Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
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Although the reason why isn't clear:
....
But simple cheating by weakening the guard turns out to be officially allowed, actively used, and is a so-called "feature" (*goat*).
This isn't easy to understand without actively playing. We came to the conclusion that using this "bug-feature" not only doesn't give any particular advantages, but on the contrary, helps to smooth out the imbalance of different strengths of the Guilds. Often, this is almost the only possibility (and a rather expensive one at that) to adequately enter the center when an empty respawn point appears on JC.
ICQ 716748479
...or to completely abandon the fix. And in Era, I will integrate it as a plugin.
Although the reason isn't clear:
You suggest completely banning Guardian Spirits (GS) from neutral creatures – this would cause a lot of outrage.
You suggest fixing the bug by leaving GS in place but resolving the issue of reducing their numbers – people are also against that.
But a simple form of cheating by weakening the guards – turns out to be officially allowed, actively used, and is considered a "feature" (*goat*).
This bug has long become a feature. I think it's not very wise to fix it and thereby introduce changes to the mechanics of the game, especially without finding out the opinion of the community on this matter.
(Василь Симоненко. Люди – прекрасні)
Indeed, who would cry if there weren't any improved stacks at all? On the contrary, I've always disliked seeing, for example, a group of red dragons on the path, only to find out upon attacking that some of them are black. Or when some of the firebirds turn out to be phoenixes. :(
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This is definitely a feature, not a bug; GS (Guard Shift) appeared in neutral creatures as early as the second Heroes game.
ICQ 716748479
(Василь Симоненко. Люди – прекрасні)
No, of course not: a bug is when an enhanced stack disappears when a hero flees.
ICQ 716748479
ATTENTION! The HD mod version 5.0 RC35 and higher (with the integrated ruleset) does not recognize save files made on ruleset 1.40.
It does not recognize them intentionally because it cannot load them properly.
If you have unfinished save files from 1.40, the HD mod version 5.0 RC35 and higher will not allow you to continue playing them!
Tournament organizers, please add amendments to the regulations if they require ruleset 1.40. With the release of HD RC35+, ruleset 1.40 is no longer relevant!
I cannot provide support for save files from 1.40: I do not know the format (and Wizard made it incompatible with 1.38), and I do not have the source code for 1.40.
I also cannot create a way to connect ruleset 1.40 to HD RC35+. The integration with the current ruleset is too deep, and too many significant changes have been made.
It is easier for players to finish their save files on HD RC34 than for me to create a way for them to continue playing on RC35+.
RC34 can be downloaded here: https://drive.google.com/open?id=1tgsxoLNnQXxdjPlYVUiVzZupy0Ozr3Bj
Please hurry and finish playing on RC34, because soon access to the lobby with it will be closed.
I apologize for the inconvenience. But everyone will be better off without a zoo of ruleset versions, with a more compact and convenient interface, and with the ruleset now in the hands of an active developer with whom there will be no need to resolve compatibility issues with new versions of HD.
Please specify the exact time when save files from 1.40 will become unusable. As an organizer of OFB, I ask that this not be done before December 1st, when the last round ends. According to the regulations, the tournament is played on 1.40, and if the save files stop working in the middle of the round, it will be very bad.
I request that you specify the exact time when saves for version 1.40 will become unusable. As the organizer of the OFB, I ask that this not be done before December 1st, when the last round ends. According to the regulations, the tournament is held on version 1.40, and if saves stop working in the middle of a round, that would be very bad.
But after that, the saves won't exactly turn into a pumpkin. They can still be used to finish the game in Hamachi/TeamViewer/GameRanger, etc.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
On anarchy maps, the starting resources are now 200% less, meaning only 2500 gold and 5 ore are available at the start. Please revert this change.
I can re-link them to the online game.
Otherwise, if left as before: always +2500 +5 at 200%
single-player fans will be more outraged than you are about the 0 at 200% anarchy.
Alternatively, a separate option could be made for +2500 at 200%.
+ the ore I would remove. Who is in favor?
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Single-player enthusiasts will be even more upset than you will about 0 to 200% anarchy.
Or you could make a separate option +2500 at 200%.
+ I would remove the ore. Who's in favor?
Also, I would really like to ask you to fix one oversight (in my opinion). The problem is that if you watch replays after a game and make any moves, the replays of the actual game are overwritten and erased. In the event of a dispute, it can be difficult to find the ending. In Hotseat mode, this is handled very well, as new replays appear with the label [hotseat]. Could you do something similar in SOD?
