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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to Dima Surmay
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Dima Surmay
I spawned in the underground, roads are average, the only road led to an entrance portal guarded by 6K troops. I decided to go to the 3K guarded zone off-road through underground gates. There was grass there, but the zone is very large and it's unclear how to get out onto the road. I took a minimal Griffin Conservatory there, but 2 days later I attacked thieves with a single angel. Thinking autobattle had won, I accepted its result — it turned out I was defeated ((. However, after that I stopped counting on victory and started playing calmly. Moreover, this failure sped up my march to the 6K guarded zone, where there were 2 tasty chests and boots. One chest contained all the Earth magic, the other 15K experience. I got Log and upgraded her. Right next to it was another entrance portal, which allowed me to take the opponent's village in one move with a hero. From there I could immediately take another village and try to reach the opponent's main on a speed run. I scouted the opponent's army — also very weak like mine, but my stats were more than double. I reached the opponent's main, killed Kyr on the rush in the town, and on the next turn the opponent surrendered. The situation there was also very complicated.
Thanks for the game!
Thanks for the game! Good luck going forward
https://twitch.tv/calibanhw
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Very bad roads, tower guild in treasure still could have saved the day, but opponent had better pace with KZ in first utopia and got stats in next topes. I took 2 topes with help of Alamar but got 0 stats and my tower got rushed.
Thanks for playing!

Second game is currently saved on 2nd week.


https://www.twitch.tv/dave_hun
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
8xm12a
Game Length
136 days
Game Date
7/4/2018
Reported
7/4/2018 9:07 PM
Rating Impact Archived
Dave_HUN 2096 2080 -16 ↓
FireToSky 2076 2092 +16 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/17/2018 8:05 PM

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Thank you for playing.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
121 days
Game Date
7/5/2018
Reported
7/5/2018 1:24 PM
Rating Impact Archived
Redwhait 1843 1859 +16 ↑
HellLighT 1863 1847 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/5/2018 1:32 PM

In reply to Redwhait
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Redwhait
Thank you for the game.
I confirm, I fell for Gunnar with a stack of Draconians. The situation turned out to be mediocre. My attempt to reach level 121 in the second central city was thwarted by the same move on a weakly developed Gunnar. The Miner could have won the battle with some luck. Thank you for the game.
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Thanks for the game!


https://www.twitch.tv/dave_hun
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Map Template
8xm12a
Game Length
125 days
Game Date
7/9/2018
Reported
7/9/2018 7:24 PM
Rating Impact Archived
Dave_HUN 2059 2076 +17 ↑
FireToSky 2125 2108 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/13/2018 11:32 AM

In reply to Dave_HUN
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I still don't have an opponent. Are the tournament dates being postponed?
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Thanks for the game!


https://www.twitch.tv/dave_hun
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Map Template
6lm10a
Game Length
124 days
Game Date
7/13/2018
Reported
7/13/2018 11:31 AM
Rating Impact Archived
Dave_HUN 2077 2093 +16 ↑
FireToSky 2107 2091 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/13/2018 11:33 AM

In reply to Dave_HUN
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Dave_HUN
Thanks for the game!
I had a great time playing, both matches were completely hopeless, I was thinking of surrendering from turn 111, there's no way to win, and the objects were useless.
Thank you for the game.
szopa666: ban JC win game Keepo
In reply to Dave_HUN
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Dave_HUN
Thanks for the game!
thx too
szopa666: ban JC win game Keepo
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korovka1987
Just a reminder that the final match between the winners of the upper and lower brackets starts with a score of 0-0!!!
By default, it's a Best-of-3, but with mutual agreement, it can be played as a Best-of-5.
Why not Best-of-5 with a starting score of 1-0? I think the player from the upper bracket should get some kind of advantage, at least, since in a single-elimination tournament, he would already have won at that point.


https://www.twitch.tv/dave_hun
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The FTS refused to play with me without Overlord Heroes.
In reply to Dima Surmay
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And I don't plan to change my mind. Before the game, I purchased the expansion pack so that I could play, probably the only game on SOD for the month, and I only found out that we were playing without the expansion pack after the end of my 111th game. I don't want to waste another 1.5-2 hours just because someone has a strong opinion about the expansion pack or something else that I don't understand.
szopa666: ban JC win game Keepo
In reply to FireToSky
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By the way, I fully agree. Those who, for some reason, cannot or do not want to play with the "Olden Era" ruleset should play in seasonal modes, where opponents have the option to play with them or not. But in a tournament, where there is no possibility to choose who to play against, I think it is extremely disrespectful to force an opponent to waste a lot of their extra time playing without the "Olden Era" ruleset.
discord: LuckyF#3482
icq: 681350680

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