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I don't play at 130%. And I don't play at 160%, so I can't contribute to the conversation. However, I did set up 200% Ifrits on the first week. It's not always that difficult, especially if you don't build a town hall...
He probably didn't fully understand what he said, or he just hasn't tried it himself (maybe his skill level doesn't allow it yet). Of course, it's possible to build a lot of Ifrits in the first week, but learning Armageddon in the first week is unlikely... (he really liked this example about the first week), but later on, it's a significant advantage in tactics :)
It's a shame that not many people can use this tactic...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
Just on the second week, for example, you might find a book of fire (if you're VERY lucky), or randomly pick up a scroll.
Well, if you have it, you level up a mage hero, equip them with ifrits, and off you go.
At the same time, let's say your second hero, a strong fighter, goes with devils.
Another serious argument for this tactic is hiding ifrits (I once had them located about one and a half moves away from the starting castle!).
Simply on the second week, for example, you might find a book of fire (if you're VERY lucky), or randomly pick up a scroll. Well, if you have it, you level up a mage hero, equip them with ifrits, and off you go. At the same time, let's say a second hero-warrior goes with devils. Another serious argument for this tactic is hiding ifrits (I once had them located about one and a half moves away from the starting castle!).
Well, since you found the book of fire, it's even easier to find a skilled hero, level him up, and then send him and some ifrits in all four directions from the castle, along with Armageddon...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
Regarding a specific tactic for Inferno, the suggestion was to build Ifrits right away and use them. The uncertainty lies in this. These are level 6 units, and they are built one after another; you can't build them like Bog Wiverns. Hence, the conclusion: it's not always advisable to rely on Ifrits. And what if you're on a small map? Or one with scarce resources? If, for example, you're playing as a Castle or a Rampart, the tactic might involve building archers and clearing the territory with this small army, which ensures the capture of mines and resources with minimal losses. In Inferno, archers are weak, and you can only clear areas without losses using Ifrits, as has been observed. But to build them, you need different resources and five levels of creatures built, besides hounds, I think. There are no strong heroes, the hero's average range is also small, and the terrain they traverse (lava) is usually very small in area on the surface, but larger underground. (I'm talking about the random map generator, 200%). Often, this Castle is also located underground, which means that development also becomes more difficult. In general, there can't be a specific tactic. It's a Castle that is very dependent on the conditions.
Added after 33 seconds One more advantage that hasn't been mentioned is that you often get a portal and an explosion in the School of Magic.
Added after 6 minutes Qwerty;112952
Is there no special tactic for Inferno? In the first week, focus on getting Ifrits; in the early stages, they can fight well due to their immunity to ranged attacks. If you somehow manage to get a Book of Fire or a scroll with Armageddon, then Ifrits become a very serious asset. The expendable hounds and especially the Imps are generally a whirlwind against melee units. That's the tactic.
It's unlikely that immunity to ranged attacks is important in the early stages. The main thing is to capture resources. And battles with heroes are the result of an unplanned encounter. When I play, I don't even expect to encounter anyone in the first week. Even if it's a small map, the hero collects what he can with a small force, while the troops stay in the Castle and wait for the enemy; the first building is a Stronghold. But that's already a difficult situation. In general, it's an interesting topic to discuss playing on an S map.
In general, there can't be any specific tactic. It's a castle that is very dependent on the conditions.
I can't stay silent, I just can't. Regarding the ifrits - it's just a simple way to play as Inferno, it wasn't about any specific map... if it were, then... - it's just a suggestion. But regarding the tactic that ONLY Inferno can use - it's demons. Should I explain what I mean?
gamer-kirill;113320
[/U]One more advantage hasn't been mentioned yet, a portal and an explosion are often given in the Academy.
Much more often, they give fire magic - summoning fire elementals, sacrifice... I can't confidently say about the 4th level, there are many more magic options, you can see them in the editor...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
I can't stay silent, I just can't. Regarding Ifrits – it's just a simple variation of playing as Inferno; it wasn't about any specific map... if it were, it would be just a suggestion. But regarding the tactic that ONLY Inferno can use – demons. Should I explain what I mean?
