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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to Montt
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Montt
A win without restarts for me, with 1 restart for the opponent, but there Rylund and a necro showed up on day one, and the template turned out to be Jebus-like. I got a couple of hives and a cartographer near my main, as well as Vokial. So I took the cartographer and collected a couple of hives, started leveling heroes, discovered how to assemble the Cloak of the Undead King, but control was needed for that, and from two single Dragon Utopias I only got a +12 shield and a bag of gold. In two Griffin Conservatories and 5th-level scrolls there was nothing, the boxes also let me down. In the end I had to break through wastelands into the KV zone, which slowed the pace a bit. But finally I took it, with four Dimension Doors I cut down Kira while she was ramping up, and even though I exposed myself to a diplomacy-stacked army, I escaped, assembled the Cloak of the Undead King, and then came the GG from the opponent who found no control in three Dragon Utopias. Thanks for the game!
Thanks for the game


http://heroes3.tv/Amiloo
In reply to Grando
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Thank you for playing!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Mix8mm6lm
Game Length
135 days
Game Date
12/30/2018
Reported
12/30/2018 6:30 PM
Rating Impact Archived
Antiplayer 1947 1948 +1 ↑
sir Davos Seaworth 1580 1579 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/30/2018 6:33 PM

In reply to Antiplayer
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Antiplayer
Thank you for the game!

We agreed to play with a starting trade for Tant-Galtran. We laughed until we reached the Russell mix.

Thank you for the game!
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Heroin_HP
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Heroin_HP
Thanks.
I made two critical mistakes that cost me the game; I’m not counting the third as a mistake because it was hopeless.
1: I took the chest for 5k experience with Gunnar instead of Aislin 111, which decided the outcome.
2: I didn’t pick up enough troops at the cyclops dwelling, placed the stack of eyes incorrectly, also forgot to give the Shield spell for +4 defense, and those bastards with morale managed to cut down 18 eyes before I cast two Armageddons with Anti-Magic, resulting in the loss of Aislin with Earth. But either way, the portal didn’t want to build in that damn Dungeon and only appeared after the 4th rebuild (how am I supposed to live?)
3: I went at the opponent without good magic (but what could I do? Moandor didn’t level up Earth; I had no magic stats, and there was no way to boost myself either).
WP
Let's Rock!
In reply to Antiplayer
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Until week 3, I was running around with 1 angel and 150 Troglodytes. On the last attempt, I was given Town Portal. With Alamar, using Explosion and Resurrection, I took a bunch of units in one zone. Through Conflux, I created a lot of Sappers, and caught the opponent in the computer's Castle.
Thanks for the game!
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
144 days
Game Date
12/30/2018
Reported
12/30/2018 9:13 PM
Rating Impact Archived
Xocenk 1874 1875 +1 ↑
ShadowManiac 1433 1432 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/30/2018 9:14 PM

In reply to Xocenk
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Xocenk
I ran around with 1 angel and 150 Troglodytes until week 3. On the last attempt, Town Portal was given. With Alamar, using Explosion and Resurrection, I took a bunch of upgrades in one zone. Through Conflux, I made lots of Sappers, caught the opponent in the enemy Castle.
Thanks for the game!
Likewise!
In reply to Antiplayer
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Best setup, 4 cons, shifted go to the center zone, earth on the main lane from the start, took cons for 9 angels, got a single Utopia, upgraded to Archons in the Fortress, and came to the opponent, who, in contrast, didn't get anything at all. Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Anarchy
Game Length
131 days
Game Date
12/31/2018
Reported
12/31/2018 4:21 AM
Rating Impact Archived
Мирон 1651 1660 +9 ↑
Rayne 1499 1490 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/15/2019 9:15 PM

In reply to Antiplayer
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A tough start. After I built up all the control and placed the University in Conflux, I started to ramp up, collected a bunch of Hives, leveled up 4 supports, scouted Dragon Utopias, and built Archangels. Gradually, I began taking my opponent's towns; in the end, he holed up in a Castle and waited for an attack. Having built Greater Wyverns in a Fortress village and brewed an Elixir, I attacked. 99 Wyverns and 9 Archangels on a combat hero proved stronger than Tanta under KSh with 1600 Skeletons and 20 Archangels. Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Корбак / Korbac Main Hero Корбак / Korbac
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
214 days
Game Date
12/31/2018
Reported
12/31/2018 4:24 AM
Rating Impact Archived
Мирон 1657 1669 +12 ↑
bubuch 1573 1561 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/15/2019 4:25 AM

