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#36
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Who is the best ballista operator?
https://www.youtube.com/watch?v=S0j8jotWN2c

I received a question: who will be better up to level 13?
Let's figure it out. The chance of getting an attack or knowledge bonus for a demon is 45% + 30% = 75%, and for a knight, it's 30% + 15% = 45%. So, roughly speaking, at level 5, Deleb (let's say we got 4 levels) gives us 3 stats (affecting the ballista) plus 4 stats from the start. In total, 3 + 4 = 7 stats, or 7*5 = 35 (damage on expert ballistas) + 20 damage from the projectile per shot. For Vitto, we'll get an average of 2 stats by level 5 + 2 stats from the start. In total, 2 + 2 = 4 stats, or 4*5 = 20 damage.

Let's calculate the damage against creatures with different amounts of defense. Thanks to Vitto's special ability, we have 20 attack against 15 defense, which is a difference of 5 defense, and a coefficient of 1.25. Let's calculate the total damage: 20*1.25 = 25 damage. So, we have 35 + 20 (from the projectile) = 55 damage per shot for Deleb (there is no difference in attack and defense).

For creatures with 0 defense, the difference between the target's defense and our attack is 15 due to the expert ballistas, which means the damage increase coefficient is 1.75. Therefore, Deleb's damage is 35*1.75 + 20 (from the projectile) = 81.25. The damage increase coefficient is 2 (a difference of 20 stats, 15 from the ballistas and 5 from Vitto's special ability). The total damage is 20*2 = 40.

For creatures with 30 defense, the difference in stats is 10, which means the coefficient will be 0.(6) repeating, i.e., an infinite number of sixes. Vitto will deal 20*0.6666... = 13.2. The damage increase coefficient for Deleb is 0.571428... 35*0.571428... + 20 (from the projectile) = 40 damage.

Results at level 5: Deleb wins against Vitto in terms of regular damage, plus at level 5, we get a fire attack for 20 damage.

I think the principle is clear. The next calculations will be shorter, as you know what's what:

At level 8, Deleb has 4 starting stats + 5 from levels. Our damage is 9*5 = 45 + 20 (projectile) = 65 damage (creatures with 15 defense). Next, 45*1.75 = 78.75 + 20 (projectile) = 98.75 damage (0 defense) and 45*0.571428... = 25.71 + 20 (projectile) = 45.71 (creatures with 30 defense). Vitto has 2 starting stats + 3 from levels. Our damage is 5*5 = 25. At level 8, we get fire arrows with shooting, and this affects the ballista. The total damage is 25*1.2 (shooting) * 1.8 (fire arrows reduce defense to a greater extent, leaving 7 defense, i.e., a difference of 16 stats) = 54 damage + 50 (fire arrows) (creatures with 15 defense). Next, 25*2.15 (difference of 23 stats)*1.2 + 50 (fire arrows) = 114.5 (creatures with 0 defense) and 25*1.4 (difference of 8 stats) *1.2 + 50 (fire arrows) = 92 (creatures with 30 defense).

Results: As we can see, by level 8, thanks to shooting and fire arrows, Vitto surpasses Deleb, but it's not a fact that the stats will increase statistically as the level increases, so there may be different scenarios.
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
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#39
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Guide: "How to defeat a legion of phoenixes": https://www.youtube.com/watch?v=FJtIwV5vITM&lc=z22gc3awmreigtzoz04t1aokgjl1jjpl4gsk01xp3u4wrk0h00410
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
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#40
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guide for beginners 1000 little things #4:

- splitting up units
- forge
- protection from arrows

https://www.youtube.com/watch?time_continue=175&v=veyXFT0wFAw

Added 2 minutes ago
guide for beginners 1000 little things #3:

- griffins
- transferring to the city
- enemy numbers

https://www.youtube.com/watch?v=1kB8DA0Z6VE

Added 5 minutes ago
guide for beginners 1000 little things #2:

- spying in the tavern
- how to cancel retaliation

https://www.youtube.com/watch?time_continue=1&v=D619nqG6LVQ
In reply to atlant108
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#41
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Heroes 5 - How to add a UFO and a TANK / How to change the music in Heroes / Advanced Map Editor (Guide): https://www.youtube.com/watch?v=xZcJHKFbBlI
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
#43
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I saw your videos of the game running on incredible maps without any crashes. Could you please tell me how you managed to do that? I know about the 32-bit client issue, and I tried downloading the hmm55 mod, but I'd really like to play the classic Heroes, perhaps with an advanced map generator, but without adding extra heroes or changing the appearance of resources, etc.
In reply to boo4
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#44
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boo4
I saw your videos of you playing on incredibly detailed maps without any crashes. Please tell me how you do it.
I think this topic is more suitable for guides on Heroes 5, rather than a question-and-answer section. Briefly, it's Heroes 5, Tribes of the East 3.1 + Eternal Essence + playing for no more than 3 months...
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
#45
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That's more than enough, I'll figure out the rest myself, besides, you have a video about this mod, thank you very much, I'm going to watch the video.
#48
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How to create a battle that lasts for 10, 50, or 100 years?
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#49
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In the Heroes 5 map editor, assign the desired army to the heroes (select the hero + spacebar). You can achieve a more elegant solution with scripts (like Vadimka does), but I'm not sure if you'd want to go through the trouble.
С уважением, }{0TT@6bI4
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