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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to GUNAR
#171
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GUNAR
Thank you for the game!
Thanks!
In reply to kolianxxxxxx
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#172
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Thank you.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
147 days
Game Date
12/18/2018
Reported
12/18/2018 12:16 PM
Rating Impact Archived
BoLo 1711 1712 +1 ↑
Shanti 1288 1287 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/18/2018 12:26 PM

In reply to BoLo
#173
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BoLo
Thank you
thanks
In reply to Grando
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#174
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Al Feyn
Read Section III about ODD carefully.
ALL communication related to ODD requests should be done in the forum's private messages.
hello. You can safely schedule an ODD match with Swarog; he's silent on AIM. And he's offline since the 15th.

Dark (16:32:01 15/12/2018)
hi

Dark (16:32:12 15/12/2018)
We have favorites; when can you play? Name the dates and times, and we'll agree.

It's already the 19th. Considering that 2 weeks are given for the game, and he's been silent for 4 days, not even responding, it will only get worse.

лето 2012.
In reply to Dark
#175
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Just in case someone besides Dark hasn't understood the tournament rules regarding ODD (Obligatory Date of Completion) – let me clarify. Discussions about ODD should only be posted in the tournament thread if there are any unusual problems that everyone needs to know about, and even then, I think it should be posted in the AK (Administration/Moderation) section. During the ODD assignment phase, there is no need to post here at all – in the normal course of events, this information will simply be ignored here. I believe that no one is obliged to extract information about their ODD from a stream of reports if there is a convenient private message forum where this will be addressed personally to you. So, read the Tournament Rules and write everything in a private message. ODDs will also be assigned there.
III. Game deadlines. Questions regarding the assignment of ODD (Obligatory Date of Completion).
...
10. In all matters related to the assignment of ODD with the help of the Tournament Organizer, only the forum's Private Message feature should be used as a means of contact...
If you have any questions, write them in a private message – I will answer them.
https://www.twitch.tv/grando__
In reply to BoLo
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#176
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Please register me for the tournament.

Rampart
icq 663593646

In reply to Dark
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#177
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Dark
hello. You can safely schedule an odd game with Swarog; he's silent in the chat. And offline, starting from the 15th.

Dark (16:32:01 15/12/2018)
hi

Dark (16:32:12 15/12/2018)
We have favorites; when can you play? Let's agree on dates and times.

It's already the 19th. Considering that 2 weeks are given for the game, and he's been silent for 4 days without even responding, it will only get worse.
I apologize; I had to change my ICQ, and I forgot to update my profile. I'm ready to play every evening.
In reply to Grando
#178
TFP!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
145 days
Game Date
12/18/2018
Reported
12/18/2018 5:00 PM
Rating Impact Archived
Szopa666 1485 1500 +15 ↑
MicroElf 1481 1466 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/18/2018 5:33 PM

In reply to Grando
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#179
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Please register me for the tournament (Inferno).
In reply to Szopa666
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#180
Szopa666
TFP!
gg wp
ICQ 289320583
In reply to Grando
#181
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For red, there's only one path leading to a dead-end village. A single consolation unit saved me, followed by 2 mini hives. With all my resources, I barely managed to take the consolation tier 3 without any mana. I rescued 30 harpies from Pandora. Through a one-way path, I reached a favorable junction. I took a companion tower and hives. I ventured into a major utopia with 27 ducks, 4 angels, and 2 greens. (The opponent was already showing stats of 15+ on their tier 6, then 20+ on their Tanta.) I emerged with 2 angels and 20 ducks. I received a teapot and a 4/4 chest. Nearby the utopia, wings were also lying around. The decisive move: in the same turn, I killed the necromancer with an angel, who was defending my tower. In the next turn, I took another utopia with 5 and 3 all. The opponent surrendered. Thank you for the game!
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
134 days
Game Date
12/18/2018
Reported
12/18/2018 10:28 PM
Rating Impact Archived
Xocenk 1838 1848 +10 ↑
Мирон 1704 1694 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/19/2018 5:00 PM

In reply to BoLo
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#182
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Thank you for playing!
:smile19:698286888
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
212 days
Game Date
12/19/2018
Reported
12/19/2018 7:53 AM
Rating Impact Archived
ckotuHa 1647 1655 +8 ↑
CanaBeasT 1459 1451 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/19/2018 3:38 PM

