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I'm showing off a beautiful victory. The opponent led the entire game; they had a very strong start and a good curve. On turn 5, they still had 20 HP, while I had only about 10. I survived Gremlore, somehow managed to fend off with the help of two evolved Meters. I'm sitting at 4 HP. They hit me with an evolved ghost; they have 14 HP, and I have 1. On the board, there's a Meter, two fairies, and an Insect Lord, all buffed with a song. I calculate that I can clear the board, but I'm exactly 2 HP short of being able to deal enough damage myself, and a fairy driver won't help – there isn't enough space on the board. And then, I topdeck a bounce spell.
Unexpectedly, it performed very well at the Grand Prix. I managed to win three matches in a row, and conceded the other two, as I didn't want to play against A. I added the legendary fighter just because I had two of them, and it would be a waste to let them go unused. Perhaps Baba Katya would be even better here. Anyway, the most important thing is Kurva, the monkey, and the guy with the axe; the rest can be chosen based on how "corrupted" you want the deck to be. Selvina might also be a good addition, but then the mana curve would become very heavy.
Lawful good is more like Sapphire. Although, even on artifacts, you don't need to calculate as much as you do on the beetle. It's funny that one of the most complex decks in the history of Heroes turned out to be one of the most "cancerous." It suggests a parallel with the Paladin from Heroes, but it was later surpassed in popularity and win rate by many decks due to its simplicity. By the way, I need to redo this picture for Heroes. I almost won't have to change the text.