and realized I could take the utopia under double mana 1-2. On level 5 I got Fly and Implosion. Took the only Griffin Conservatory I saw under Fly, since there was also double mana nearby. Then I dove into double mana, with 280 mana went for the utopia. By some miracle and calculation I managed to take the tier 3, which I thought I'd lose to. Mana was exactly enough (Implosions and Resurrection decided it). It gave royally: +6 all, +4 all, a sword +6 attack, and the Black Orb. Then I thought of taking another utopia and then on 137 taking the Faerie Dragon dwelling, but the opponent disrupted the idyll. He captured my Barbarian castle and holed up there. I figured I'd attack, he hadn't taken any utopias judging by the tavern, and if anything - I'd buy him off if there's a Reckanter. Reckanter wasn't there. The finale went one-sided, though due to inattention I missed 3 angels, which the horses covered. But it's fine. There were 6 birds and 120 skeletons left, and with them I still took the Faerie Dragon dwelling on 137. But the opponent surrendered after losing the finale.

Thanks for the game!
Thanks for the game!
In reply to Graf_Bananov
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#427
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Graf_Bananov
I gave up the color for 1900, but that money wasn't enough. I spent 2 weeks running around without an army (lost 2 wyverns in the first week - had 7 lizardmen and 4 gnolls left by the end of the first week) and without money, and realized I couldn't get through the path to my own towns(((. When I found a passage to the opponent in the second week, I got nervous because their army was about 2-4 times larger. I took the first Dragon Fly Hive on day 131 and started thinking about taking Dragon Utopias. The first Dragon Utopia fell on day 137 (a bit late, but without major losses - useful items were Shackles of War and 20k). The next Dragon Utopia was more rewarding - 3 spell books (Air, Earth, Water), so I had full control by the start of week 4, and by the end of the week I had an idea where the Grail was. Then on day 217 I dig up the Grail and build it in Tower, thus seeing where the opponent is. I want to note that the opponent waged a very skillful guerrilla war, capturing castles with secondary heroes and never once walking into a trap, which led me to think - the OPP has control.
Thanks for the game!!!
Thanks for the game! The lack of control left virtually no chance.
ICQ: 564224919
In reply to Dave_HUN
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#428
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Thank you for playing!
ICQ: 564224919
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
ЯR
Красный / Red
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Mirror Diamond
Game Length
133 days
Game Date
1/13/2019
Reported
1/13/2019 10:28 PM
Rating Impact Archived
Toganash 1591 1614 +23 ↑
ЯR 1810 1787 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/22/2019 11:00 PM