In reply to kolianxxxxxx
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#183
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kolianxxxxxx
GG, thanks for the game. We played without restarts, I got decent heroes, enemy was Dungeon + Castle, a stable on the way, Tanta with Earth and good heroes +7 speed for Necropolis. The only unpleasant thing was just one road, but it's in 3k and there's a no-penalty zone there. I quickly snaked my own respawn, and on the first day I took both enemies. At the start of the second week, I grabbed two level 2 Griffin Conservatories and simultaneously broke into two treasure sites, one turned out to be completely empty, just 2 spellbooks + some resources. The second one gave me Necromancer's Cloak, a few stacks, and several fat boxes; before the boxes I took Expert Wisdom on Tanta instead of Intelligence, but no spells were provided. Not a single Dragon Utopia was revealed. The Tower went up on the second week, but neither Dimension Door nor Town Portal were provided. On day 133, I rebuilt Dimension Door and broke into a super-treasure site with double mana. Tanta with Earth and Air magic scoured the entire treasure site in 3 turns, collected the Hives, picked up KZ from the ground, gathered a flask for Elixir, and finally found a Dragon Utopia, which gave 2 OL and 3 OL. On day 137, I reset mana and went to cover the opponent. I see him sitting in town with all his power and 100 mana, I have 40 mana, but my power is much greater and I see an unclaimed Dragon Utopia nearby. Hmm, what to do?! I went to take the Dragon Utopia instead of winning the game and fell short by 7 movement points. The Dragon Utopia gave a bunch of stats, and the opponent went to capture my towns. By mana, I have 150, he has 300, and then the long-unclaimed Intelligence came back to bite me. I decided to dive into another super-treasure site. I picked up some ducks, bracers, a hat +4 4 there, and that was it for a rather large super-treasure site. No Dragon Utopia, no stats, no magic protection. Just one more Dragon Utopia, and I would have upgraded 8 Archers. Meanwhile, the opponent captured my towns, leaving only two. I decided to try diving into a third super-treasure site, but first an Armageddon from the Green player caught up with me, then the Nagash player with 200+ mana against my 70 crushed me. No Cloak of the Undead King, no Cape. He has more ducks and Monarchs, 5 of my Angels against 12 of his, I still have 30 Pits, he has some fresh meat. My Skeletons are 1600 against his 700. I have more combat stats, SP is the same. If they'd provided even some magic protection, maybe we could have kept spinning, but as it is, an easy game for the opponent.

There, Town Portal and Dimension Door both on the first attempt, and more power from the same zones as mine, but I have + 2 extracted super-treasure sites on top. Only because I'm a Necromancer, with 1600 Skeletons and Elixir, the power was stronger.

Thanks for the game!
http://heroes3.tv/twaryna
In reply to BoLo
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#184
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gave away the color for 1900, but that money wasn’t enough — spent 2 weeks running around without an army (lost 2 wyverns in the first week, left with 7 lizards and 4 gnolls by the end of the first week) and without money, and realized I couldn’t get through to my own camps along the path((( When I found a passage to the enemy in week 2, I got nervous, because their army was 2-4 times larger. I took the first Dragon Fly Hive at 131 and started thinking about taking Dragon Utopias; the first Dragon Utopia fell at 137 (a bit late but without heavy losses — useful items were Shackles of War and 20k). The next Dragon Utopia was more generous: 3 spell books (Air, Earth, Water), meaning I had full control by the start of week 4, and by the end of the week I had an idea where the Grail was. And at 217 I dig up the Grail and build it in Tower, thus seeing where the enemy is. I'd like to note that the enemy fought a very competent guerrilla war, capturing castles with secondary heroes and never taking a risk, which made me think — the opponent has control.
Thanks for the game!!!
ISQ-662696839
Стрим канал- www.twitch.tv/graf_bananov
Запись игр- https://www.youtube.com/channel/UC0SXjPXlWWghB6Lng-p763w
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
221 days
Game Date
12/18/2018
Reported
12/19/2018 9:48 AM
Rating Impact Archived
Graf_Bananov 1432 1455 +23 ↑
Toganash 1663 1640 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/13/2019 10:25 PM

In reply to ckotuHa
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#185
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ckotuHa
Thank you for the game!
thank you for the game
Играю SOD с ОХ
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Усложнять просто - упрощать сложно...
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