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Posts from In search of the Rune Sphere. Auto-translated

5.0 (1 rating)

Map details

Category
Map
Map type
Scenario
Map size
XL
Author
AlekseyS
#16
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I replayed the initial version with Edward as the hero and completed it in 166 days (received a Thunderlord). Perhaps I was wrong about him earlier; he's weak at the beginning, but quite effective towards the end. I maxed out Light to Twilight, Darkness to Fallen, Luck, Logistics with Ingenuity and Navigation, and Defense to BPD (later replaced Defense with Sorcery). I should note that this time, Vitya had a much harder time completing his task (he didn't get tents for a long time, hence the losses, plus there seemed to be more blockades). Therefore, the increased strength of the neutral creatures on Vitya's side in the second version seems excessive to me. Now, I would leave everything as it is, as the absence of a portal in the city, as well as the mentor and library on the left side, adds extra intrigue (in particular, I had to return and save my home base, fortunately, I had Navigation and Sextant). I'll also note the very aggressive actions of the enemy and the difficult battles. Overall, it's a great map; it's been a while since I've played one this good. Best regards to everyone.
#17
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I haven't had the chance to enjoy playing as humans or demons yet. (I mostly play as Barbarians and Dungeon elves). But I saved the map in a folder. Maybe I'll play it when I'm in the mood.
In reply to Antik
#18
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Antik
I replayed the initial version with Edward as the hero and completed it in 166 days (I received a Thunderer). Perhaps I was wrong about him earlier: at first, he is weak, but closer to the end, he is quite effective. I developed Light up to Twilight, Darkness up to Fallen, Luck, Logistics with Wit and Navigation, and Defense up to BDP (later I replaced Defense with Sorcery). I should note that this time, Vito had much more difficulty completing his task (he didn't get tents for a long time, hence the losses, plus there seemed to be more blockades). Therefore, the increased strength of the neutral creatures on Vito's side in the second version seems excessive to me. Now, I would leave everything as it is, as the absence of a portal in the city, as well as the mentor and library on the left side, adds extra intrigue (in particular, I had to return and save my home base, which was fortunate because I had Navigation and a Sextant). I would also like to note the very aggressive actions of the enemy and the difficult battles. In general, it's a great map; it's been a while since I've played one like this. Best regards to everyone.

Thank you for the Walkthrough of my map. But I have one question:
Antik
Fortunately, Andreas, the Engineer, appeared on the second try.
How did Andreas get into the tavern; he isn't even allowed on the map?

Added 1 minute ago
ass1952
I also completed the initial version. I finished the war in 160 days (sign of the Summons Witch).
I first tried with a hero, but Vittorio didn't get a tent, and his army was badly damaged. Those insignificant acquisitions did not compensate for the losses. Therefore, I replayed it with a warrior. There were no particular difficulties.
I didn't like the long exploration of the Dungeon. Maybe you could add a Cartographer or a Lookout. I even wanted to quit.

But overall, I liked the map. Many interesting ideas. Good luck!

Thank you. I'm glad you liked it. The portal to the city in the first version was located on one of the islands. It is guarded by mages and water elementals.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
#19
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How did Andrias end up there? I don't know, I just have a mod installed that adds extra heroes, and that's it. By the way, he also appeared in the tavern when I replayed the map. Yes, I forgot to mention another plus of the map: I really liked the idea of instantly transferring troops to Edward. And regarding his specialty, wouldn't it be more useful to give him a speed boost (like Myth) or an engineer with advanced machines and a tent ("Viti's older brother")?
In reply to Antik
#20
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Antik
How did Andreas get there? I don't know, I just have a mod for additional heroes, that's all. By the way, he also appeared in the tavern when I replayed. Yes, I forgot to mention another plus of the map: I really liked the idea of instantly transferring troops to Edward. And regarding his specialty, wouldn't it be more useful to give him a speed boost (like Myth) or an engineer with developed machines and a tent ("Viti's older brother")?
I won't change Edward's specialty. (I hope I understood correctly)

Added 15 minutes later
Update:
v1.1 (08/21/2018)
-Gnomes are prohibited from accessing certain artifacts.
-An artifact shop has been added near the mentor.
-A sphinx has been added to one of the islands.
-A bug with the final video has been fixed.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
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#21
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I played through the first version of the map, 0.9, and I liked everything as it is. There's an issue with the final cutscene playing after defeating Tolgar. I replayed the map twice, and it didn't show up; after the victory, I just got the message "You won," and that was it. Could you provide a video of the final cutscene?
In reply to GodRick
#22
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GodRick
I played through the first version of the map, 0.9, and I liked everything as it is. There's a problem with the final cutscene playing after defeating Tolgar; I replayed the map twice, and it didn't show up. After the victory, I immediately received a message saying I won, and that was it. Could you provide a video of the final cutscene?

Thank you for your feedback.

If the console is active, type: StartDialogScene(path.."S5/DialogScene.xdb#xpointer(/DialogScene)"). This is the final cutscene.

Alternatively, use cheats to defeat Hangwul and capture the city.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
#23
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Decided to replay a map from version 1.0. I explored the sea more thoroughly and noticed something unpleasant: on one island, there are archmages with water elementals, guarding nothing. I hope this has been fixed in the new version. Otherwise, the walkthrough is not much different from the first one, except that I took "Elemental Equilibrium" against Hangwulich, which helped a lot.
In reply to Kartoha
#24
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Kartoha
Decided to replay the map from version 1.0. I decided to explore the sea more and noticed something unpleasant: on one island, there are archmages with water elementals, guarding nothing. I hope this has been fixed in the new version. Otherwise, the playthrough is not much different from the first one, except that I took "Elemental Equilibrium" against Hangvulich, which helped a lot.

Thank you for the feedback. I know that there was a flaw there in that version; now there is a sphinx.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
#25
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Good day. I downloaded the map because I really liked the first one; it was a great battle between humans and dwarves. And I encountered a problem: I'm reading reviews, and everyone seems to be completing it without too much difficulty. What's the secret? I started on Veteran difficulty, and Vittorio emerged from the dungeon, and a chaotic battle began above. I had very few troops (there were no losses in the dungeon), and while there were no thanes in the dwarf squads yet, it was manageable; the berserk griffins landed wherever they could, but far from the enemies, and the ballista fire was effective. But when the thanes appeared, the question became: how do I kill them? If I don't manage to capture the tent, does that mean I have to restart?
In reply to xakosha
#26
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xakosha
Good afternoon.
I downloaded the map because I really liked the first one; it's a great battle between humans and dwarves. And I encountered a problem: I'm reading reviews, and everyone seems to be completing it without much difficulty. What's the secret? I started on Veteran difficulty, Vittorio emerged from the dungeon, and a chaotic battle began on the surface. I have very few troops (there were no losses in the dungeon), and while the dwarves didn't have titans yet, it was manageable; the crazy griffins landed randomly, but far enough from the enemies, and the ballista fire was effective. But when the titans appeared, the question became: how do I kill them? If I don't manage to capture the tent, does that mean I have to restart?

As an alternative, you can use regeneration.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
#27
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AlekseyS
As an alternative, you can use regeneration.
This is, of course, an option, but was it somewhere on the path? I didn't encounter it.
In reply to xakosha
#28
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xakosha
This is certainly an option, but was it somewhere along the path? I didn't encounter it.

See the screenshot.
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Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения