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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to Dirty_Player
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Dirty_Player

I would also like to request that you fix one oversight (in my opinion). The problem is that if you view saves after a game and make any moves, the saves of the actual game are overwritten and erased. In the event of analyzing a controversial situation, it may be impossible to find the ending. In Hotseat mode, this is handled very well, as new saves appear with the label [hotseat]. Could you implement something similar in SoD?
Yes, of course, it's possible, because this [hotseat] feature was created by me in Hotseat mode.
It's just that when this (and other things) was being done, my interest in SoD was close to zero.
And Hotseat mode and SoD are two different projects. Therefore, if I add something to one, it doesn't automatically mean that the same thing will be added to the other.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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Binding it to online play seems like a good solution. Although, I was thinking, we could just give both players +2500 at the beginning, but the change isn't saved when you reload, and it often gets messed up for some reason.
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I'm currently changing the save file paths (folders). I'm planning to organize them like this: Random \ Opponent's Name \ Date Time Template [br][/br] more precisely: Random \ Opponent's Name \ YYYY.MM.DD HH;MM Template [br][/br] I think the opponent's name is the first thing to look for when searching for saves. And the second thing is the date, right? Is the template the last thing? Is that okay? Or should the template come first, then the date?
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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baratorch
I'm currently changing the save file paths (folders).
I'm planning to organize them like this:

Random \ Opponent's Name \ Date Time Template [br][/br]more precisely:
Random \ Opponent's Name \ YYYY.MM.DD HH;MM Template [br][/br]
I think the opponent's name is the first thing to look for when searching for saves.
And the second thing is the date, right?
Is the template last? Is that okay?
Or should the template come first, then the date?

Cool. I think it's better to have the date first, then the template.
discord: Nodl#5086
In reply to Nodl
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Cool! It would be better to sort by date first, so the most recent game is at the top (first folder, so you don't have to search for saves if you need to load one). This is because you can play many games against the same opponent on the same map. Plus, there are restarts.

Also, please fix one "bug." If more than two people are playing, for example, 4, then it is impossible to continue that game if a player disappears (surrenders/dies), even if you know their password.
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In my opinion, it would be better to have the date first. This way, the saves would be sorted chronologically.
Essentially, the only inconvenience with the current saves is that the month is written out in letters instead of numbers, which causes them to be out of order.

By the way, I think it would be perfectly acceptable to write the year with two digits instead of four. I.e., YY.MM.DD.
ICQ 289320583
In reply to Dirty_Player
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If more than two people are playing, for example, 4, then it is impossible to continue the game if a player disappears (surrenders/dies), even if you know their password.
So, is it impossible to log in with their data from the 2nd running game?
[off]
Dirty_Player
if you watch the saves after the game and make some moves, then the saves of the real game are overwritten and erased.
I asked about this about 2 times in the last year.[/off]
648050691
In reply to Marmot
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Marmot
No, of course not: a bug is the disappearance of an upgraded stack when a hero flees.

Why do you think this is a bug?
Only something that makes it impossible to continue the game normally can be confidently called a bug. Or something that seems incredibly illogical (like, for example, increased damage from towers when the "Armor" skill is present).
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Is there any point in arguing about this? Or are you just bored? Well, okay: to me and many other players, the disappearance of the improved stack when a hero flees seems incredibly illogical. It's like if, when I get off a bus, a few more passengers suddenly disappear from it. :) Is that clear?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
Is there any point in arguing about this? Or are you just bored? Well, okay: to me and many other players, the disappearance of the enhanced stack when the hero leaves seems incredibly illogical. It's like if, when I get off a bus, a few more passengers suddenly disappeared from it. :) Is that clear?

Well, when someone disappears in real life, it's illogical, but in a game, it can happen any number of times.
Why I think it makes sense: the appearance of an enhanced stack is a strengthening of the neutral creatures, and the disappearance is a weakening. So, you could say it's a balance.

Added 20 minutes later
Marmot
Is there any point in arguing about this? Or are you just bored?

You expressed your opinion about this here - and I'm not blaming you for doing it out of boredom. As you yourself said - "for the sake of fairness."

Added 46 minutes later
[igrik]
Then the only option is to add an extra option in the built-in XB rules in HD to enable the bug...

Why not make all HD+ features optional - after all, there are probably different opinions about most of them?

And I don't think it's a big problem for players to agree on this. After all, in the case of tournaments, the organizer simply sets it rigidly...
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I've long agreed with the suggestion to make all HD+ features optional. It would be more convenient for offline play and for enjoying the game, but not for tournaments. Then, each player could customize the settings to their liking. If this were implemented in tournaments, we would be doomed to endless debates about which birds to include and which to exclude. Or, the organizers would dictate this in the rules.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
Then everyone would set it up for themselves as they see fit, and if we do it that way in tournaments, we are doomed to endless debates about which birds to include and which to exclude. Or the organizers will dictate it in the rules.

Well, right now, it's not the organizers who dictate it, but the developer. Essentially, I'm suggesting that we shift this responsibility from the developer to the tournament organizers (and, in essence, to the players as well, since they are in dialogue with the organizers). Such a system would be much more flexible, and, in the end, there are different tournaments, so players can find those whose rules they like more.
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I remember there was information that the HD mod in Heroes controls the identity of the text strings in the template on both sides. Does it also control this in SoD?
https://www.twitch.tv/grando__
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HotA controls it itself; the HD mod has nothing to do with it.
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After the update, the "convert one-sided maps to two-sided" checkbox disappeared. Is this normal? Did you decide to remove it?

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