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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to BISHOP
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Roger and I have a save from the second week. I have a session right now, so if you don't extend the deadline, then skip it and move on. If the deadline is extended, then I can finish it by Wednesday.
In reply to Grizvald
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Thank you for playing!
2-0

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Random Start Hero Random
Сайра / Cyra Main Hero Сайра / Cyra
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Синка / Synca Start Hero Синка / Synca
Адела / Adela Main Hero Адела / Adela
Map Template
Anarchy
Game Length
141 days
Game Date
6/20/2018
Reported
6/20/2018 12:15 AM
Rating Impact Archived
BISHOP 1993 2004 +11 ↑
HellLighT 1891 1880 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/20/2018 7:03 AM

In reply to BISHOP
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BISHOP
thank you for the game!
1-0
the pace was quite slow compared to the шахтер, thank you for the game.
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BISHOP
Thanks for the game!
2-0
It was a good game, but the terrible starting position didn't allow me to gain momentum. The GM, with a couple of well-timed control maneuvers, prevented me from doing so, and I had to deal with the Sultan manually (with skeletons). Vasya successfully positioned himself in an area where I was planning to attack him next turn, and then, with control, he killed my main unit that was in the process of gaining speed. After a bit of back-and-forth, and with only a treasure and no mana, and having lost my main unit, he surrendered :smile15:
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We played BO1. The first match went on until turn 217, and both of us had fat stacks of resources. During that time, we killed off each other's good heroes, and when I was killing Dess with Sasha, I offered a draw. Having Kyrre and two supports, I left Taz alone with 40+ stats, a larger army, and an elixir. Map control would have been seized, but overpowering a Taz like that would have taken a very long time and been very difficult, so we agreed on a draw.

In the second match, I threw on the second week when I went into a Dwarf Cottage with 15 Grand Elves, 5 Centaur Captains, and Centaurs, using a scout hero on grass against a stack of 30. Right at that moment, I needed gold to buy more troops, take down Kyrre, and give battle to Clavius with a powerful force within reach. If it hadn't been for a double after the throw, I would have surrendered, but with the remnants of my army, I cleared the Dwarf Cottage and got the gold. I was able to recruit more Centaur Captains and got a second ramp. I scouted the area, but there were no objects at all. Meanwhile, Sasha took a level 3 Griffin Conservatory on my territory but didn't push. On turn 132, he was short a few movement points to pop out of the fog and take my empty ramp. If he had managed that, it would have been a 100% loss for me. But he couldn't reach it, and Clavius with all his power (35 Wyverns, 2 Angels, 10 Gorgons, and 50 Skeletons), without mana and with -1 morale, was left outside the town. The only option for me was to attack, and I did so with Grindan, who had 23 Grand Elves, 8 Centaur Captains, 50 Centaurs, 10 Silver Pegasi, and a War Wagon. Oil in the first round and a ranged assault.
Thank you for the tense games!
https://twitch.tv/calibanhw
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
133 days
Game Date
6/21/2018
Reported
6/21/2018 6:53 PM
Rating Impact Archived
caliban 1817 1833 +16 ↑
twaryna 1848 1832 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/16/2018 11:52 AM

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Sold the color and the hero. At the rests I was forced to pick 113 and the opponent chose the layout. One road to the Archmages, along the rough terrain an endless road to the green, I gave up and on 121 went to attack the Archmages. On 3 I took the brown Conflux and zone 9. None of the heroes had Logistics, but the opponent's situation was even worse. GG.

Thanks for the game!
Весна 2013.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Джедитт / Jeditte Start Hero Джедитт / Jeditte
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Малекит / Malekith Main Hero Малекит / Malekith
Map Template
6lm10a
Game Length
145 days
Game Date
6/22/2018
Reported
6/22/2018 6:56 AM
Rating Impact Archived
Roger-ua 1816 1830 +14 ↑
Jelen117 1805 1791 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/22/2018 8:55 AM

In reply to Roger-ua
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Roger-ua
Sold the color and the hero. On restarts, I was forced to pick 113 and the opponent chose the layout. One path to Archmagi, but off-road it was an endless road to the green; I gave up and on turn 121 went to attack the Archmagi. On turn 3, I took the brown Conflux and zone 9. None of the heroes had Logistics, but the opponent's situation was even worse. GG.

Thanks for the game!

Uzhasnaya sdacha s uzhasnoy vyshkoy. Spasibo za igru
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A poor, overextended build, but I managed to dig up the 117 Grail. Due to the bugged central treasury, he rushed in at the end of the second week with a fully developed economy and took the main castle. I only managed to build my 4th GM, but that was enough against 23 Ducks and some other units, because besides mass haste, the Miner didn't have any other good spells, even though he had a decent stat advantage. Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
127 days
Game Date
6/24/2018
Reported
6/24/2018 7:41 PM
Rating Impact Archived
Redwhait 1827 1843 +16 ↑
Roger-ua 1860 1844 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/25/2018 6:42 AM

In reply to Redwhait
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Redwhait
Poor, over-bloated build, but he dug up the Grail on day 117. Because of the buggy central treasury, he arrived at full speed at the end of the second week and took the main town. I only managed to build my 4th GM, but that was enough against 23 ducks and some other units, because, apart from mass haste, the Miner didn't have any other good magic, even though he had a decent stat advantage.
Thanks for the game.