They much more often give fire magic – summoning fire elementals, sacrifice... I can't confidently say about the 4th level; there are many more magic options available in the editor...
Demonology is, again, a debatable thing. If you calculate the cost of 9 imps, it will be 450, while one demon costs 200 (I'm writing from memory, there might be some inaccuracies, don't judge me too harshly). The Castle is already expensive, and here you also have to buy imps and turn them into demons. I see the point if you have Marius.
I like playing Heroes 3.5; they often give portals, but I haven't checked in the editor. In general, maybe, maybe not.
Demonology is, again, a debatable topic. If you calculate the cost, it takes 9 Imps, which would be 450, and one Demon costs 200 (I'm writing this from memory, there might be some inaccuracies, so don't judge too harshly). The Castle is already expensive, and then you have to buy Imps and turn them into Demons. I see the point if you have Marius.
Of course, it's more logical to use Marius. But in principle... - in random maps, you see a LOT of Imps being recruited, and as you know, they are free there :) - hence the conclusion - without exaggeration, this can be attributed to the tactics of playing as Inferno. gamer-kirill;113326
I like to play Heroes 3.5, where they often give a portal, but I haven't checked in the editor. In general, maybe, maybe not.
That's a misconception. You're just lucky, believe me ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
2 recruiters, typically resulting in 30 Imps. That is, a total of 3 additional demons. Does this significantly affect the tactics?
And I didn't expect this topic to attract so many participants.
Typically, you can hire 2, resulting in a total of 30 imps. That means 3 additional demons overall.
Added after 41 seconds Does this significantly impact the tactics?
Why 2? I disagree. Consider that you might find a couple more castles like this... each of them could also have 2 (it's just that you're saying it, but it doesn't happen that rarely, and sometimes there are even more), nevertheless, this possibility only exists for this castle.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
2 gamer-kirill I didn't understand your post. As far as I remember, for developing Efreet, levels 1, 2, and 4 are sufficient. And not level 5. The first level is usually available. The second one – it depends on luck. The fourth one can be set, and then you're good to go...
Demonology is not so straightforward. Due to the low speed of demons, which also means the hero with demons won't be very fast...
to gamer-kirill By the way, just for clarification, I'll correct that you don't need hounds or "whippers" to build efreeti... so if you get golems right away, you only need to place demons (among the monsters), it costs 2000 gold and 5 stones and logs each, that's how it is!
2 gamer-kirill I didn't understand your post. As far as I remember, levels 1, 2, and 4 are enough to develop Ifrits.
That's not quite enough – please don't forget about the Mage Guild... :) Qwerty;113340
Demonology is not such a straightforward thing. Due to the low speed of demons, which also means the hero with demons doesn't have a very high speed...
But it can be considered as a tactic for this faction, and in general, it certainly is. Of course, it's bad that demons don't run very fast, but sometimes they can create a few problems...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
They can. Option: the Dragon Utopia is not that far from the Castle, there are deposits of useless creatures; we take them, turn them into demons through battles, form a strike stack of demons and take the Dragon Utopia, where they perish safely. Then, with the parameters after the Dragon Utopia and artifacts, we take normal troops and ...
They can. Option: the Dragon Utopia is not that far from the Castle, there are deposits of useless creatures, we take them, turn them into demons through battles, form a strike stack of demons and take the Dragon Utopia, where they successfully perish. Then, with parameters after the Dragon Utopia and artifacts, we take normal troops and ...
Won't you regret it? So many actions... It's quicker to take them using mass haste with just archdevils and ifrits, and those same demons can be left to guard the Castle, well, and some hero with artillery.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
Yes, indeed, Ifrits are built without Hellhounds and Fiends, but you still build 3-4 structures (the Ifrit lake, demons, magic, and if not, the Palace of Vice). The time required is the shortest – 3-4 days on a map with sufficient money and resources. This is without building a Town Hall or a Fortress. Does anyone really play like that? Let's not idealize the situation and say that this sometimes happens. Usually, there aren't enough resources on the map to use building Ifrits and gathering resources with them as a tactic. It's better to use Golems somehow.
Added a few months later. Investing in troops early on – I now play that way too, and not always on a resource-rich map.