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Hota or Wog: question about animations.Auto-translated
Hello everyone, I've noticed that with the recent patches for Wog or Horn of the Abyss, the creatures on the battlefield don't stand still; they seem to breathe or sway – this animation is very distracting. Does anyone who plays any of the newer versions know how to disable this animation when monsters are passively standing on the battlefield?:smile07:
There is a belief that it is impossible to disable. The animation is embedded in the LOD files. If desired, they can be disassembled and new resources (those that breathe) can be replaced with resources from the LODs of previous versions.