Reddi is a great streamer, a very strong player, but he tends to use the nuances of the game, whether it's an infinite turn or digging for the Grail. Unfortunately, Dirty didn't have the resolve to ban the Grail; in fact, it's impossible to check for the use of a program when searching for the Grail, or at least put it to a vote, as Hell suggested, for the top 50 or 100 players by rating.

The other day, I watched a stream by Togi where a viewer determined the location of the Grail on an HL-sized map by looking at the land.

The game was going well until, after taking my 5th town, I saw that Reddi had already built the Grail; I could have surrendered immediately, but I decided to pay him a visit.

Question about the technical restart due to the map bug with the passage from my main town to the opponent's secondary town. I couldn't find anything about it in the rules.

Thanks for the game!
Весна 2013.
In reply to Roger-ua
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Roger-ua
06/24/2018 Redwhait (Blue, Necropolis, Tant, Tant) def Roger-ua (Red, Dungeon, Shakti, Shakti) Mini-Nostalgia 127

Reddy is an excellent streamer, a very strong player, but he tends to use the nuances of the game, whether it's an infinite turn or digging for the Grail. Unfortunately, Dirty didn't have the resolve to ban the Grail; in fact, it's impossible to check for the use of a program when searching for the Grail, and it's impossible to track it, or at least put it to a vote, as Hell 50 or Hell 100 suggested, based on the rating.

The other day, I watched a stream by Togi where a viewer, by looking at the map, determined the location of the Grail on an HL-sized map.

In the game, everything was fine until, after taking 5 cities, I saw that Reddy had already built the Grail; I could have surrendered immediately, but I decided to pay him a visit.

Regarding the tech restart due to the map bug with the passage from my main to the secondary opponent. I couldn't find anything in the rules.

Thank you for the game!
And what prevents you from digging it up? ) ...... it's just that he was luckier with the editor, where the Grail is located. There was something similar in the CIS finals, where Reddy came to his opponent's main and started digging for the Grail there, although the opponent could have done it too. In this tournament, against Dima_Surmay on 6lm10a, I wasn't given any control in 2 games; no matter what I did, I rebuilt and rebuilt, but nothing worked. Sometimes it's frustrating; it feels like you're playing well until week 3, and then you build, rebuild, and everything goes wrong, and there's nothing you can do.
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
In reply to graalzzz
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graalzzz
And who's stopping you from digging it up? ) ...... it's just that he was luckier with the editor where the Grail is located. There was something like in the CIS finals Reddi came to the opponent's main and started digging for the Grail there, although the opponent could have done that too. In this tournament against Dima_Surmay on 6lm10a, I had no control at all in 2 games, no matter how hard I tried, I restructured and nothing. It can be frustrating — you seem to play strongly until week 3, and then you build, restructure, and everything misses the mark and there's nothing you can do ....

In fact, Reddi both traded and took Conflux first with the goal of building the Grail.

Daggon probably also doesn't consider digging for the Grail to be normal. As Dirty wrote, now all players must learn to dig for the Grail?

The history with the Grail has many different aspects; it was both banned and the start time for digging was set to the second month. In fact, even without bonuses from Conflux, Tower, or Necropolis, 5K income is already worth it.

I'm in favor of a vote — if the top 50-100 decide that digging for the Grail is exactly what we love about Heroes 3, then we'll have to learn to dig.
Весна 2013.
In reply to Roger-ua
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Roger-ua
then you'll have to learn how to dig.

As Grandfather Lenin advised: "Learn, learn, and learn again" ;)
In reply to Roger-ua
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Roger-ua
In fact, Reddi both negotiated and took Conflux first with the goal of building the Grail.
I lost on the draw of templates and negotiations :rolleyes:

And we are once again in for an incredible match between Reddi and Hell :smile54:
In reply to korovka1987
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I suggest banning Reddit immediately, rather than Graal. We could put the top 50 on a vote, or however it's done.
597908740
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Generated in the underground, roads are average, the only road led to an entrance portal guarded by 6K. I decided to go to the area guarded by 3K off-road through underground gates. There was grass there, but the area is very large and it's unclear how to reach the road. I took a minimal Griffin Conservatory there, but after 2 days I attacked thieves with one angel, and thinking that auto-battle had won, I agreed with its result. It turned out I was defeated ((. However, after that I stopped counting on victory and started playing calmly. Besides, this failure sped up my trip to the area guarded by 6K, where there were 2 treasure boxes and boots. One box contained all the earth, and the other had 15K experience. I got the Log and upgraded it. Right next to it was another entrance portal, which allowed me to take the opponent's village with a lich in one move, from there I could immediately take another village and try to rush to the opponent's main. I spotted the opponent's army, which was also very weak like mine, but my parameters were more than twice as high. I reached the opponent's main, killed Kyr on the rush in the town, and on the next turn the opponent surrendered. It turned out to be a very difficult situation there too.
Thank you for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
134 days
Game Date
6/26/2018
Reported
6/26/2018 6:51 AM
Rating Impact Archived
Dima Surmay 1934 1946 +12 ↑
caliban 1861 1849 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/26/2018 7:02 AM

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