In reply to Grando
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Thank you for playing.
Ася 581706700, Скайп Sevan_80

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Энаин / Aenain Main Hero Энаин / Aenain
Map Template
6lm10a
Game Length
141 days
Game Date
12/31/2018
Reported
12/31/2018 6:48 AM
Rating Impact Archived
Sevan_80 1224 1223 -1 ↓
Toganash 1612 1613 +1 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/31/2018 8:56 AM

In reply to Sevan_80
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Sevan_80
Thank you for the game.
Thank you for the game, and for writing the report for me; I appreciate that!
ICQ: 564224919
In reply to Grando
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Thank you for playing!
http://heroes3.tv/twaryna
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
132 days
Game Date
12/24/2018
Reported
1/1/2019 4:39 PM
Rating Impact Archived
twaryna 1809 1811 +2 ↑
Browser 1455 1453 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/2/2019 10:33 AM

In reply to twaryna
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twaryna
Thank you for the game!
Thank you for the game!
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32

Весна-осень 2011.

In reply to Antiplayer
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A skillful match turned out. On 112, I took 2 external dwellings of horned demons, on respawn 2 dungeons, also took Dragon Fly Hives, albeit small ones, 2 external dwellings of elves, earth magic, though Kyrre didn't take it as usual, but then caught it, took gloves too, the exit to ГО turned out to be long, so I broke necrocones with advanced earth magic, in the center I took 2 Dragon Fly Hives and wings, after which I was attacked by Shakhter, managed to buy myself off on 8 vives, and there were 19 ducks left. Having wings and a lot of MP, I decided not to surrender, on skill from respawn I took a box of 40 green elves, then with an external dwelling of pegasi and an upgrade of elves on skill I broke through the nagas behind the Sentinel shield and the entire 5th in the center, took КО and the central city, which Shakhter couldn't capture because of a block of titans. Then I cornered Shakhter with an imp on 900, but there was chain lightning, I decided not to risk it and run away, then Stepa also decided to help me, leaving a pouch on a horse in the center, after which he decided to make no more mistakes and surrendered. Thank you for the game!
435-191-039
Discord Iamsamstan#6087
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
132 days
Game Date
1/2/2019
Reported
1/2/2019 2:44 PM
Rating Impact Archived
Iamsamstan 1317 1338 +21 ↑
Browser 1478 1457 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2019 6:12 AM

In reply to Antiplayer
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Everyone chose rests and for luck. Luck smiled upon me, although everything was going quite slowly; the first Dragon Utopia at the start of 3 was immediately maxed, but empty. In the end, I still lost Tanta again; the first time I decided to push both daddies, but immediately crushed Shakti and ГГ.

Thanks for the game!
Весна 2013.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
221 days
Game Date
1/2/2019
Reported
1/2/2019 3:05 PM
Rating Impact Archived
Roger-ua 1756 1759 +3 ↑
Scorpiona 1436 1433 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2019 6:46 AM

In reply to Roger-ua
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The first round has ended.


Let's summarize the interim results.
2 players have already completed the group stage - BoLo and Graf_Bananov.

48 games were supposed to be played in the first round. In reality, 97 games were played.

Of these 48 games in the first round, 36 were played, and 12 were not played.
Games are considered problematic if one of the opponents does not meet the tournament schedule because they did not play this particular game.
A game is considered problematic (by default) for both players because if one has time constraints and wants to play specifically with their opponent in the current round, and the other is playing with others at that time, this is an incorrect situation. There was exactly one such situation during the 1st round. ODDs were requested in a timely and correct manner, and the game was played.
Some players wrote in private messages in advance that they would not be able to play on time. Such situations are currently also considered acceptable.

As a result, only 5 out of the 12 unplayed games are considered truly problematic. The games were not played, and there is no information.

Unplayed games that are not considered problematic (for now! don't get complacent!) - 7 - are marked in the tables with a pale orange (pink :confused:) color.
Unplayed games that are considered problematic - 5 - are marked with a bright orange color. The games were not played, and there was no information.

p.s. if I receive new information about unplayed games in the future, I will simply make changes to the tables without additional announcements.
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